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Thread: Feedback and Suggestions for Age 86 Proposed Changes

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    Forum Addict crease's Avatar
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    Quote Originally Posted by North Southland View Post
    I also agree with Undead being a bit pointless. I don't think they're utter crap, since +15% pop is a huge bonus, but the science penalty is huge and, given that you made Cleric so good, it indirectly lowers the stock of the plague-bearers. You also insist on taking away the prisoners-to-elite mechanic, which means undead can only get elites via a single type of attack instead of diversifying. In short, I don't get why people would bother with undead when Avian and Orc (even with the honor penalty) are better attackers and everybody else is better at the other stuff.
    Undeads were made stronger on the current changes if the sci decay means absolutely anything. As it stands if you want to keep sci every other race has to 4x in size in cf back to original size once chained else face what i only assume to be a horrid decay rate since a couple of provs lose 80% of their land on the losing side most wars.

    Quote Originally Posted by North Southland View Post
    And ambush immunity for Tactician? No. Giving them a percentage was alright because you still had the choice of ambushing to kill elites (looking at you, Undead) but now you don't even get that option.
    Im with you on that, giving -50% losses does allow some skill expression, aswell as allowing for people to **** up and ambush with a huge chunk of their off for next to no acres. - losses should remain.

    Quote Originally Posted by North Southland View Post
    Rogue is also pretty powerful, even with better watchtowers. +2 stealth? That's a lot of ops going around, and it's going to make watchtowers a must, even for heretics.
    Rogue was not improved much if any. Given that the majority of provs will run dwarf cleric on the above changes a 15% WT dwarf on 120 BE gains 18% damage reduction on last age. Rogue only gains 25% damage meaning the dwarf mentioned prior only takes 2.5% more damage from a rogue. Thats assuming the rogues dont burnout from having blizz up and dragons ripping down their dens in war making them lose alot because they magically have extra stealth and have to op into higher fail rates. This change realistically only made all other TM personalities worse and kept rogue more or less the same. Other personalities will do far less damage with thievery, and rogue was the weakest of the 3 TM options so it brings them back into line.
    Last edited by crease; 11-05-2020 at 18:46.
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