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Thread: Age 64 potential changes

  1. #136
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    Squee how often do you see t/ms take war hero over mystic or rogue for the +honor bonuses? Also, how many attackers on the server can manage to get past viscount status?

  2. #137
    Enthusiast Zantetsuken's Avatar
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    Quote Originally Posted by noobium View Post
    5taps are kinda overrated. with sage at +50% this age the OME mod is dwarfed, with sage at +40% warrior is at least tolerably good... however, it's best races are weak compared to dorf and the t/ms, and dorf wants sage/cleric far more than warrior.

    edit: will repeat, WH is sick good when it can be used right, but only a few kingdoms are going to manage this. i didn't see how WH was underpowered exactly this age, the kingdoms that could use it effectively this age are just going to be stronger. don't see any reason why WH should be changed at all, aside from shuffling plague immunity to cleric and giving some minor bonus in its place; or, some bonus that is more effective at the lower levels.
    I agree, if the +50% sci mods stick then I'd like to see Warrior go up to 15% OME. I disagree that 5 taps is overrated, however. In any strategy game, I prefer the options that afford me the most control over my circumstances (hence my insistence of NB going to PRD instead of pure random) unless passive bonuses are very strong (Cleric/Sage). Utopia is a very rough game in that aspect because most often there is very little you can do individually to control your fate. So to that end, I prefer Warrior to any other attacking personality because it affords me the most control with the extra attacking option.
    I was just like you. My parents died. I have to be strong for Serah, so I thought I needed to forget my past. And I became Lightning. I thought by changing my name, I could change who I was. I was just a kid. Lightning. It flashes bright, then fades away. It can't protect. It only destroys.

  3. #138
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Baggin5 View Post
    Squee how often do you see t/ms take war hero over mystic or rogue for the +honor bonuses? Also, how many attackers on the server can manage to get past viscount status?
    Challenge accepted!
    Made Count as Orc/Sage last age ;)
    #BAWS #ChainedEveryWar #MadSkillz

  4. #139
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    orc/sage is a boss next age :)

  5. #140
    Enthusiast Zantetsuken's Avatar
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    Quote Originally Posted by Squee311 View Post
    Just because a selection of players doesn't understand how to use something does not make it bad. The fact is it is very powerful and the fact that in the right hands and the right set up is very strong possible it is/was too strong.

    So my statement towards you still holds true. Because you lack the knowledge to use something does not mean it is weak or under powered. You are on this campaign about WH but you are just focusing oh same aspect and honestly its the wrong one to be focusing on.



    rofl... oh really
    That "selection" of players just so happens to be 90% of the server or more. The "right hands" is a top 10 or higher kingdom that can bottom feed and fort scum for honor all age long. A kingdom trying to run WH outside of that bracket is simply ****ed because they will always be food for those kingdoms.
    I was just like you. My parents died. I have to be strong for Serah, so I thought I needed to forget my past. And I became Lightning. I thought by changing my name, I could change who I was. I was just a kid. Lightning. It flashes bright, then fades away. It can't protect. It only destroys.

  6. #141
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    Alright so less than 7.5 hours left for debate. I'm ready for all things to be considered and a decision to be made. I'm ready for the next age to begin and start over. I've been debating back an forth with you guys for the past 2 days now and I'm ready to find out what the dev's have decided on. Hopefully they have heard our voices and make an educated decision base on the opinions of us all.

  7. #142
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    Quote Originally Posted by splackavellie182003 View Post
    Alright so less than 7.5 hours left for debate. I'm ready for all things to be considered and a decision to be made. I'm ready for the next age to begin and start over. I've been debating back an forth with you guys for the past 2 days now and I'm ready to find out what the dev's have decided on. Hopefully they have heard our voices and make an educated decision base on the opinions of us all.
    Sage will get +60% sci effect because we are winning about it and cleric will lose the plague bonus because we are liking it... you know the usual :).

  8. #143
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    I like that the developers are trying to make it more difficult to choose race and personality by these changes, while still maintaining the uniqueness of each race. (although the +50% science effectiveness for sage is a bit too strong.)

    The attack speed nerf for tacticians is an example of this. This age roughly one in every third attacker was a tactician and that will probably change for next age.

    I would also like to point out something that I think is important. The playerbase is dropping each age and this game needs both hardcore and casual players. So making races and personalities more arch-typical, while balanced is for the better of this game. I also like that all races and personalities looks like viable choices now, depending on your (kingdoms) preferred playstyle.

  9. #144
    Forum Addict smercjd's Avatar
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    If you're going solely by popularity...

    Top 7
    Undead = 31%
    Tactician = 22%
    Mystic = 18%
    Faery = 16%
    Rogue = 15%
    Orc = 15%
    Warrior = 12%

    Bottom 7
    Dwarf = 4%
    Sage = 6%
    Human = 6%
    Cleric = 7%
    Halfling = 8%
    War Hero = 9%
    Avian = 9%

    Which makes me think that the devs at least at first look directly to these results for their basis. Since Dwarf and Sage got the biggest buffs -- which might also be why people psychologically feel that they are the strongest, when really, maybe they just got the biggest buffs is all but aren't actually the strongest.

    But then I feel like Humans got left out because they didn't really get much of a buff - whereas cleric got a pretty nice one. Being the 2nd lowest race/pers...Haflling at least got the better elite...and War Hero -- I'm not really sure I consider it a buff, but they must think so...so going off of this alone, I'd say Humans need a stronger buff.

