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Thread: The ultimate strategy thread

  1. #121
    Sir Postalot
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    Quote Originally Posted by 2Utopian View Post
    Avian core vs halfling core, how do you play both sides? I assume from this thread you feel like the halflings have the upper hand correct?
    You can't just trade hits with the avian core. The avians likely are clerics and the halflings likely aren't. Halflings have less offense and its troops die sooner. I try to mix the halflings with plenty of nightmares, and NM/NS the avians down to 5-10 DPA then try to 3-4x them while keeping mostly turtled.

  2. #122
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    Quote Originally Posted by American Badass View Post
    What would win :

    KD A
    5 Faery Mystics
    20 Orc Clerics

    vs

    KD B
    5 Faery Mystics
    5 Halfling Rogues (Turtlers until they can safetly hit)
    15 Halfling War Heroes

    I said orcs as with high WT the halflings crazy high TPA becomes redundant. A one way sapphire from Kd B to KD A has no effect if the orcs are running something like 35% WT. As KD A I would send back an Emerald / Ruby and take out 2 of the halfling rogues first wave (After an NM wave), 2 the next (another NM wave) and last one on 3rd(one more NM). I'd then split my orcs into teams to take out 4 of the halfling WH a wave but leave the higest acre halfling there for my faery to LL. Kd A's faeries are also hitting.

    With TD the halflings would be running around 16modtpa (With effects from dragon, invisibility, no dragon, TD's, 4 raw TPA)

    Oppinions on who would win? Would kd A be able to successfully neutralise kd B's halfling rogues in time?
    What provinces can the orcs break in the enemy kd? I mean really hard to make the comparison without also attaching the sizes of the relative provinces.

    The halflings advantages are that when chained, 4/4 outplays 7/1 at the bottom. Halflings can 3-4x to orcs 1-2x'ing. I don't think 35% WT's does as much to prevent as you might think (its only 22% auto fail on 65% BE, for example). However, for halfers to win, I think they need alot more nightmare potential (probably 8 faery mystics) to get the nightmaring needed to take the orcs down to no defense so the halfers can stay UB.

    Most likely, though, the orcs just farm and kill the halfers fairly quickly. The halfer kingdom will have to be really really good and active. Its best play is to

    1) Have orcs give button.
    2) Declare 2-3 hours before they return.
    3) Nightmare 7-8 DSPA down to 1-2. Have 6-7 DSPA and 2-3 TPA in re-training. Severly deepchain. Land and elites get home, but severly overpopped with everything in retraining. All elites then die from overpop instead of the more common DSPA/TPA.

  3. #123
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    Quote Originally Posted by flogger View Post
    The halflings advantages are that when chained, 4/4 outplays 7/1 at the bottom. Halflings can 3-4x to orcs 1-2x'ing.
    i 100% disagree with this statement, 7/1 outplays 4/4 you just need to know how to use the orc leets correctly. You do it by drawing out the war 10-11-12-13 or more days. Orcs will always win that fight but you just sit trading 1-3 taps against 4 taps untill you burn out the halfers leets.

  4. #124
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    Quote Originally Posted by Persain View Post
    i 100% disagree with this statement, 7/1 outplays 4/4 you just need to know how to use the orc leets correctly. You do it by drawing out the war 10-11-12-13 or more days. Orcs will always win that fight but you just sit trading 1-3 taps against 4 taps untill you burn out the halfers leets.
    orcs no longer have free leet creds and unlimited offense, and its easy to hit chained provinces all home when they are orc. Even hyperactive orcs you can catch by robbing their econ the tick before they get home, which is easy to do as halfling.

  5. #125
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    well infinite leet sustain is nerfed hard its why my kd didnt go orc. However even running clearic gives you a massive advantage in sustain and you just plan on the 2 week war going into things so you setup shells, chain slowly, HOPE that halfers use leets as def.... As for robbing their econ tick before, no good kd should ever have that happen, 50% wages +5k gc aid pre tick=always hit. Same goes for geting hit army in. Theres tricks to not let that happen and besides you risk leaving leets home yourself, so theres no big advantage.

  6. #126
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    Lets assume both kingdoms are at 50,000 land... how they are distributed amongst the 25 provinces I'll leave up to you. My idea is :

    Both kingdoms Faeries are on 3000

    SO orcs are 1750 acres

    Halflings... i dont know if you'd run the rogues bigger than the WH or reverse?

  7. #127
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    flogger:

    You mention a lot of strats that gear around NM runs prior to chains which is feasible on the initial wave. With the nerfing of mystic not having double towers, I find it difficult to maintain the runes required to have multiple effective NM waves throughout the war while still maintaining MS blankets over the entire kd with 5 mystics in the KD, them running 20-30% towers and core also running higher towers to aid out to the mystics.

    What would you suggest doing if you have a avian, orc, or undead core with 5 mystics (either elves or faerys)... how would you suggest being able to maintain enough rune supply for NM runs as well as MS blankets?

  8. #128
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    Quote Originally Posted by American Badass View Post
    Lets assume both kingdoms are at 50,000 land... how they are distributed amongst the 25 provinces I'll leave up to you. My idea is :

    Both kingdoms Faeries are on 3000

    SO orcs are 1750 acres

    Halflings... i dont know if you'd run the rogues bigger than the WH or reverse?
    orcs average 1750 acres, if your setting up your kd right and your the orc kd not willing to give up the button you should have 2-3 orcs at 2750-3250 acres. That allows you to hit any fearies/big halflings pre war as you draw out a 2-3 day hostile and use GBP+incoming feary acres (and possibly ooh hiting into other undead/orcs) to stop the enemy from chaining you. A halfing kd cant do that.

