Any idea when final changes will be out?
Any idea when final changes will be out?
+1 day for every time you ask!
Age will be started before we see the changes at this point :p
this thread is most likely useless over 90%
who cares if one race is overpowered compared to other? the game is not played 1 vs 1, but 25 vs 25, kingdom vs kingdom. and in this, every province of those 25 can have different roles, but for sure faery is not OP, it just fulfills a certain role better than all other races. there are roles it cant fulfill, if u dont believe that go check how many war wins Palem kingdom has.
when TFC will get 1 war win i will admit faery is OP :P
I'm just gunna throw out there that I'd still like to see the -building time buff from Shepard reintroduced to a pers. Sage would make sense, but you'd maybe need to tone down some of its current attributes.
Add Blue/Magenta/.. color for reflected spells (spell message box)!!!
The problem is not that one race is more powerful.. its that you are required to run a certain number of Faeries or you are at a disadvantage.
Having one race being too over powered is the enemy of innovation and variety.
If you want TMs in your kingdom (everyone does), then your a fool if you dont make them Faeries.
I don't want TMs in my kd. Attackers are way better in every situation.
Faeries are my favorite race. Has nothing to do with the role they've been pigeonholed into.
Faery with 5/5 leets, -2 generals, -5% population, and no more t/m gains bonuses. Viable?
Would be nice to make tming less timeconsuming. Im quitting utopia in part because it cost ne too much time and i dont like attacking. If you try and play this with a telephone or with slow connection it can take you like 15 minutes to empty mana and stealth. So why not give the option to cast multiple spells in a row; select spell; province name ; number of spells/ops. like 20 fbs and then they all show up at once in a list. Another possibility would be to select a list of provinces to cast
duration spells on, saving time again. Just let the provinces all appear on screen and select the boxes on which ones you want to cast.
Lets make faeries elite 0/6 and give them 5% extra pop. Make their ospec -2 pts for another 5% pop. Like any of these penalties hurt faeries at all ....
They're designed for T/M. Upping the T/M part and negating offensive units/generals/attacks/gains means absolutely nothing EXCEPT cornering them into t/m role even further but at the same time, making t/m much stronger. I am arguing that their T/M role is way OP. It doesn't mean that I think faeries as a WHOLE is OP. Of course not, they're incapable of attacking. But each kingdom have roles, attackers, t/ms. Playing a faery next age with current changes will make them the BEST T/M. What i'm trying to say is, designing a race strictly for 2/3 of the mechanic of the game makes them too OP at it. They might not strive in ghettos but in an organized kingdom with specific roles, they will excel over all.
There are currently 1 users browsing this thread. (0 members and 1 guests)