Page 8 of 35 FirstFirst ... 67891018 ... LastLast
Results 106 to 120 of 524

Thread: Did Sanct and Mother Advice notice?

  1. #106
    Postaholic
    Join Date
    Aug 2008
    Posts
    977
    Quote Originally Posted by Persain View Post
    Either im confused or you are jdorje. Its -75% damage per op with a zero -mod to tpa when oping through double fort.

    Both kds have a -50% tpa mod, one to def, one to offense so they negate each other and instead of a 4 geting oped by a 6 its turns into a 2 geting oped by a 3. Since success rate is based on relative tpa and 6/4=3/2 theres no lowered success rate.
    You are saying we could stop robbing by leaving fortified. That is incorrect. Fortified does not give you -50% tpa on incoming ops. That would mean robbing someone into fortified (from normal stance) would be twice as easy.

    It is -75% damage per op with a zero (or likely zero) mod to tpa when opping through double fort. Fortified, presumably, is -50% damage per op with a zero mod to tpa.

  2. #107
    Mediator goodz's Avatar
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    5,762
    Quote Originally Posted by Persain View Post
    you guys cant be serious about this....fyi

    http://forums.utopia-game.com/showth...nd-Start-Times

    "Entering Fortified stance will result in -50% magic and thief operation effectiveness and gains. This kicks in immediately for the fortified kingdom and slides in over 24 hours for the rest."


    This is an age 55 change, you lose 50% tpa/wpa when oping out, or when someone is oping in. As well damange is 50%. so cross fort damage-75% cross for tpa/wpa mod=0

    Tested and yes, thats the way it works.
    That makes no sense to me. So do I op from normal into fort at +50% effectivness? Why would me going into fort increase my effectivness? Clearly something is buggy.

  3. #108
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Thanks goodz/csarmi - yes, the stances should stack and as far as i am aware they do, we copied the land hit mods that fortified already have.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  4. #109
    007 licence to post Anri's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    5,692
    Quote Originally Posted by flutterby View Post
    Wow, like this hasn't been said in every other abs thread.
    First and only warning i will give you:

    Rules apply for you regarding Simians and its members - You dont talk to Simian members and you dont speak our name.
    If you do and when you do you die ingame. These rules will apply for you til you retire out of this game.

    With that said:

    If you like to speak, do so, dont mention Simians and dont respond to its members with cocky attitude.
    I hope i have i expressed myself clear enough.
    #?

    #42

    #Pandas

    #Simians

    K L A
    Kaer Loche Alliance

    Real life of Anri - Utopia addict
    http://instagram.com/henke82

  5. #110
    Forum Fanatic Elldallan's Avatar
    Join Date
    Dec 2009
    Posts
    2,018
    Quote Originally Posted by Zauper View Post
    Except (again, the way it was written) it reduces gains and effectiveness of ops in/out -- not the relative twpa of you when you're not opping. So it should read "-50% gains and effective TWPA for non-self spells" in order to be consistent with your/Persain's articulation of the penalty.

    The way it's written, your TWPA would stay the same for DEFENSIVE purposes, but be reduced OFFENSIVELY.
    You are correct of course, I misunderstood what you were trying to say.

  6. #111
    Mediator goodz's Avatar
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    5,762
    Quote Originally Posted by Bishop View Post
    Thanks goodz/csarmi - yes, the stances should stack and as far as i am aware they do, we copied the land hit mods that fortified already have.
    It seems to cancel out rather then stack so something must be wrong. But not enough data to figure what it is. It is either fortified just gives the KD in fort -50% tpa/wpa or it gives them +50% tpa/wpa. So double fort would cancel. At least that is my best guess. But based on numbers from dorje it should be a guy on around 18tpa (4.5 with double fort) opping a guy with 11. for 80% success. Clearly something buggy :D. But you can look at the 2 provs he posted earlier in thread easily enough :D

  7. #112
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,217
    Quote Originally Posted by goodz View Post
    That makes no sense to me. So do I op from normal into fort at +50% effectivness? Why would me going into fort increase my effectivness? Clearly something is buggy.
    sry perhaps im not clear.
    Quote Originally Posted by jdorje View Post
    You are saying we could stop robbing by leaving fortified. That is incorrect. Fortified does not give you -50% tpa on incoming ops. That would mean robbing someone into fortified (from normal stance) would be twice as easy.
    If you stop, leave fort and start oping you get 50% reduced gains instead of 75% and you now have a twice the tpa when oping ....its not exactly 2 times the success rate (or 1/2 the faild rates on you), but oping into fort is incredibly easy.

    This was the exact Case last age when we war-ed pewpew. We hit fort to reduce our land losses but i went from multiple failed ops to them casting the crap out a me. you lose 50% tpa/wpa in fort....even if your not supposed to you do.

