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Thread: Age 64 potential changes

  1. #106
    Forum Addict Bo To's Avatar
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    Faeries got gp+mp stack so its not just a nerf...

  2. #107
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    Quote Originally Posted by Sheister View Post
    Well, to be fair nesta, there is an obvious way that making MV a little easier and cheaper will not result as a nerf to mystics. Make MV mystic only.............
    That would be interesting...

  3. #108
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    Could avians have -33 % attacks times so they can make 3x uniques a day and reduce some of the other buffs like BR or the sabatoge bonus.

  4. #109
    Forum Addict smercjd's Avatar
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    Just thought of it ... but what about
    Avian - 6/4 elite
    Human - 6/3
    Dwarf - 6/2
    (changing the NW values appropriately of course and maybe adjusting cost) Though then avian might be too much with elite credits :S
    This might make those 3 less than orc attacker races much more balanced...

    Or even 6/3, 6/2, 6/1 respectively

    Or make dwarf 0/5 :D
    Last edited by smercjd; 22-01-2015 at 23:31.

  5. #110
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    Quote Originally Posted by smercjd View Post
    Though then avian might be too much with elite credits :S
    Avian Merch would be an unstoppable machine of death and chaos lol

  6. #111
    Newbie Cookie311's Avatar
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    whats the deal with the free soldier draft on ork. are the different rates of draft still available?

  7. #112
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    Quote Originally Posted by Cookie311 View Post
    whats the deal with the free soldier draft on ork. are the different rates of draft still available?
    Yes, an orc should never use any thing but extreme or nothing.

  8. #113
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    Smerc that would make a server of 80% Avian

  9. #114
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    if you pick cleric on an attacker like orc, you're picking it more for outside of war than in war.

  10. #115
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    Quote Originally Posted by noobium View Post
    if you pick cleric on an attacker like orc, you're picking it more for outside of war than in war.
    disagree you can build a kd designed to war 8-10 days before you really "win" and cleric falls into that category.

  11. #116
    Enthusiast Squee311's Avatar
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    Quote Originally Posted by Persain View Post
    disagree you can build a kd designed to war 8-10 days before you really "win" and cleric falls into that category.
    thank you for making my point. Noobium seems to think wars only last 48 hours.

  12. #117
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    Quote Originally Posted by noobium View Post
    i think new faery is great, and so should you. give fae 4/5 elites and new sage and you might as well call it the faery circle age.
    Only if you come to my kingdom. We'd need to draft Palem back as well, to do it right.


    Agree with the point - and I've been playing it this age. Plan to next age again due to the 3 other buffs they got (GP, 12 hour build, NW reduction). I use almost all o-spec anyway so it isn't going to hurt too bad... but at larger sizes you have to use some elites (for turtle ability) so it *is* overall a nerf to attacking faery.
    it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)

    Think Different

  13. #118
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    Bishop can you explain what you mean by:

    Selecting land as a bonus will also result in a smaller honor bonus and vice versa.

  14. #119
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    Quote Originally Posted by Persain View Post
    disagree you can build a kd designed to war 8-10 days before you really "win" and cleric falls into that category.
    If those attackers are dwarf then yes. Orc? 8-10 days in those sustained troops aren't hitting **** by themselves, while a different pick would have done more to protect that support. Orc/Cleric makes sense only if you have too few attackers to form a proper attack core, but want enough offense to keep enemy t/m honest defensively. It's not the Cleric part that wins the war, it's the t/m part and the attackers want an easy pick that is harder to disrupt.

  15. #120
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    Quote Originally Posted by noobium View Post
    If those attackers are dwarf then yes. Orc? 8-10 days in those sustained troops aren't hitting **** by themselves, while a different pick would have done more to protect that support. Orc/Cleric makes sense only if you have too few attackers to form a proper attack core, but want enough offense to keep enemy t/m honest defensively. It's not the Cleric part that wins the war, it's the t/m part and the attackers want an easy pick that is harder to disrupt.
    Noobium attrition happens and Running cleric is better then spending land into hosps. The TMs can win the wars but the hitters need to have healthy off to finish it or you just stalemate. You still seemed geared to shorts wars and cutting losses and min time WDing. While not everyone thinks that way and it is not always the best stat.

    You can debate it all you want but to make a claim that you are doing it wrong if you run orc/cleric you are the one who is flat out wrong.

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