  10. #145
    Forum Addict smercjd's Avatar
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    Quote Originally Posted by Winuz View Post
    I like that the developers are trying to make it more difficult to choose race and personality by these changes, while still maintaining the uniqueness of each race. (although the +50% science effectiveness for sage is a bit too strong.)

    The attack speed nerf for tacticians is an example of this. This age roughly one in every third attacker was a tactician and that will probably change for next age.

    I would also like to point out something that I think is important. The playerbase is dropping each age and this game needs both hardcore and casual players. So making races and personalities more arch-typical, while balanced is for the better of this game. I also like that all races and personalities looks like viable choices now, depending on your (kingdoms) preferred playstyle.
    As for all races/pers looking viable...
    I've said this already...but giving the personalities a bonus to science effect for their type would allow those personalities to fill their 'type' or role, and somewhat stay ahead of sages in that single aspect, but allowing sage to be the jack of all trades.

    IMO
    Sage keep the +50% to sci effect
    Merch +50% Alchemy
    Rogue +75% Crime
    Mystic +67% Channeling
    Warrior +20% Military
    Tactician +33% Tools
    Cleric +100% Food
    War Hero +25% Population

    Each personality would have their specific bonus -- allowing them to keep up with/be ahead of sages in that specific role. Where as sage has the overall advantage.
    That said -- the personalities might have to take a nerf to their current projected bonuses slightly
    ex: cleric back to -33% losses, or whatever.
    Last edited by smercjd; 23-01-2015 at 06:30.

  11. #146
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    Making another post but to summarize everything I see three things out of line:

    (1) Sage is ridiculously good relative to other picks. It was already a decent pick at 30%, and a good pick at 40%.
    (2) War Hero's training bonus needs to be brought back to 50%
    (3) Comparing Human elite to Dwarf just shows how overmatched Human is for anything that's not a cow.

    To these I suggest:
    (1) Put Sage to +40% as it was last age. I saw nothing wrong with that, it was good enough to use but not overpowering the competition.
    (1b) Mystic should buff up to +75% science too if they want to be competitive.
    (2) Reset WH to -50% train time. If that bonus is going to be useful, it's useful enough at that rate.
    (3) Change Human elite to 6/2, drop it's gold cost and nw to something remotely reasonable. Get rid of Human's science penalty. They're no long as good at cow, but playable for everyone else. Other reshuffling of bonuses might be useful. Dwarf at 6/3 should stay (makes the race a lot more stable), Human becomes the more economic and offensive variant of that but trades defense.

    Other races are "fine" within the limit of changes that would be expected.
    Last edited by noobium; 23-01-2015 at 07:49.

  12. #147
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    Quote Originally Posted by noobium View Post
    Making another post but to summarize everything I see three things out of line:

    (1) Sage is ridiculously good relative to other picks. It was already a decent pick at 30%, and a good pick at 40%.
    (2) War Hero's training bonus needs to be brought back to 50%
    (3) Comparing Human elite to Dwarf just shows how overmatched Human is for anything that's not a cow.

    To these I suggest:
    (1) Put Sage to +40% as it was last age. I saw nothing wrong with that, it was good enough to use but not overpowering the competition.
    (1b) Mystic should buff up to +75% science too if they want to be competitive.
    (2) Reset WH to -50% train time. If that bonus is going to be useful, it's useful enough at that rate.
    (3) Change Human elite to 6/2, drop it's gold cost and nw to something remotely reasonable. Get rid of Human's science penalty. They're no long as good at cow, but playable for everyone else. Other reshuffling of bonuses might be useful. Dwarf at 6/3 should stay (makes the race a lot more stable), Human becomes the more economic and offensive variant of that but trades defense.

    Other races are "fine" within the limit of changes that would be expected.
    I'd agree with this summary.

  13. #148
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    Quote Originally Posted by smercjd View Post
    As for all races/pers looking viable...
    I've said this already...but giving the personalities a bonus to science effect for their type would allow those personalities to fill their 'type' or role, and somewhat stay ahead of sages in that single aspect, but allowing sage to be the jack of all trades.

    IMO
    Sage keep the +50% to sci effect
    Merch +50% Alchemy
    Rogue +75% Crime
    Mystic +67% Channeling
    Warrior +20% Military
    Tactician +33% Tools
    Cleric +100% Food
    War Hero +25% Population

    Each personality would have their specific bonus -- allowing them to keep up with/be ahead of sages in that specific role. Where as sage has the overall advantage.
    That said -- the personalities might have to take a nerf to their current projected bonuses slightly
    ex: cleric back to -33% losses, or whatever.
    I really like this idea. Some tweaking of the exact numbers would be needed, but other than that I really think this would be a good idea.

  14. #149
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    Quote Originally Posted by Squee311 View Post
    Just because a selection of players doesn't understand how to use something does not make it bad.
    Quote Originally Posted by Zantetsuken View Post
    That "selection" of players just so happens to be 90% of the server or more.
    That's harsh! ;(

  15. #150
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    Wonder if they are asking themselves is sage not powerful enough instead of why is it unpopular. Its not an issue of it being too weak and they'd have to make it overbearingly strong to make your average player jump through the slow early game and sci-pumping hoops needed to maximize it.

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