Having a discussion in kd about an all halfer KD. Is it possible?? How would you set it up in terms of personality?? Would you have to concede a couple spots for faerys or just run mystic halfers. Could they beat the tfc??
Having a discussion in kd about an all halfer KD. Is it possible?? How would you set it up in terms of personality?? Would you have to concede a couple spots for faerys or just run mystic halfers. Could they beat the tfc??
just run mystic halfers
and yes they could beat tfc quite easily. faery sucks this age.
Very doable imo.
2 Mystics
5 Rogues
13 Merchants
All run 8 dspecs, 6 elites and 6 ospecs/a or better. Run a high pop strat (~20% homes) to maximize pop bonuses. Merchants pump banks for mass TOG in war and just spam dragons while chipping away slowly at exposed attackers. Gc and pop should allow for sufficient replacements to counter lack of hospitals. Rogues AW T/Ms down, taking down 1-2 mages per day, and everyone else spam NS/riots/kidnap or steal resources.
Will be difficult to pull off, but you should have dragon control. Will be very interesting no matter what.
A few things
1. There is no TFC. So if your kd exists, they beat TFC this age :p
2 In theory it would prolly be ok, but in reality it would be a massive failure. Mono-race setup is going to scare off anyone you're capable of beating with an inferior setup and any kingdom that's really attacker heavy and knows what they're doing is going to tear you to pieces in war. Going against an orc-core with no access to hospitals = nighty night
3. @diealready - Racial pop bonuses do not stack with Homes like you're thinking. Halfling homes provide 10 pezzies, not 11.
25 Halfling Rogues. Burn WT's and Prop your way to victory!
No need for Mystics and Meteors, why kill all that military that you should be stealing anyway.
All rogues.. I did this before with gnomes and it can be successful at warring. Live on your opponents resources and focus NS to build UB. You either have AW for mage control or set a small group aside to cycle through Sabotage Wiz on your threats
Sabotage wizards doesn't work, just make quick work of their WT's and then wizards. You may even be better off just using Propaganda to steal their wizards, lowering their WPA and increasing your defense at the same time. If you have bad RNG on wizard stealing, AW is a good alternate option, bad RNG wizard stealing usually means Thieves, Elites, and Specs though!
We talked about it too, but we decided against it. Do to the fact you can't force war. Which means agreed wars will be your only hope. How many people would agree to fight all halflings. Only kingdoms setup to beat you. You might get 3 wars all age and major down time in between will have people quit. Ask palem.
Why worry about war stance? War stance sucks.
And yeah, just pick Rogues. That way you can pick whatever prov you like as the superthieves (and can run all of them as superthief if you wish, or none of them), and live with the econ/military hit on the rest of your provs. Merchants would be better if you don't war often, but it's not like you're playing to win, you're playing for ****s and giggles.
You probably should pick 5-6 Mystics, mostly for nightmares. It is also a backup for Mystics getting massacred and whatnot, which the Halfers are prone to suffering.
The biggest problem is that many kingdoms will want to push you around, and it's really hard to retalwar. You should however have a really easy time pumping, and can adjust your strategy easily. If you have mostly attackers, your offspec aren't dying if they're camped at home.
Consider holding on to 1 soldier/acre for every province. That way, if you do get massacred or lose a lot of military on one prov, you have a soldier bomb ready for recovery. Since your army and thieves are cheap, and you have a setup that can plunder and steal, money shouldn't be a problem. The soldier/acre gives you some ability to adapt to circumstances, though it does mean sacrificing some power (usually sacrificing 1 raw tpa). Make sure you have 500 gc/acre ready on each province to train that as thieves or military should you need. If not trained, the soldiers can be pooled to create a soldier bomb, pretty useful if one province is heavily hit.
Last edited by noobium; 31-08-2015 at 17:26.
Doesn't matter either way, the difference is minor. The pop bonus is the equivalent of 25% homes. Main thing is to get as much pop/a to get high pez/a even after having abnormally high p/as. 20% homes with 12% pop sci gives you ~33 pop/a. Keeping 9 pez/a gives you 24 pop/a left to play around. 8 dspecs, 6 elites, 6 ospecs, 12 horses/a (steal if you don't want stables), 1 wpa and 3 tpa. That should give you about 89 mOPA @135% OME and 84 mDPA with elites in, or 48 mDPA @150% DME, and 1.8 mwpa and 8.1 mtpa @80% magic/thief sci. Stats are not that great in each area, but overall they are pretty decent while keeping high pez/a for TOG. With that many merchants they should not be all disabled and at least half should be spamming out a good amount of gc. High pez/a also means good draft rates too, so plenty of sols to go around.
Last edited by dieaready; 31-08-2015 at 19:23.
All halfing wont work, its to hard to run a kd with zero hosptials.
I tried to suggested a halfering attacker core kd though. My suggestion was somthing like 2 elf mystics for MV duty, and 3 feary mystics for NM duty. Then run 20 halfering war heros.
Start them off early age as pure attacker since they'll have the same offense/nw of an Orc/undead. Their build early age would be something like 3 ppa, 1 tpa/wpa 8 dspecs and rest offspecs. As they hit they convert offespecs into leets and become more and more tanky right up untill they are all unbreakable and you win...my math said early age 90 opa 35 dpa on day 2 40 opa 70 dpa just via converts (no training)..if done right it could really take off.
Late age with double honor bonus and ingoring dragons you can run them a bit more a/t/m since a count halfer would have ALOT more offense than an orc or ANY avain yet also have insane tpa/wpa mods and could easily ns down the enemy core. Given those feary nm's and double honor u could setup the whole kd to do nm wave 1 tap raze->remove wt..whole kd NS...chain. Even day 2 u'd drop people almost insantly.
I am not seeing how this is a good thing. Your attackers drop from 5 offense to 4 offense in addition to troops lost in combat. Brutes cost the same as strongarms so you could train replacements into either. In the early war you can use the elites as soon as the enemy commits to chaining someone else.
I want in!
Halfer makes a great thief and a good attacker. MS coverage might be a problem, but maybe your wars are smash and grab anyway since you can't fix the troop losses, so you could just skip the MS entirely.
The problem, as noted, is that getting the players requires a ton of work, and then getting a high-functioning team out of that is really hard, and everyone knows what you are and how you work so they prep for you.
*If* you have an existing kingdom core that will all go for the idea, now the main chemistry is right and you just have to recruit up to 22, that isn't too bad. Still gonna lose a lot, but meh, should be funny and fun.
I'd play faery, halfer, human, dwarf, UD - in that order of preference for a mono race kingdom. (Faery would be a wreck this age though, not like prior ages at all.) Avian is too meh other than speed which I can't do, I hate sci penalty, and elf just sucks.
it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)
Think Different
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