  8. #113
    Mediator goodz's Avatar
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    5,762
    Quote Originally Posted by Anri View Post
    First and only warning i will give you:

    Rules apply for you regarding Simians and its members - You dont talk to Simian members and you dont speak our name.
    If you do and when you do you die ingame. These rules will apply for you til you retire out of this game.

    With that said:

    If you like to speak, do so, dont mention Simians and dont respond to its members with cocky attitude.
    I hope i have i expressed myself clear enough.
    I thought all members of your rooster had cocky attitudes!

    Ha rooster puns

  9. #114
    007 licence to post Anri's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    5,692
    Quote Originally Posted by goodz View Post
    I thought all members of your rooster had cocky attitudes!

    Ha rooster puns
    lol good one Goodz :)
    #?

    #42

    #Pandas

    #Simians

    K L A
    Kaer Loche Alliance

    Real life of Anri - Utopia addict
    http://instagram.com/henke82

  10. #115
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,217
    Quote Originally Posted by Bishop View Post
    Thanks goodz/csarmi - yes, the stances should stack and as far as i am aware they do, we copied the land hit mods that fortified already have.
    There's no concept of defensive gains in land, Gains would work like this

    Gain= Normal gains * our stance* their stance =>normal gains *.5*.5=normal gains *.75.

    Tpa works like this. your mod tpa/their mod tpa.

    mod tpa=normal mod TPA*stance=normal mod tpa*.5

    Thus double fort is (your Normal tpa*.5)/(thier Normal tpa*.5) and you cancel out the fort stance effects.

  11. #116
    Mediator goodz's Avatar
    Join Date
    Sep 2008
    Location
    Canada
    Posts
    5,762
    Quote Originally Posted by Persain View Post
    sry perhaps im not clear.

    If you stop, leave fort and start oping you get 50% reduced gains instead of 75% and you now have a twice the tpa when oping ....its not exactly 2 times the success rate (or 1/2 the faild rates on you), but oping into fort is incredibly easy.

    This was the exact Case last age when we war-ed pewpew. We hit fort to reduce our land losses but i went from multiple failed ops to them casting the crap out a me. you lose 50% tpa/wpa in fort....even if your not supposed to you do.
    Yes

    Fort is not working properly if it gives -50% effectivness to your offensive and defensive tpa. AFAIK it should give same penalty to effectivness as it does to gains as far as I can tell.

    If what your saying is correct and fort makes you easyier to op for first 24h and then after that success rate is the exact same then its clearly coded wrong.

  12. #117
    I like to post
    Join Date
    Mar 2009
    Posts
    4,531
    So much drama for robing 50-60 mill from dorje !
    “the mystery of life isn’t a problem to solve, but a reality to experience.”
    ― Frank Herbert, Dune

    “I should've suspected trouble when the coffee failed to arrive.”
    ― Frank Herbert, Dune

  13. #118
    News Correspondent flutterby's Avatar
    Join Date
    Aug 2008
    Location
    USA
    Posts
    2,226
    Quote Originally Posted by Anri View Post
    With that said:

    If you like to speak, do so, dont mention Simians and dont respond to its members with cocky attitude.
    I hope i have i expressed myself clear enough.
    Maybe when your people stop talking about me, I'll be inclined to listen to what you think/say.
    Last edited by flutterby; 03-04-2013 at 19:56.
    Quote Originally Posted by VT2
    I should get a medal for all the common sense I highlight on a daily basis.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    <Bishop> I don't dislike Ezzerland
    <Bishop> We are just incompatible

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    <~Palem> I read that as "snuffleupegas gropes Palem" twice lol

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  14. #119
    Strategy Moderator
    Join Date
    Jan 2012
    Posts
    4,217
    Quote Originally Posted by goodz View Post
    Yes

    Fort is not working properly if it gives -50% effectivness to your offensive and defensive tpa. AFAIK it should give same penalty to effectivness as it does to gains as far as I can tell.

    If what your saying is correct and fort makes you easyier to op for first 24h and then after that success rate is the exact same then its clearly coded wrong.
    Then its coded wrong but its worked like that since age 55, its a mod to effectiveness....not "offensive" effectiveness. The age changes support what I'm claiming and my use in those ages supports that.

  15. #120
    007 licence to post Anri's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    5,692
    Quote Originally Posted by flutterby View Post
    You lost any right to tell me what to do two weeks ago. With that.. <3 you too.
    Ok, enjoy being PKed. Speak again and you lose two provs.
    #?

    #42

    #Pandas

    #Simians

    K L A
    Kaer Loche Alliance

    Real life of Anri - Utopia addict
    http://instagram.com/henke82

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •