
Originally Posted by
changeling
Perhaps a better way of defining it is balancing war and growth.
Basically, for a KD that exists and finds primary enjoyment in warring, a mechanic that, practically speaking, enforces downtime of several weeks (i.e. wizard regain time) could lead to more players leaving the game, when they're forced to just sit and wait (in their POV) for half the available game time. However, a private agreement not to AW does not change the overall balance between a warring KD and a growth KD, as the growth KD would not normally have access to AW anyway if they have normal relations.