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  1. #11
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    Mar 2011
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    1. Make wizards trainable for gc
    2. Increase damage on AW
    3. Increase damage on wizards killed by massacre.
    4. Link % of guilds to spell damage like it is now with spell duration.

    0% guilds : 40% spelldamage
    5% guilds : 60% spelldamage
    10% guilds : 80% spelldamage
    15% guilds : 100% spelldamage
    20% guilds : 113.33% spelldamage
    25% guilds : 126.66% spelldamage
    30% guilds : 140% spelldamage (cap)

    5. Remove nightmare from heretic and give it to elf
    6. Give heretic a new spell : "Incinerate thieves" - Its like AW but on thieves.
    7. Remove FG on elf and give it to dwarves.
    8. 140% spell damage is the cap, even with racial buffs


    Additional suggestion based on Zauper's comment (#50), that wizards shouldnt be purchasable (suggestions beside 1. Remain)

    1. Wizards are not trainable for gc
    2. Guilds: 0.1% chance of training a wizard daily.

    I think wpa should be able to dropped dramaticly during war, but recovery should also be swift OOW and viable but hard during war.

    Setups on war kingdoms have been the same for ages now. 5-6 ub t/m's and the rest heavy hitters. To see more diverse strats I think a change in mechanics is required. Making hybrids more viable, top end t/m's more vurnrable and heavy hitters still viable. Another thing that d be awsome is no damage penalty on opping up in nw. (Hostile and war only)
    Last edited by Humanoize; 07-07-2016 at 17:33. Reason: Adjusted based upon Zauper's comment
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