Page 7 of 12 FirstFirst ... 56789 ... LastLast
Results 91 to 105 of 180

Thread: The ultimate strategy thread

  1. #91
    Post Fiend
    Join Date
    Jul 2013
    Posts
    131
    Quote Originally Posted by flogger View Post
    Like a real 10k+ bank when you only have 2.5k acre provinces? Not going to happen. AW/remove all gold kdwide and Tornadoes would be only shot.
    What are the options for a no bank kd to win against a kd with banks? Lets say Balls here with no banks war with TimeCube. What would balls do to win. What would Timecube do too to win?

  2. #92
    Member
    Join Date
    Nov 2012
    Posts
    20
    Hi,

    I just rerolled as halfer rogue and since the pop bonus and the malus to pop growth halfling has, I was wondering what would be a good ratio of homes? I'm gonna be a t/m in a warring kd.

  3. #93
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by Nathz View Post
    What are the options for a no bank kd to win against a kd with banks? Lets say Balls here with no banks war with TimeCube. What would balls do to win. What would Timecube do too to win?
    no one's beating timecube without a bank, even the top kds now full pumped on their biggest attackers are 200-250k offense vs that banks 1M defense if it felt threatened. Leet defense immune to NS and NM, Clear sight, mystic so good WPA, can't be taken down. My strategy vs them would be b2b wars, eventhough even that would be a longshot. Setup your core to eat their 2nd tier, if you can farm the core and the halfers down, you can have enough land to then maybe bounce it at the start of round 2.
    Last edited by flogger; 04-10-2013 at 04:39.

  4. #94
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by spliffst4r View Post
    Hi,

    I just rerolled as halfer rogue and since the pop bonus and the malus to pop growth halfling has, I was wondering what would be a good ratio of homes? I'm gonna be a t/m in a warring kd.
    30% homes 7% guilds 3% towers 15% forts 20% tds 10% farms 15% banks, 18 EPA 3 WPA 8 TPA would be breakeven 200% wages with 100 BPA in pop. If you have stronger raw WPA than your enemy might want some more towers to be on greed duty.

  5. #95
    Post Fiend JackRabbitSlim's Avatar
    Join Date
    Aug 2012
    Posts
    224
    This is a Basic Strategy question and it probably sounds very "noob".
    I've been playing this game for a lot of years and never really cared too much about what I'm going to ask. Only now is it really starting to matter to me.

    When you are in War and are an Attacker, you are making attacks every 12hrs or less.
    With a build time of 16hrs, after a few rounds of hits you end up with 2 sets of buildings that are "In Progress" of being built.
    This brings my %'s of building actually built WAY DOWN.
    Like if I am running 12-15% Rax, I end up with 4-6% Rax actually built, with the remainder "In Progress".
    My question is; Is there a way to counter this problem, other than double building those Buildings that directly relate to War(Rax, TG, GS, WT, Hosp)?
    I have tried to speed build every 3 or 4 hits I make and this seems to help a little. But I still have terrible %'s.

    Please try to really answer this question instead of slapping me around for asking such a stupid question.
    It makes it hard to ask questions when Trolls are always saying stupid #@!% instead of really trying to help people out.
    This seemed like a thread where I might get some real help.
    If I'm wrong, Oh well.
    But if not, then thanks in advance.

    NEW POST ON NEXT PAGE!!
    Last edited by JackRabbitSlim; 08-10-2013 at 17:03.

  6. #96
    Post Fiend
    Join Date
    Oct 2011
    Posts
    167
    In war you just have to focus on core and over build to get necessary %. When you attack you obviously want raxs and TGs as priority. So for first hit use all land into those two buildings then make the rest up on the next hit. I have also found when I have a lot of raxes being built it can be benifical to add an hour to ensure army is home after raxes come in then hit.

  7. #97
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by JackRabbitSlim View Post
    This is a Basic Strategy question and it probably sounds very "noob".
    I've been playing this game for a lot of years and never really cared too much about what I'm going to ask. Only now is it really starting to matter to me.

    When you are in War and are an Attacker, you are making attacks every 12hrs or less.
    With a build time of 16hrs, after a few rounds of hits you end up with 2 sets of buildings that are "In Progress" of being built.
    This brings my %'s of building actually built WAY DOWN.
    Like if I am running 12-15% Rax, I end up with 4-6% Rax actually built, with the remainder "In Progress".
    My question is; Is there a way to counter this problem, other than double building those Buildings that directly relate to War(Rax, TG, GS, WT, Hosp)?
    I have tried to speed build every 3 or 4 hits I make and this seems to help a little. But I still have terrible %'s.

    Please try to really answer this question instead of slapping me around for asking such a stupid question.
    It makes it hard to ask questions when Trolls are always saying stupid #@!% instead of really trying to help people out.
    This seemed like a thread where I might get some real help.
    If I'm wrong, Oh well.
    But if not, then thanks in advance.
    Yeah, I mean there's no way to combat it. Very few if any attackers have the gold to afford double buildings, you just have to overbuild your important ones to keep them at the %'s you want and sacrifice the less important ones.

