Quote Originally Posted by changeling View Post
Perhaps a better way of defining it is balancing war and growth.

Basically, for a KD that exists and finds primary enjoyment in warring, a mechanic that, practically speaking, enforces downtime of several weeks (i.e. wizard regain time) could lead to more players leaving the game, when they're forced to just sit and wait (in their POV) for half the available game time. However, a private agreement not to AW does not change the overall balance between a warring KD and a growth KD, as the growth KD would not normally have access to AW anyway if they have normal relations.
A kingdom in normal relations isn't exposed to AW but it also isn't getting a war win bonus while it's doing it. A kingdom that is setting such terms is gaining access subsidies that were implemented to compensate kingdoms for the risks associated with warstance while, at the same time, removing or reducing the risks.

Quote Originally Posted by changeling View Post
And yes, I also agree that changes to mechanics is the preferred way forward, and a mechanic to allow faster WPA recover after war (with various ways to make that happen) is a frequent suggestion. Private agreements in the mean time are just a crutch while the official process makes it's way forward.
I won't fight you on this point! We sometimes have to force things to work until the developers get around to making changes that benefit us. I'm only using friends to provide buttons from ghettos until paradise stops taking pool acres. Otherwise, where the land gonna come from?