  9. #129
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    Quote Originally Posted by ofgortens View Post
    flogger:

    You mention a lot of strats that gear around NM runs prior to chains which is feasible on the initial wave. With the nerfing of mystic not having double towers, I find it difficult to maintain the runes required to have multiple effective NM waves throughout the war while still maintaining MS blankets over the entire kd with 5 mystics in the KD, them running 20-30% towers and core also running higher towers to aid out to the mystics.

    What would you suggest doing if you have a avian, orc, or undead core with 5 mystics (either elves or faerys)... how would you suggest being able to maintain enough rune supply for NM runs as well as MS blankets?
    I mean its really just running enough towers. The age we ran a setup based on it we were all elf rogues, and probably 20% ish towers on core. Certainly is harder this age with the mystic nerf.

  10. #130
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    Hi flogger thanks for doing this. This is easily one of the most productive and informative threads that has hit the strategy forums in a long time!

    My question for you is, what is the optimal way for a Faery Mystic bank to be playing this age in terms of building composition, troops and science allocation?

    Is it worth it exploring/dicing for acres just before war is declared if we get the button for maximum econ numbers at the expense of lower wpa/tpa?

    Thanks!

  11. #131
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    Quote Originally Posted by cRYPT_LORdz View Post
    Hi flogger thanks for doing this. This is easily one of the most productive and informative threads that has hit the strategy forums in a long time!

    My question for you is, what is the optimal way for a Faery Mystic bank to be playing this age in terms of building composition, troops and science allocation?

    Is it worth it exploring/dicing for acres just before war is declared if we get the button for maximum econ numbers at the expense of lower wpa/tpa?

    Thanks!
    It depends what the rest of your kd makeup is. If you have other mystics in the kingdom to cast meteors, then you can go lower wizards (just enough to prevent fireball) and your build is basically just forts if you need them to be unbreakable, if not mainly just homes and banks and maybe some watchtowers. If you need to meteor instead of ToG, you obviously need more wizards and thus lower peasants and will need to run alot of towers.

    Keeping your banks larger than your targets core is obviously a strategy most all good kingdoms use, so yes I would explore/dice for acres before war is started, but its best to have an idea of who you are going to war, and to explore as soon as possible and then pump the acres so its ready.

    In the top 10, where I usually fight, its generally easier to determine at what sizes your "banks" will be safe and how much defense they will need. Its a little harder down low where there are many more kingdoms that may or may not wave you, so its harder to "predict" your fight.

  12. #132
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    Hey Flogger a question for you.

    Playing in a decent warring kd we just finished a war and have a kd spread for our atatcker sof ~600-1500 acres with tm's all around the 1k mark. Is it best to explore the chained attacker back upto ~900 acres in eowcf? although it is more expensive this will give them more time to be at max acres and thus max econ to repump?

    So the two questions.

    1. Is 900-1500 the best spread of acres for our atatckers or should it be smaller say 1000-1500?

    2. Is it better to explore them up in eowcf where its more expensive but they will be at max acres/econ for longer or wait for fort?

    Cheers
    BLUE your my boy!

  13. #133
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    Quote Originally Posted by Smitty87 View Post
    Hey Flogger a question for you.

    Playing in a decent warring kd we just finished a war and have a kd spread for our atatcker sof ~600-1500 acres with tm's all around the 1k mark. Is it best to explore the chained attacker back upto ~900 acres in eowcf? although it is more expensive this will give them more time to be at max acres and thus max econ to repump?



    So the two questions.

    1. Is 900-1500 the best spread of acres for our atatckers or should it be smaller say 1000-1500?

    2. Is it better to explore them up in eowcf where its more expensive but they will be at max acres/econ for longer or wait for fort?

    Cheers
    I'm not flogger but time permitting attackers explore to what they feel they can get comfortably trained up to and war ready with 75%-80% draft and end of cf they explore to required amount with aid and then we jump into fort for 36-48 hours as they change strat and train the last bit.

    With chaining I like to have the smallest attacker at half the size of the biggest, that way you make full use of nw range while chaining.

  14. #134
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    [QUOTE=ofgortens;15257900]My KD is not at war but I would be curious to know who is doing it. It might be the KD with the leader that was posting about it in utonet.org irc channels. That's where I got the interest from because I had always thought it to be a very ****play tactic and should be GBed for doing something like that. 1v1 should be how things are played, but we play in a very different age with so many dealbreakers, kd farming out to others, etc.

    Or maybe this form of ****play really is more common than I think.[/QUOTE

    we fought a kingdom first war this age where the king did this.
    They funded dragons as fast as we could kill them..

    But as fate would have it he created a farm in OUR kingdom and in his current war this monarch genius plundered his farm in our kingdom.
    So we killed that cheaters province in his home kingdom leaving them with no monarch in their current war..

    Then he recreates his province.. and lands in our kingdom. snort.

  15. #135
    Sir Postalot
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    Quote Originally Posted by LightWolf View Post
    I'm not flogger but time permitting attackers explore to what they feel they can get comfortably trained up to and war ready with 75%-80% draft and end of cf they explore to required amount with aid and then we jump into fort for 36-48 hours as they change strat and train the last bit.

    With chaining I like to have the smallest attacker at half the size of the biggest, that way you make full use of nw range while chaining.
    this is what I'd say as well.

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