Page 34 of 36 FirstFirst ... 243233343536 LastLast
Results 496 to 510 of 532

Thread: Age 55 potential changes

  1. #496
    Regular
    Join Date
    May 2009
    Posts
    54
    This faery discussion is sorta funny. There isnt a problem breaking faeries and once broken they go down like a collapsing building. The issue seems to be is it worth the trouble? Well that is the sort of tactical decision that makes the game interesting isn't it? Don't like spells or thief ops on you? then get some defense against it. If you play orc with 0.5 wpa and 1 tpa dont come crying why some tm beats the snot out of you get some defense. A kd with 6 faeries has given up 6 attackers to get that. Dont whine about it, exploit it.

  2. #497
    Forum Addict John Snowstorm's Avatar
    Join Date
    Mar 2009
    Location
    Galway, Ireland
    Posts
    1,393
    lol Palem.

    You have no idea what you're talking about.
    _______________________________________________________________________________________

    #tactics

    ____________________________________________________

    I'll McGovern you up, son. Wait, you know who McGovern was, right?

  3. #498
    Member
    Join Date
    Jul 2012
    Posts
    31
    Quote Originally Posted by AlphaWaveCascade View Post
    Fae/War FTW
    As per

  4. #499
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    Prove me wrong?

  5. #500
    Forum Addict John Snowstorm's Avatar
    Join Date
    Mar 2009
    Location
    Galway, Ireland
    Posts
    1,393
    happily. have the devs leave the changes as is.
    _______________________________________________________________________________________

    #tactics

    ____________________________________________________

    I'll McGovern you up, son. Wait, you know who McGovern was, right?

  6. #501
    Scribe
    Join Date
    Jan 2012
    Location
    OSU
    Posts
    294
    here's a possible suggestion:

    Faeries
    + 45% Sabotage damage*
    + 45% Spell Damage (Instant Spells)

    - 25% bonuses from honor


    Access to All Racial Spells
    Elite: 3/6, 800gc, 6NW


    Humans
    +5% Population
    + 30% WPA and TPA
    + 1 Offense specialist strength

    Tree of Gold, Fountain of Knowledge, Chastity
    Elite: 4/4, 600gc, 4NW

    -Trade war spoils for chastity between humans and undead

    switched the tm bonuses of human and fae. fae tm looks a little more balanced like this since they'll get an effective amount of tpa/ wpa if they go tm anyway, but reduced to an amount closer to other races with the honor penalty. This way humans and fae can both go TM or hybrid effectively.

  7. #502
    Moderator for:
    Utopia Forums
    Palem's Avatar
    Join Date
    Jul 2008
    Posts
    22,030
    That's not really under my control.
    Nor is that really what I meant.

    Impossible to learn when people refuse to teach =\

  8. #503
    News Correspondent peteyb22's Avatar
    Join Date
    Apr 2009
    Location
    Still here
    Posts
    975
    Natebane, that human of yours is waaayy too amazing.
    - "He's kinda awesome..."

  9. #504
    Scribe
    Join Date
    Jan 2012
    Location
    OSU
    Posts
    294
    maybe drop the pop bonus?

  10. #505
    Enthusiast Zobo's Avatar
    Join Date
    May 2012
    Posts
    431
    Quote Originally Posted by natebane View Post
    here's a possible suggestion:

    Faeries
    + 45% Sabotage damage*
    + 45% Spell Damage (Instant Spells)

    - 25% bonuses from honor


    Access to All Racial Spells
    Elite: 3/6, 800gc, 6NW


    Humans
    +5% Population
    + 30% WPA and TPA
    + 1 Offense specialist strength

    Tree of Gold, Fountain of Knowledge, Chastity
    Elite: 4/4, 600gc, 4NW

    -Trade war spoils for chastity between humans and undead

    switched the tm bonuses of human and fae. fae tm looks a little more balanced like this since they'll get an effective amount of tpa/ wpa if they go tm anyway, but reduced to an amount closer to other races with the honor penalty. This way humans and fae can both go TM or hybrid effectively.
    No. You don't know how important WPA/TPA mods are. They're not a substitute for a damage mod... That makes humans ridiculously overpowered and faeries worthless. Just compare what you've given to faeries to Undead. The +damage mods are (mostly) for flavor, though circumstantially nice.

  11. #506
    Enthusiast
    Join Date
    Apr 2009
    Posts
    381
    + 30% Land Gain
    + 20% Enemy Casualties*
    + 30% opa

    +3 generals

    Conquest Anytime, Any NW
    Elite: 6/3, 800gc, 6NW

  12. #507
    Enthusiast Zobo's Avatar
    Join Date
    May 2012
    Posts
    431
    trollolololol

    Quote Originally Posted by tiggis View Post
    + 30% Land Gain
    + 20% Enemy Casualties*
    + 30% opa

    +3 generals

    Conquest Anytime, Any NW
    Elite: 6/3, 800gc, 6NW

  13. #508
    Scribe
    Join Date
    Jan 2012
    Location
    OSU
    Posts
    294
    Faeries
    + 25% Sabotage damage* and Spell Damage (Instant Spells)
    + 15% wpa/tpa

    - 33% bonuses from honor

    Access to All Racial Spells
    Elite: 3/6, 800gc, 6NW

    Humans
    + 25% WPA and TPA
    + 1 Offense specialist strength

    Tree of Gold, Fountain of Knowledge, Chastity
    Elite: 3/4, 550gc, 4NW

    how about this? faerys will still be good early, but won't scale out of control with honor, and still gives them option to play attacker as well.

    no pop bonus for humans, a drop in elite power, and slightly lower tm mods. they need a powerful spell like chastity to make them more appealing as a TM, but they won't be as 'unbreakable' as faery.

    these look like fair tradeoffs, no?

  14. #509
    Post Fiend
    Join Date
    Oct 2009
    Posts
    126
    no offence to anyones ideas but.....

    MAKE CHANGES FINAL FAST!!!

    So i dont have to read this non-sense anymore! and ofc i could not read if i didnt want to but, my goodness, sometimes its hard not too not post after you see some things sometimes.

  15. #510
    Member
    Join Date
    Oct 2009
    Posts
    34
    Yeah....it has been way too long and the age ends very soon. We need to know what the final changes are to plan for next age. Why the heavy silence??
    "You cannot live until you have died at least once" a quote from Gwyndyl The Odd

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •