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Thread: Rate my build

  1. #16
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    unsure why someone would pick UD/cleric over UD/warrior since you get diminished returns on UD/cleric with the race / personality bonuses stacking.

    That being said... I'm not a fan of homes since it just allows you to overpop if you are chained and becomes empty if you are.

    20% TG
    20% rax
    15% GS
    10% Guilds
    6-7% Towers
    18% Stables
    7% Libs (having 1k bpa)
    3% Dungeons

    Seems about right. WT's can be worked in if others in your kd opt for that... either you all run them or you all don't...

  2. #17
    Postaholic 13nesta13's Avatar
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    Quote Originally Posted by ofgortens View Post
    That being said... I'm not a fan of homes since it just allows you to overpop if you are chained and becomes empty if you are.
    Not necessarily if your draft is high enough to prevent that. I usually go 5-5.5 peasant per acre, 5.8 max. And there's TW to slow overpop down. True they can MV, but still 5 ppa is still not so bad for overpop. Homes bring your BR up easily when you slay drake and have spare space, and provide econ. So not totally useless. Plus it gives you stronger army pre-war, and when incoming comes, you can simply not build homes on them and go heavier on TG and GS. So there is the dynamic flexibility there.

    The debate is whether this econ boost from homes is better than simply running banks on a kd wide scale. I havent tested it myself (on the banks side) but its been working real well for me on the homes side so Im not gonna fix something that isnt broken.
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  3. #18
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    Quote Originally Posted by 13nesta13 View Post
    There's never a perfect build. Builds are as good as what your Kd mates run. Thats why I make all my guys run same build. Opponent's monarch, and future opponents you can quote me from here, you can just choose your chain targets on us based on incoming land :)

    When you run same build, then build is important. No use for you having 20% TG and 100+ opa and the rest of your guys running **** builds. You will be first to go, and then you'll be swimming at the bottom of the food chain.
    Bit off on a tangent but this comment shows a distinct misunderstanding of how a kd should be built. No disrespect meant since clearly your kd has been doing well, but every prov in a kd should have a differnt build based on the roll they fill in a kd. If every prov has basically the same build then choseing chain targets is easy, and its not based on incoming land.

  4. #19
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    Using same builds and same amount of troops thieves etc is ideal, otherwise the weakest built that has less chances of recovering is picked. Actually i think it's better to have a bad build for all than several builds around.
    Also i think all attackers should start war with 10-15% homes. See that extra pop as specs that can be send for first dragon.

  5. #20
    Postaholic 13nesta13's Avatar
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    Quote Originally Posted by Persain View Post
    Bit off on a tangent but this comment shows a distinct misunderstanding of how a kd should be built. No disrespect meant since clearly your kd has been doing well, but every prov in a kd should have a differnt build based on the roll they fill in a kd. If every prov has basically the same build then choseing chain targets is easy, and its not based on incoming land.
    Sounds counter intuitive for me, Persain. why would you say that? When I say same build I didnt mean rigid fixed numbers. I recognise the fact smaller provinces could do with lower WT and GS because of less likelihood to be opened right into war. They can up these buildings with incoming land. But TPA dilutes so quickly, and there are many KDs who leave mid provinces to fatten after 2-3 uniques (with MS on) and then drop them crazy in 1 swoop, so I wouldnt run much lower GS and WT for that matter. maybe 2-4% less on each, in place of offensive buildings. And thats as far as I would agree to that statement.

    If attackers run same build, with what/how would you determine chain targets then? Of course absolute military/size plays a role too. I was just not bothered with stating the obvious.
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  6. #21
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  7. #22
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    Quote Originally Posted by 13nesta13 View Post
    Sounds counter intuitive for me, Persain. why would you say that? When I say same build I didnt mean rigid fixed numbers. I recognise the fact smaller provinces could do with lower WT and GS because of less likelihood to be opened right into war. They can up these buildings with incoming land. But TPA dilutes so quickly, and there are many KDs who leave mid provinces to fatten after 2-3 uniques (with MS on) and then drop them crazy in 1 swoop, so I wouldnt run much lower GS and WT for that matter. maybe 2-4% less on each, in place of offensive buildings. And thats as far as I would agree to that statement.

    If attackers run same build, with what/how would you determine chain targets then? Of course absolute military/size plays a role too. I was just not bothered with stating the obvious.
    Lets start with your second question. If attackers run the same build you determine chain targets by goal. You have the option to take out big offense, split a kd nw, chose based on activity.... they'll all have the same numbers so its literally which prov poses the bigest threat to your kd and i get chose who i dont want big.

    Next wildly different builds force the enemy to make the hard choices. lets say my top undead/warrior attacker has 35% GS, 20% hospitals 20% TG, 15 % stables, 10% Rax i put him on 1 tpa, 1.5 wpa 13 leet/acre 8 dspec/acre. What are your options to bring him down? NS/chain. Well hes my top atttacker its gonna take ALOT of ops to lower his off enough to make him stop hiting your t/ms i'll get in 3+ hits before your NS do any major damage. If u let him grow hes already accomplished his goal t/m damage DURING war who cares if u shell him out a little.

    On the other hand if i had a larger- mid ranged attacker he'll be a prime target for NS since a few ops and he cant hit your unbreakbles and he becomes an easy shell. i'll probubly run high WT on that guy. maybe start war with 10% GS 20% WT.... use incoming land to up GS a bit as he becomes more and more likely a chain target. Then think about my mid-mid or mid low attackers. Whats the chance your gonna chain them or attempt to split my kds nw. probubly low if i have the right sized bigs. These guys are gonna grow. They should probubly have homes. WT/GS are meh on the to start war. i'd probubly start them with 15% homes. some banks, decent number of towers to feed chains runes. i'd start them with 10% TG too because as war continues i can up the TG on them and effectivly their offense wont shrink.

    Its all about forcing your opponents choices. The ^^ assumes they act like every normal kd and chain big off, let the mid grow and then go after mid and if you do that i've countered you with my builds. if you DONT do that i had my kd setup such that im utterly crushing your t/m's, i'm massacring your mid...im overall making it so that your option to go after the people i didnt build to counter proves to be a bonus to me.

  8. #23
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    Assuming he has army out, 3 provinces with NM and your undead is likely pked in 2 ticks if he is not online. 13 epa and the stables inflate his nw making him ideal chain target.

  9. #24
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  10. #25
    Forum Addict crease's Avatar
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    Quote Originally Posted by skoyl12 View Post
    Assuming he has army out, 3 provinces with NM and your undead is likely pked in 2 ticks if he is not online. 13 epa and the stables inflate his nw making him ideal chain target.
    Stables do nothing to chain target. More fool your enemy if you are chained for having stables...
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  11. #26
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    15% stables (filled with horses, that's 9 horses per acre) give 5.4 nw per acre.
    13 epa for undead is 91 opa. If you add horses it's 100 opa

    15% tgs is about 11% ome so 91 opa is modded to 101 opa (no extra nw)

    tldr
    stables are bad choice for races with 7 off elite

  12. #27
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    the basic assumption is that you are runnign 15-20% TG's on undead in any given situation anyway, even oow pump times.
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  13. #28
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    well i give up can't argue with people that say that undead run tgs even on pump

  14. #29
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    Quote Originally Posted by skoyl12 View Post
    well i give up can't argue with people that say that undead run tgs even on pump
    undeads should be doing learns and plunders while pumping so yea...hes right

  15. #30
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    Also play undead cleric.
    War build:
    25% TG
    25% Rax
    25% GS
    10% Lib
    15% Stables

    With incoming land shift build to.
    30% TG/Rax/GS
    10% Lib

    OME, is usually around 130%. Draft is a little lower to make up for no banks. I end up being chained every war right behind the king.

    I have pretty high war science, 500 bpa for war alone. With Lib makes it more, and being chained it shoots though the roof.

    Without stables, armies need to be In/Out. Prob lost 5% horses in 7 uniques. Last attack army came home to close to tick to send out again lost 25% horses to the tick.

    I have wizards, I pump them in cf. I just deemed the spells useless, they are defensive...nothing to help me attack better. But the percent in land it wastes can be put to better use.

    "Actually the strategy is not mine but my monarchs, more or less copy-pasted from pimp." Kingdom generally runs 30 dpa, what I run. Attackers should run similar dpa. Ppl that run more are generally ignored...but they just attack other ppl with lower dpa. War are deemed won/loss with acre changes. More you can get the faster it will end.

    "But if I have forts it's will be tougher to double me making it take longer time to bring me down! Also I already have high OP don't need more." That's the wrong mentality. Being chained is a fact of life. 15 ppl chaining you even if you have high D isn't going to matter. Its how fast you can replace it. Always need more O. You don't Ambush, you triple tap.

    I chose cleric over warrior because I was it as 1 less building I would have to use(Hospitals). 3 generals is a serious drawback, why I have poured so much into war science, to help make up for that. Warrior no hospitals would lose major troops on defensive attacks. I see it as being able to take it and give it. Even being chained down losses on my offensive troops is very little, which I maintain O as it can't be replaced atm.

    I'm on the side that homes have no place in builds as an Attacker. To me it seems easier to overpop, more army is more room needed for them. Being chained hard have to release something or can't get army out with more than 15% overpop.

    OOW I run:
    25% Rax/GS/Schools
    10% Banks
    15% Stables

    This is to constantly attack for science, and not lose much when I get retal'ed. This also go into war science as gains are really good, even if a orc retals gains are going to be crap.
    Last edited by kazinji; 23-11-2013 at 06:14.

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