Page 7 of 8 FirstFirst ... 5678 LastLast
Results 91 to 105 of 107

Thread: Age 56 Final Changes

  1. #91
    Regular
    Join Date
    Jun 2009
    Posts
    54
    Quote Originally Posted by Natsu View Post
    All intel related ops are espionage ops so when you had to send 20% + 1 to get accurate intel within 3.5% (wasn't fully accurate) you'll now only have to send 10% + 1 to get the same result if not fully accurate intel.

    Examples
    This age was "(total thieves * 0.2) + 1= thieves to send"
    Next age will be "(total thieves * 0.1) + 1= thieves to send"

    Posted the calculation formulas incase someone was confused on that part of it.
    that is not what i asked. SoM op always shows the exact amount of troops out. the accuracy variance comes in for troops home.

    so the question is: does the above still applies?

  2. #92
    Enthusiast
    Join Date
    Oct 2011
    Posts
    394
    Quote Originally Posted by dreaku View Post
    that is not what i asked. SoM op always shows the exact amount of troops out. the accuracy variance comes in for troops home.

    so the question is: does the above still applies?
    That statement is iffy because it reads "completely accurate" but we'll have to wait and see if it's 100% accurate with no margin of error or if there is still that 3.5% margin of error. From the way that change was made it sounds as if all intel will be 100% accurate but I've been around long enough to know they don't always change things correctly.
    T/Ms apparently = black sheep of Utopia.

  3. #93
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    The 3.5% margin is on offense/defense on attacks, not intel. SoM will still be accurate troops out no matter what you send, as it is now.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  4. #94
    Regular
    Join Date
    Jun 2009
    Posts
    54
    Quote Originally Posted by Bishop View Post
    The 3.5% margin is on offense/defense on attacks, not intel. SoM will still be accurate troops out no matter what you send, as it is now.
    Thanks!

  5. #95
    Post Fiend
    Join Date
    Oct 2011
    Location
    Chapel Hill, NC
    Posts
    269
    Quote Originally Posted by crease View Post
    elves suck.

    The +1 mana oow was required cus elves can't whore for beans. Outside of land charts it means nothing more than an elf being war ready a little quicker cause he can dice to required size faster.... he still has then to pump wizzes

    whats the big deal...

    i don't wanna see the elf kd will crown by dicing crap, you NEED a strong war setup to win with war-win rewards now... its just not gonna happen.
    I'm not sure what the whole deal about mana out of war was about to begin with, honestly. To me there seems to be two advantages to + mana/tick out of war (both of which are stupid, IMO):

    1. Paradise. I don't see why elves should have some advantage in being able to dice more than others. "Yay I can cast paradise more often!" shouldn't have anything to do with an elf's core role in the KD or overall strat. Balancing a race around something like paradise is just stupid IMO.

    2. Extended Hostiles. This is also stupid. Dragging out a hostile indefinitely is annoying and it defeats the common interest of a quick and decisive war. There's just no reason it should be buffed as a strategy in general.

    Elves are still better than they were last age and they weren't bad. They're still potentially the best super-mages as well as having good A/M hybrid potential. With Quick Feet, a more attacker-oriented hybrid can sacrifice a little mana for 10% reduced attack times (thereby negating the raxx requirement for <12 hour attack times in war). You don't have to use QF if you don't want to, but it can be very helpful. I say this playing a dwarf A/M this age.

    Speaking of which, is there any reason QF was removed from Dwarves? I never thought Dwarves needed to become marginally worse attackers. Meh.

    Edit: I do like the change to anonymity.
    Last edited by Budlightyear; 09-11-2012 at 21:17.

  6. #96
    Enthusiast
    Join Date
    Apr 2009
    Posts
    381
    Infinity does not exist.
    It is purely an product of imagination.

  7. #97
    Forum Addict
    Join Date
    Aug 2009
    Posts
    1,159
    Numbers don't exist either.

  8. #98
    Regular
    Join Date
    Nov 2012
    Posts
    69
    The word exist doesn't exist.

  9. #99
    Member
    Join Date
    Mar 2012
    Posts
    22
    Blockhead just broke the laws of reality and soon the universe will collapse on itself.

    A quick readthrough of the changes, they do seem to have done some nice changes since I left a year ago or so. Maybe I should join back in? :D

  10. #100
    Veteran
    Join Date
    Aug 2012
    Location
    Earth
    Posts
    517
    Orc Tactician FTW
    LIVE LONG AND PROSPER

  11. #101
    Newbie
    Join Date
    Nov 2012
    Posts
    7
    Can Steward also withdraw from war?

  12. #102
    Regular
    Join Date
    Sep 2011
    Location
    Sydney, Australia
    Posts
    51
    I'm so glad you made sure Fae isn't as OP as it was in previous ages. Good stuff!

  13. #103
    Forum Addict John Snowstorm's Avatar
    Join Date
    Mar 2009
    Location
    Galway, Ireland
    Posts
    1,393
    Quote Originally Posted by tiggis View Post
    Infinity does not exist.
    It is purely an product of imagination.
    proof? evidence?

    cause there's a wealth of science which is very strongly supported by evidence and has predictive power based on math that uses infinity.
    _______________________________________________________________________________________

    #tactics

    ____________________________________________________

    I'll McGovern you up, son. Wait, you know who McGovern was, right?

  14. #104
    Veteran
    Join Date
    Aug 2012
    Location
    Earth
    Posts
    517
    Infinity is possible. Research 'matter' and the 'Universe'.
    LIVE LONG AND PROSPER

  15. #105
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Quote Originally Posted by Kulas View Post
    Can Steward also withdraw from war?
    Yes, steward can set stances, create ceasefires, declare war etc

    The rest of you, less off topic posts in here please.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •