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Thread: Age 71 Proposed Changes Suggestions

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  1. #11
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    Quote Originally Posted by Verminator View Post
    Heeeeey how about that smack in the face orcs just got! Give them bloodlust, then add another 15% losses on top of that! Shame to force a building on a race, 30% hospitals or you're out of the fight after day one. No point to choosing orc with its dead last sustainability now. How hard is it to not go to an extreme to make a simple fix? Oy, poor orc, you'll finally get your shot at the bottom of the race breakdown...
    Does Orc have to be OP all the time? They have the best initial offence output (as UD will never quite match until later on in a war due to conversions) but are actually susceptible to being hurt more so than usual. Maybe a slight Orc nerf is more of an issue because UD is so strong... maybe knock UD a notch or two then the orc downfalls won't seem so bad.

    Quote Originally Posted by Smitty87 View Post
    So many people complaint about UD 15/1.

    Realistically they will have 10 epa max. Added to this they will probably run maximum 4 ospa to maintain 8dspa and 7 pop space for thieves/wiz.

    (10*17+4*11)*1.5 = 321 opa. All leet and spec fully mounted.

    This is also 58 dpa army in without mods so say ~ 75 dpa max.

    That is eaily tripleable by almost all attacking races army in!

    You fear the UD breaking tm's with 321 opa? Let them and watch the UD have 1 army out anoned get chained to the ground. Tm's aren't supposed to be unbreakable.

    Or do the math of a faery TM.

    16 epa. 5tpa 8wpa = 29 pop space same as UD.

    (16*10)*1.55 = 248 dpa.

    So to hit a faery an UD has to use almost all off just to break at equal size and if they do leave them opened to being 4x by all attacking races and 5x by warriors.

    Ppl need to stop whinging. Yea it's a huge off but look at the drawbacks and how easily you can destroy them if they choose to chain a TM.
    I like how people assuming t/m's and attackers are always on the same size... you do know that there are generally bigger attackers than TM's and these changes enables big attackers to not only hammer a t/m easier but still make additional hits on attackers for acre intake. As usual spout all of our scenario's that suit our view points... anything can be countered and anyone can be destroyed easy. I find t/m's are easier to drop more than ever... now its even easier (been playing since age 50). It should require effort, not the half assed methods of today.

    In the last couple of ages when I did play it was easy to drop 2-3 tms in war and that was with a smaller attacking core and yes "losing" all our attackers didn't result in war losses. Most people are so short sighted on short war win strategies... Don't even get me started on bounce wave tactics and UD ffs....anyways beating a dead horse. I'm done.
    Last edited by Slayerviper; 02-03-2017 at 02:19.

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