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  1. #16
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    Meep: the people that could actually gain anything due to relative nw gains are all people I know and are CFed with. Feel free to try it yourself though and see what happens.

  2. #17
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    Quote Originally Posted by Godly View Post
    Meep: the people that could actually gain anything due to relative nw gains are all people I know and are CFed with. Feel free to try it yourself though and see what happens.
    I would almost pay credits to see someone dealbreak you for the lols, almost.

    who does vlahul82 play for, and how much are you paying him to donate the 3peat to you?

  3. #18
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    You could pay real money and I'm sure we can have it arranged.

  4. #19
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    Quote Originally Posted by Godly View Post
    You could pay real money and I'm sure we can have it arranged.
    Godly Gaming, now offering record-breaking learns to go along with record-breaking science?

    Surely you can agree that having it arranged would be much less entertaining for all involved than if you were to just log on and have been learned for 500 bpa.

  5. #20
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    Quote Originally Posted by Godly View Post
    I don't understand how anyone can say that dwarf, sage, and merc are fine. I would love to play other races in the game so it's not stale round after round, but I am also obsessed with something called winning. Those are Tier 1 picks and the next best is literally Tier 4.

    Edit: Actually Undead isn't that bad either. Rest of the races are garb other than the required Faery Mystic for MS.

    It comes down to this. Would you rather have a prov that is overall great that can meet any challenge and is highly flexible, or one that specializes well in 1 aspect of the game?

    Dwarf Sage/Merchant is one of the worse combos in my eyes. My arguments are bellow:

    - it is an elite dependent race, it requires heavy elite pump to be efficient - therefore, it is diminushing the war capacity (being ready for war ASAP). A dwarf need heavy pump to be efficient.
    - you can't pump both wpa and elites in same time, assuming a 4-7 days real pump for a 15-20 epa (30 banks/30 arms) or a 3-4 wpa (80-90% guilds)

    These two facts make out of dwarf one of the slowest combo possible.

    War Hero is far better than sage, both in early and late age. Even Warrior is better. And i take in consideration strictly the bonuses:

    33% sci effects - War hero from Count and above beats that 33% sci effects bonus. Even warrior beats that if you consider the 20% OME is multiplicative over all the other OME. You can test the numbers yourself.

    Assume 33% science over a 15% housing science (let's not go extreme numbers for late age). That will translate into a 20% housing pop. A 10% military sci will become a 13%.

    War Hero add 5% pop as a Count and 5% OME. So it is already better than Sage... if you consider the drake immunity and 12% elite conversion it is FAR FAR better than sage.
    Warrior 20% OME has the same results >>> beats the sage from first second OOP until end of age.

    Merchant? it's a joke of personality. You will have 100 peons in war to ToG with.
    Unless you plan to go explorer and in this case, ToG works well for "peacefull godly experts" :).

    As for the Dwarf: his BE capacity is a drawback for me. Allowing the dwarves to overdraft into 80 and even 90% makes easier to kill the province. Overpopulating such overdrafted province is much efficient than a 60-65% drafted one.

  6. #21
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    Quote Originally Posted by vlahul82 View Post
    Dwarf Sage/Merchant is one of the worse combos in my eyes. My arguments are bellow:

    - it is an elite dependent race, it requires heavy elite pump to be efficient - therefore, it is diminushing the war capacity (being ready for war ASAP). A dwarf need heavy pump to be efficient.
    - you can't pump both wpa and elites in same time, assuming a 4-7 days real pump for a 15-20 epa (30 banks/30 arms) or a 3-4 wpa (80-90% guilds)

    These two facts make out of dwarf one of the slowest combo possible.

    War Hero is far better than sage, both in early and late age. Even Warrior is better. And i take in consideration strictly the bonuses:

    33% sci effects - War hero from Count and above beats that 33% sci effects bonus. Even warrior beats that if you consider the 20% OME is multiplicative over all the other OME. You can test the numbers yourself.

    Assume 33% science over a 15% housing science (let's not go extreme numbers for late age). That will translate into a 20% housing pop. A 10% military sci will become a 13%.

    War Hero add 5% pop as a Count and 5% OME. So it is already better than Sage... if you consider the drake immunity and 12% elite conversion it is FAR FAR better than sage.
    Warrior 20% OME has the same results >>> beats the sage from first second OOP until end of age.

    Merchant? it's a joke of personality. You will have 100 peons in war to ToG with.
    Unless you plan to go explorer and in this case, ToG works well for "peacefull godly experts" :).

    As for the Dwarf: his BE capacity is a drawback for me. Allowing the dwarves to overdraft into 80 and even 90% makes easier to kill the province. Overpopulating such overdrafted province is much efficient than a 60-65% drafted one.
    You exposed yourself as a noob when you referred to 60-65% draft as normal and 80-90% as overdrafted as opposed to 90% being low and 114% being normal

    And about 50 other times in one post.

    Breaking records by the minute ITT

  7. #22
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    I genuinely can't tell if you're trolling or if you believe that it's easier to overpop someone with lower peasants or that it requires 90% guilds for a wizard pump. You should probably be looking into something like 25% banks 67% guilds 8% farms for your pumps.

    I will say that War Hero is pretty good though.

    I also don't think anyone is arguing that Sage is the best OOP personality. The problem is utopia lasts somewhere around now 15 weeks. Most of the other personalities don't scale very well compared to Sage.
    Last edited by Godly; 23-12-2015 at 16:18.

