Originally Posted by
Elurin
You suggest war is beneficial to growth - imo it already is. using my own kd as example, we would like to remain smaller than we are but successful warring (without OOW exploring) puts us in top 10 whether we wants to or not. Successful warring atm forces growth by all standards but that of the top 6-7 kd's (we're 8th :)). It was the same last age, when we got into top 10. This is interlinked with e.g. other kd's intra razing, so I see other ways to address the issue of forced growth when winning wars (it's relative position that matters, if everyone who won wars ended up on our acreage we would have sufficient people to war, atm we have 0-2 targets which is the reason to stay small if enjoying to war). I don't think a change should be made solely to faciliate war amongst these 7 kds