Quote Originally Posted by Palem View Post
I think resetting provinces that have been wrecked in war (and you don't actually want to switch race/pers) falls much more under the label of convenience than trying to abuse any mechanics for some advantage that can't be replicated freely and with good play.

Generally speaking those provinces could be salvaged and in a reasonably small amount of time in the hands of a good player.
Curiosity --

What is the difference between 'I can regain honor by attacking provinces / opping provinces after we leave war' and 'I can regain gold/soldiers/runes by sitting around spending time'?

The issue with the distinction you're drawing is that provinces naturally generate gc -- and they don't naturally generate land (well, significant land) or honor (after a few days OOP). Presumably, resetting chained attackers to avoid spending pool on them absolutely would be ... '[creating] some advantage that can't be replicated freely and with good play'?

The point that Topsy makes is that reverse banking replicates the same advantage freely and with good play, and that resetting them instead allows you the convenience of not having to salvage them in a reasonably small amount of time in the hands of a good player..