Should probably start a new thread for this as its been edited a ton:
Effects max 2-3 kingdoms an age, I think this is low priority and the only reason I like it at all is to balance war spoils waves at eoa.
I do like this, personally I lack friends and multis so it sucks against many kingdoms they have your intel but you will not have theirs.
extremely low priority... I would not bother with this until tons of other things are done if at all.
Yes please, helps thousands of irc users / pimp users / forum users.
I play primarily on my cell phone and I still don't mind the extra 1-2 clicks every login, not a huge fan of pushing through convenience changes.
Pretty well anyone sharing intel could use this. * I have posted before I think it would be more game friendly if there was just 3 different wordings when you take intel. *precise (tact in war) accurate (20% thieves sent) inaccurate (anything less then 20% thieves sent) *just changing the wording at start is less ugly then adding some funky #% accurate message.
Bounces should give GBP just as ops and hits can do - an x% chance of a bounce giving the same gbp as a massacre/plunder/learn if x% of the necessary defense was sent.
I think if I am reading this correctly I like it. A dragon ravaging the land will still have full effects but its points to kill decreases each hour? So if you killed it 90% it would die on its own in 12 hours?
I like plague as is. It makes it powerful that you get owned by it for long periods.
I think at a minimum elites should have 1 NW per defense value and .8 per offense. If an elite is high in both it can be higher then this. AKA faery elite should be 8 NW and Orc elite should be something like 7.5 where as a 5/5 elite would be something like 5.5. The only one really broken atm is faery. Halfers could use a bump to bring it to 6 nw also.
I think this is very bad for the bottom 30-50% of the game. Thief mage is a super popular role to the point that you have about 1/4 of most ghettos as T/M. These dudes need to be hard to break. They don't need to be NW efficent to the point that they break the top, but 7 points or 8 points with the pop penalty is ok by me.
The problem in lower kingdoms is that people do attack you for not voting for them etc. In top kingdoms it shouldn't be hard to get people to check their vote. The kinda lower tier warring kingdoms might have the odd issue where a nub is too lazy to check where his vote is despite multiple requests but I don't think the change would help enough to be worth the trouble it causes for nubs. They spend enough time as is complaining about larger monarch provinces being !@#$s
agree but it should also be a pretty low %.
agree
Random war start imo helps the game more then any of these other changes. No one on any level likes button games.
I disagree with how this is handled. I think more balanced would be granting the winning kingdom 480 explore pool acres for every day of war. But with some kind of catch that the explore pool acres expire at end of EOW cf. I also think the bottom 5 provinces should be able to explore at half cost during EOW CF. Provinces 16-20 can explore at normal cost. No province from 1-15 ranked by land can explore during EoW CF. These acres will come from a seperate war explore pool and will disappear at the end of EoW CF.
one of the few convenience elements I would like to see changed as it is a huge pain to do these things on a cell phone. It is hundreds more clicks a day rather then 4-5.
Got too tired to continue going through list. Is too long.





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