Quote Originally Posted by Bart of Sparta View Post
Some very easy fixes to the issues:

1. Introduce a "counter" from 0 to 100%. Each tick you get 5% on the counter (modified by Rev/Labs). Once the counter reaches 100%, a new scientist spawns. Fort reduces base rate to 3%, not fully halting it.
2. Merge Uni and Lab effects into Uni building.
3. Change Lab to +sci effects like old Library.
4. Introduce a level below novice that lasts 1 tick.
5. Allow GBP to increase sci effects to help chained provs.
1. That will bring back the old system where you pump sci.
2. Bishop said he won't make building that buffs and protects scientists.
3. Could work.
4. Better to be 24 hours.
5. No.