Originally Posted by
Chris121
I think we are getting a bit lost in an argument about definitions. I'm not sure it matters what "pay to win" means - I think the issue is effectively "is this change a good idea".
I take the point that the new feature doesn't provide anything that is not available without it, ie it is possible not to go to sleep for more than 1hr 50 mins during wars and therefore not miss a tick. However, we could take that argument to the extreme with this hypothetical: let's say the game gave out a big land / honour / gc (whatever) advantage if you, say, were logged in every 15 minutes to press a button without missing a slot for X RL days straight. It is possible for someone to do that, but if X is big enough then it is pretty unlikely to happen without xlogging. Now, if we said you can also pay to get that same bonus, it seems to me that according to the argument above this would be a "outside-game benefit", that benefit being you living a life / not being ill through sleep deprivation etc. So I think there must be a point at which the negative connotations around being able to pay for a benefit apply, even if the game benefit is available to those who don't pay. I'm not saying that your sitting change is anything like this example, but I am making the point that the "pay to win" definition referred to above may well be the "correct" definition but I am not sure that it encapsulates everything that one might want to avoid.
Hopefully most players (ie ignoring top tier and some other very active people scattered around the server) do actually sleep more than 1 hr 50 mins during wars. If that is a fair assumption, that means they are not there for every tick during war, so there is a game advantage to paying to have someone sit your province during the times that you are not there during war. I do accept the point that this argument also applies to invites and to the 24 hour version of sitting (although personally I think those are different in degree - I can explain why but don't want to diverge right now).
IMO this thread should be debating whether it positive for the game to provide this new/modified advantage to those willing to pay for it, rather than what the technical definition of pay to win is.
On one hand, you can argue that paying shouldn't give the advantage. On the other, you can say that it might help the game in the sense that it is possible to play well without spending all your time here.
Personally, I am struggling to see why it will help the game because I think if anything, it will gradually lead to more and more pressure on people to either be here or pay for someone else to be here. [ EDIT: I accept that it will help players who are in the very competitive KDs who already expect people to be here nearly constantly during war, and it may help those KDs recruit and retain players].
I would be interested to hear from the Devs what the rationale for the change is - why do you think it is positive for the game? I've seen a lot of responses about why it isn't pay to win, but I haven't seen anything about why it is a good change (genuine apologies if I missed it - already 8 pages on this...)