Instead of 0.7*0.7, he did 1.3*1.3 :)
PD: Damn, got beaten by vlam :P
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Instead of 0.7*0.7, he did 1.3*1.3 :)
PD: Damn, got beaten by vlam :P
Should be 7 hours, I think. 24*.7*.7*.8*.75 = 7.056
70% for Tact, 70% for Orc, 75% for War after 24 hours, and 80% for IA.
"Jebus guys lol. Simple math error."
we were fixing it! and clarifying what happened. also...
MATH ERRORS ARE RARELY SIMPLE! forgetting to divide by 2 is simple. adding instead of subtracting is simple. saying 70% in decimal form is 1.3 isn't simple. :p
now almost all balance good job dev :)
There is no such thing as a simple math error actually. 2+2=22 is wrong no matter how simple or complicated you wanna make it. Id be right if I was vines. 1/92=92% right?
Anywho I thought IA was a 25% reduction. God damn it.
"There is no such thing as a simple math error actually."
yes there is. saying 5x^2 + 12 = 22 and simplifying it to x = 2 is a simple error if correct work is shown. you simply forgot to carry the x^2 through the problem and as a result got x=2 instead of x=sqrt(2). that's simple error. 2 + 2 = 22 isn't anywhere near the examples I stated, btw.
Sounds nice ... good to hear some actual consideration and forethought.Quote:
* Undeads convert will be a 10% base on successful trad marches against non-hit opponents of similar networth in a similar sized kingdom when you do not oversend. We will also significantly boost it if your total offense is specialists, on a sliding scale.
What does non-hit opponents mean ?
Plunder and Learn should also convert Elites even if at a reduced rate.
"What does non-hit opponents mean ?"
I would assume base conversion is 10%. anything that affects gains, like GB protection, NW difference, KD NW difference, etc. would also affect conversion rates.
Its the vampire clause. You can only convert them to your side if you swap blood. In this case you need to take land and pezzies back and make them undead. All the other atts just maim an opponent so its on the same level as a vamp just sucking you dry for food. Analogy work?
I was excited to play elf or avian. hell, even fae or halfling weren't too bad of choices. the rest just weren't worth looking at. and now that everything has sunk to that level, I barely want to play anymore. instead of forcing people to choose the 'least sucky' race, you should be letting them choose the 'most fun' race. I mean, this game is for enjoyment. making boring crap just loses players.