I guess I see what you're trying to say, that you believe the current meta is leeching off less established teams is the easy route to top ranks, whether or not it's good sportsmanlike conduct, so how would that be rectified? The old system wasn't truly working as intended either, so instead of us crying out, "The system is effed" should we and the developers be working together to answer the question "How can we make it more balanced and competitive?"
Goals differ from individual to individual; me personally, an age where we end 4/4 or 4/5 is a good age for me, acres etc are just resources to get me to the next war. Some players like growth though, and seeing their resource and size increase is important. Without a War win bonus, both myself and the example party lose out; myself as it takes me longer to get ready for another war, even if i am the victor, and the other party loses incentive to war altogether, as one of my teammates jokingly likes to classify them as "Muh acres!" players weighs the costs of war with just sitting in normal and growing and chooses the latter maybe? Shrug.
How do you please both parties without this said reward? Or how would this system be replaced with something that doesn't force such unsportmanlike conduct as tricking a less organized KD into conflict just to compete later on with a similarly experienced KD for ranking purposes?
-DM <3