  8. #23
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    Quote Originally Posted by Godly View Post
    Meep: the people that could actually gain anything due to relative nw gains are all people I know and are CFed with. Feel free to try it yourself though and see what happens.
    Actually Godly,


    If you are up for it, it might be fun to do that. Accept it is a given you will have that done, take a SS last hour of the age etc. Then we set up the right province for max gains on you and see what kind of learn can happen on that (since it totally won't matter). I would be curious just to read the before and after SS's on that.

    **edit**
    Although I guess timing would have to change because you probably are trying to, and do care about how high you can push your NW.... bummer.
    Last edited by Sheister; 23-12-2015 at 16:17.
    "having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
    "while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date

    The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.

  9. #24
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    Quote Originally Posted by Meep View Post
    You exposed yourself as a noob when you referred to 60-65% draft as normal and 80-90% as overdrafted as opposed to 90% being low and 114% being normal

    And about 50 other times in one post.

    Breaking records by the minute ITT
    You godly expert :), I am not waiting 3/4 from the age to pump those 114% overdrafted.

    If you wish to prepare yourself 60 real days for a single war, by Fortified pump and CF all over - be my guest.

    So, you are an expert player, able to drafting 90-115% drafting... WHEN? at the end of the age? after you explored and pumped for 60 days.

    Get real, you will not have the chance to do that.

    Only drafting that amount of soldiers and train them into elites will take at least 2 real weeks, beside the science and wpa that you also need.

    So again: are you speaking of a 60 days OOP model?

  10. #25
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    Sheister yeah I would be down, but at that point in the game I don't think anyone would be able to both break me and still be in range.

    If there is though I'd like to see the attack.
    Last edited by Godly; 23-12-2015 at 16:26.

  11. #26
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    Quote Originally Posted by vlahul82 View Post
    You godly expert :), I am not waiting 3/4 from the age to pump those 114% overdrafted.

    If you wish to prepare yourself 60 real days for a single war, by Fortified pump and CF all over - be my guest.

    So, you are an expert player, able to drafting 90-115% drafting... WHEN? at the end of the age? after you explored and pumped for 60 days.

    Get real, you will not have the chance to do that.

    Only drafting that amount of soldiers and train them into elites will take at least 2 real weeks, beside the science and wpa that you also need.

    So again: are you speaking of a 60 days OOP model?
    This age we drafted to about 1-2ppa on most provs yr 1 versus pyro and to -2ppa yr4(think it was 4?) versus emeriti. If you put in the effort you can get to 2-3ppa or thereabouts just in eowcf inbetween wars.

  12. #27
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    Quote Originally Posted by vlahul82 View Post
    You godly expert :), I am not waiting 3/4 from the age to pump those 114% overdrafted.

    If you wish to prepare yourself 60 real days for a single war, by Fortified pump and CF all over - be my guest.

    So, you are an expert player, able to drafting 90-115% drafting... WHEN? at the end of the age? after you explored and pumped for 60 days.

    Get real, you will not have the chance to do that.

    Only drafting that amount of soldiers and train them into elites will take at least 2 real weeks, beside the science and wpa that you also need.

    So again: are you speaking of a 60 days OOP model?
    We were drafted to ~110% with ~12-15 EPA across all core provs -- including sages -- in yr4.

    The reason we only have one war is because we won every other conflict without needing war.

  13. #28
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    Quote Originally Posted by Godly View Post
    I genuinely can't tell if you're trolling or if you believe that it's easier to overpop someone with lower peasants or that it requires 90% guilds for a wizard pump. You should probably be looking into something like 25% banks 67% guilds 8% farms for your pumps.

    I will say that War Hero is pretty good though.

    I also don't think anyone is arguing that Sage is the best OOP personality. The problem is utopia lasts somewhere around now 15 weeks. Most of the other personalities don't scale very well compared to Sage.
    The Warrior scales better than the sage, if you consider the extra OME can results in better dpa/wpa/tpa/whatever. After all you need a 80 opa-120 OPA, depends on the size in your kd. So, in the end the 33% extra pop/military (that is what's relevant) will give you a 5% housing and 3% ME on that 1000 BPA model. The Warrior can get you that from the first second OOP if you scale his offensive bonus. To be more explicite:

    Sage 100 OPA from his 33% housing/me is beaten by the Warrior 20% OME which can result in higher numbers elsewhere.

    ***

    Rogues and Mystics have their own advantage and could work on almost every race. The benefits you get from being a rogue/mystic are also better than a Sage in my opinion.

    The tactician 15% attack time is quite nice, depending on how often u plan to attack... it is better than Sage in my "warring" opinion.

    Even Cleric can be better than a Sage, if you consider a longterm war where troops casualties might make the difference overall.

    ****

    Only Merchant is worse than the Sage :).

    The 33% science bonus benefit, works only for 10% of your utopian age - after you managed to pump insane bpa. But what about the remaining 90% of the age? Would you sacrificy it and hoping to have a "free pass" to #1 land?

  14. #29
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    Quote Originally Posted by Zauper View Post
    We were drafted to ~110% with ~12-15 EPA across all core provs -- including sages -- in yr4.

    The reason we only have one war is because we won every other conflict without needing war.
    In 4 weeks OOP you brag with a 12-15 EPA? SERIOUSLY?

    ****

    I forgot to answer to Godly on his build pump suggestion:

    I prefer focusing on a single pump at a time rather than mixing wpa+epa since it takes longer. The 90% guilds vs 67% guilds you suggest is a huge difference for me, considering the wpa numbers i wish to have.

    Lastly: I aim to be ready for war right after EOWCF minimum time, not to spawn the server with CF and have a 4 weeks pump like Zauper bragged it - which is pathetic anyway, having 12-15 epa within 4 weeks....is pathetic.

  15. #30
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    30.5 military/acre yr4 is pretty solid.

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