    Usually when I play attacker, I keep alot of land barren and save building credits, because usually I'd run out of money to build if I get chained and I really need to make sure I stay 100% built

  8. #98
    Veteran
    Join Date
    Jul 2013
    Posts
    787
    how would you allocate / prioritize sciences on a dwarf heavy attacker this age?

  9. #99
    Forum Fanatic
    Join Date
    Dec 2010
    Location
    London
    Posts
    2,894
    Quote Originally Posted by JackRabbitSlim View Post
    This is a Basic Strategy question and it probably sounds very "noob".
    I've been playing this game for a lot of years and never really cared too much about what I'm going to ask. Only now is it really starting to matter to me.

    When you are in War and are an Attacker, you are making attacks every 12hrs or less.
    With a build time of 16hrs, after a few rounds of hits you end up with 2 sets of buildings that are "In Progress" of being built.
    This brings my %'s of building actually built WAY DOWN.
    Like if I am running 12-15% Rax, I end up with 4-6% Rax actually built, with the remainder "In Progress".
    My question is; Is there a way to counter this problem, other than double building those Buildings that directly relate to War(Rax, TG, GS, WT, Hosp)?
    I have tried to speed build every 3 or 4 hits I make and this seems to help a little. But I still have terrible %'s.

    Please try to really answer this question instead of slapping me around for asking such a stupid question.
    It makes it hard to ask questions when Trolls are always saying stupid #@!% instead of really trying to help people out.
    This seemed like a thread where I might get some real help.
    If I'm wrong, Oh well.
    But if not, then thanks in advance.
    When core attacker I normally just concentrate on Rax / TG as these are effective if you get chained or grow. If you do some how grow "Unbreakable" I'd then start to adjust the builds to %'s before war but that's if I know I am becoming unbreakable.

    It depends on case to case. Most kingdoms will take out highest off attackers first, If you are one you'd want GS in your builds... If you are 3/4th highest attacker, after your initial wave I'd build 50-50 GS / Rax as you will most likely be taken out on the 2nd/3rd waves.

    Basically top 4 offensive provinces are the most likely to be chained, whilst the rest will be left to grow so you need to adapt your buildings to foreplan the next waves as like you said building takes longer than when your armies will return etc. You have to think/consider 2 waves ahead of where you will be placed in kd order / how likely it is you will be chained.

    O yeah it also depends on your opponents army times etc. If they are <10 hour hitters you need to plan more waves ahead so maybe start to get the GS %'s in if you are 6/7th highest etc.
    Last edited by American Badass; 05-10-2013 at 10:26.

  10. #100
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by 2Utopian View Post
    how would you allocate / prioritize sciences on a dwarf heavy attacker this age?
    Can't fully say this publicly since we're running all dwarf heavy attackers. Gains and pop are probably your most important two. Rest sort of depends what type of kingdoms you expect to fight this age. If halfling heavy, thief, if Faery/Elf heavy, magic.

  11. #101
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Quote Originally Posted by flogger View Post
    Yeah, I mean there's no way to combat it. Very few if any attackers have the gold to afford double buildings, you just have to overbuild your important ones to keep them at the %'s you want and sacrifice the less important ones.

    Usually when I play attacker, I keep alot of land barren and save building credits, because usually I'd run out of money to build if I get chained and I really need to make sure I stay 100% built
    You can use minus hours to stop your army returning at an inconvenient time.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  12. #102
    Enthusiast
    Join Date
    May 2013
    Posts
    332
    I have heard from others that it is 'common practice' to have your chained provinces (those sitting basically on land defense with lots of offense) to 3x TM in war and 1x plunder oow to fund drakes / rune stock for the kd for MS blankets, or have a friend release all their thieves oow and steal all their gold / runes as a farm. What are your thoughts on this kind of play, flogger?

    Do you feel this is common practice?
    Last edited by ofgortens; 08-10-2013 at 01:20.

  13. #103
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by Bishop View Post
    You can use minus hours to stop your army returning at an inconvenient time.
    A pretty good rule change, btw, would be to tie in build time with attack time. Have avians have -30% build time and give barracks a 1.5% building time modifier, etc.

  14. #104
    Enthusiast
    Join Date
    Mar 2012
    Posts
    490
    Against a Heavy hybrid Kd of say 2/3 hybrids, is it still best to send an emerald dragon first or should you go sapphire right from the getgo when rune stocks/stealth are high?
    BLUE your my boy!

  15. #105
    Sir Postalot
    Join Date
    May 2009
    Posts
    3,132
    Quote Originally Posted by Smitty87 View Post
    Against a Heavy hybrid Kd of say 2/3 hybrids, is it still best to send an emerald dragon first or should you go sapphire right from the getgo when rune stocks/stealth are high?
    I'm not sure I send an emerald first, unless you're talking Emerald, wave all out in an hour, and replace with sapphire immediately afterwards.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •