read my thread in suggestions to improve utopia!
http://forums.utopia-game.com/showth...Bs-War-Declare
read my thread in suggestions to improve utopia!
http://forums.utopia-game.com/showth...Bs-War-Declare
"Go back to the gym because you f'king suck at utopia, noob." -Godly
My classic black theme for Utopia - Updated 5/13/15
Greatest strategy thread/question of all-time.
Normal logic in real and fair competition is better team to win. If you are less skilled you need to chart down from more skilled. Why you want to get place you dont deserve? Do you think i got skilled for 1 age and before it rest KDs go easy on me because im not skilled?
If you lack skills start improve so you can become more competitive.
Having 1 huge cow vs 3-4 was much better (in past) because 1 cow = 4 gens vs 3-4 cows =12-16 gens. Making cap on explore and cow size and up pool same time is not good solution. Still its "hurt" whore kds making them grow with his pool and separate from ww/honor kds. Maybe its not perfect but if we don't have it game going to be more destructive to less good kds.
Last edited by Elit; 06-05-2014 at 04:13.
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
Actually, dropping kingdom size to 10-15 players will certainly boost the game in a way.
Having more experience players split up and help semi-develop kingdom enjoy the game, might attract more people in playing.
Here is enough experience players playing in ghettoes atm but they dont want to bother lead and teach. Its har job and take alot time. Still reduce players per kingdom can help. Its more easy to fill KD from 15-20 vs 25 and its more easy for organize them. This will increase total number KDs with same player base and build more targets for war for all.
I know main problem is money. If here is enough money devs can run second server= genesis and test more before put changes in main server. Genesis with random build KDs and change roster every age can build this extra fun where experience players teach newbies and after it recruit them in his main KDs in WoL. Maybe devs can make calculations how much money they need for it and make post about it. Maybe people from community can make donations for help? Maybe here is other ways for find money?
Right now devs cant spend much time and money for game and its why is not real expect major changes.
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
Elit,
You are ignoring the fundamental problem in your belief that the blatantly obvious is the end of the discussion. THINK ABOUT IT. The problem is NEW PLAYERS CAN'T QUICKLY (within one or two ages) GET TO THE STAGE WHERE THEY CAN COMPETE AT THE TOP. Running and resourcing COWS is a LARGE PART of that problem. Without that ability, you can't do it. The NW penalties hitting/opping up into those cows are TOO STRONG. IF smaller TM's could steal massive amounts of gold from cows, if smaller TM's could effectively nightstrike and weaken military on those cows, then kingdoms would TRY to compete with them. The fact that you can't do anything effectively to them other than fireball their peasants is the biggest problem with those provinces. The more important problem is that they are difficult for less experienced kingdoms to construct and the more roadblocks that are thrown up to making them, the harder it becomes to make them, the less that newer kingdoms are able to even try to compete.
Reducing kingdom sizes, will reduce the aid available, so that cowing is not longer practicable. Reducing NW protections will make it so that creating cows is less advantageous.
Back in ages 29-34 I used to love warring against cow kingdoms because I was able to steal MILLIONS of GC in just a few ops from the cows and fund everything. (I recall wars where I solo funded 4 or five dragons from the enemy cow and paid all my attackers wages.) So I was a little 6K acre thief opping a 25K acre cow and I LOVED IT. Eventually the cow would try to raze me to the ground to stop my threat and then it was me stealing the cows resources and trying to explore/build against his razes as we tried to see who would destroy the other one first. THAT WAS FUN.
Now, you can sick 6 fully pumped end of age faery princes with 175% science in crime and channeling and well over 25 mod wpa /tpa on a 15K acre cow and you only get 25% success rate on ops when it has 2.5 raw and 4 mod wpa/tpa. Thats freaking ridiculous.
In short, the top has whined for ages trying to stop provinces/kingdoms from being able to be effective at fighting cows. They have won at every turn because the developers listen to them more. Then they whine that no one will come and try to compete at the top and then people wonder why new players are not attracted to a game where they have NO CHANCE OF EVER being at the top, let alone within a few ages, in an age when people can pick up simple games and just have fun quickly and efficiently from simple apps.
cows are not the problem? Please they are not the only problem but they are a BIG PART of the problem..... You who argue otherwise have spent so long in the top that you have NO IDEA and have completely forgotten what it was like to try to learn this game.
In most games out there in gaming land, you can choose to put all your resources into one basket verses spreading them out. In some cases the all in one basket wins, in others the many small are able to tear down the one big. In utopia, the one big ALWAYS wins because the NW mechanics make sure that smaller provinces can't do anything against cows,
Last edited by Sheister; 06-05-2014 at 10:42.
It's a difficult and complex game that is mature/declining and most people around have been here for a while. It's never been too unusual to take 15-20 ages to become competitive at the top, because the game basically reached maturity around 35 ages in.
People don't become chess grandmasters in 6 months, so I wouldn't expect them to become utopia pros in 6 months either. There's just no buffer between skill levels, so finding an equal match has become increasingly harder when the "top" comprises 2 or 3 kingdoms, next tier is like 3-4, and so on... you inevitably become mixed
Sheister, game is work perfect fine. If you want 300 acres prov to make insane ops on 30k prov go play BF. Its complete broken game.
Making cows is part from KD ability, its wont change don't matter how you change it. Good kingdoms will manage to put his KD in better position from less good KDs.
Im play game for long but when start build this KD we spend 2 full ages playing in ghetto waring before start try grow. Its take time for build good KD ever if you have good leaders. Past few ages more and more new ppl take over lead KDs. Sure they cant learn for one age and sure with run in arranged wars, farming,game abuse and other "creative" ideas like it they wont improve.
Last edited by Elit; 06-05-2014 at 11:00.
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
Elit,
I was not comparing a 300 acre province to a 30k one. I compared a 6K to a 15K one. So roughly 50% of size and yet the 6K provinces can't do diddly to it.
Stop pretending we are talking about orders of magnitude when we are not. Stop arguing to protect your precious advantages. Level the playing field and the game will grow again. Admittedly, the QQing crowd in the larger kingdoms may quit becuase the game becomes "nubified" if other kingdoms can compete with you. Oh well......
Im not argue to protect my advantage. Im just say all your complain is silly. change game mechanic wont make less good kds more competive compare better kds. Best example is new oop. Every one start with same resources and 24h. Dont matter how good you are, you cant make your prov much better from n00bs. Still better Kds dominate from day 1 oop how was with 3 days protection. Only difference is we losing quality from less strategy options in protection.
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
Except that newer KD's could choose to hit into you and try to do things. Before they really could not. similarly, if cows were not so protected, provinces COULD choose to do something to cows. They still would largely not choose to even try, but it is stupid how much they are protected from ops at present.
But again Elit, this is why my default position is, no one should even try to play for the top anymore. Let BB, AMA, CR, and pew pew die from boredom and go away. Then all the kingdoms that remain and want to war and have casual silly fun can meaningfully compete (at least for a time until they all start creating the silly artifices of CFs and notices and dibs and other bull-crap that the current top has put in place to structure how they want to play.)
Don't want to be mean...but if AMA/BB/CR spend 1 age waring with "top" war KDs (no run allowed) next age all will beg them: pls go play for land we don't need it again. You cant imagine how much more destructive going to be for newbies KDs to war us.
WTF about cows sudden? Why you didn't complain last age when AMA had no cow and we get forced to b2b war with Cow kingdoms. Now accident cows are problem... How its problem when its affect few kds and they are in range for war?
If you want n00bs to improve find way to motivate old players to teach them. Im doing my fair share with help every age people from smaller KDs with give them advice. Maybe you can join one from this kind KDs and start doing same?
Last edited by Elit; 06-05-2014 at 11:38.
“the mystery of life isn’t a problem to solve, but a reality to experience.”
― Frank Herbert, Dune
“I should've suspected trouble when the coffee failed to arrive.”
― Frank Herbert, Dune
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