Hi five!
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Someone with 4+ raw in either T or M, and 2+ in the other, complete with a fully functional, and effective, army.
Does that include a fully functional economy?
Yepp, but they tend to be fragile.
It depends on the race and personality used.
VT2, could you please comment on the viability of a DE/Merchant А/М hybrid? Thanks!
P.S. A build strat suggestion would be welcomed as well.
It's very viable, but you need to provide a good reason for why you're not tagging dark elf with warrior or mystic, since you're actually going for A/M.
Just remember that chocolate elf gets owned at higher acres, because lack of turtling hurts more the bigger you are.
Warrior is not an option because I'm not all that active. RL gets higher priority and returning armies often wait for me to send them back. Mystic has only the MS bonus - which I don't want cause NM(thus the associated mana consumption) is the primary reason to choose DE in the first place - and if I can(which I think I could) make WPA without the bonus then Mystic loses it's value altogether.
So Merchant became the next best thing...
Good enough to me.
Same build as all other A/M's, really - with the obvious exception of towers.
Use the saved space to run more of the buildings you'll actually use; hospitals, training grounds, and so on.
If you're not planning to hit more than every 12th hour in war, you'll have even more land to play with.
Dear Vt2, i am a great fan of you. I read only the topics with your contributions and like how u treat the noobs like vines out there. I never wrote in these forums but now I do as I am trying a new race/personality combo after ~15 ages as attacker
Plz give me a good build strat and attitude for a elf/rogue T/M during war. I mean, how could I help best my Kd as I will not be able to cast Ms?
is a build strat liek this ok? 15% hms, 20% glds, 25% twrs, 25% th dnīs, 8% frts, 7%frms
Dear fanboy/girl.
If you want to be able to help your kingdom, don't go T/M. Also, meteors aren't the end-all, be-all spell, either.
Switch to A/T with your elf instead. You'll have more fun, you'll be useful, and you get a break from the usual spamming of magic.
VT2, which outside tools do you use, and which should we all use?
(like pimp, angel, etc.)
I use...
Notepad.
And the window's calculator.
Pimp makes finding, storing, and accessing information a lot smoother, so it's recommended for everyone.
Angel takes more presses to calculate stuff than the window's calculator, or my phone, and has ads, so I see no need for it.
Any random instant messenger, that at least half your kingdom feels like using, is also recommended, but not necessary.
you are useless, help me out with my thread?? instead of being useless i asked for strat man and u dont even give one. Stupid guy.
I don't do 'strats,' or netdecking.
If you're not smart enough to use what I tell you to make your own decisions, you need to rethink your position.
lol man u act like u know everything ur so dumb lol its sofunny.
I've forgotten more about the game than you'll ever know.
??LOL wtf does that even mean???? hahahhaha wtf wat a loser.
The immature troll, who's stuck using internet shorthand to make himself feel better, is at a loss for words.
It's okay - I'm sure you'll do a fine job banking land for the top-100.
VT2 i read your replys because they make an inteligent mind chuckle.
This is my frist time as an Elf/Mystic A/M. I figured out a Buildstrat. based on this race but I dont know how much towers is should use in wars. I tend to do a sci pump first for a week at 800 acres getting 10% pos and tools the rest in channeling and a little in food (didnt calculated how much that would be). War and OOW build will be something like this.
Homes: 15%
Farms: 8%
TG's: 15%
Rax: 10%
Forts: 10%
Guilds: 15%
Towers: 15%
Stables: 12%
Maintaining a 4 RWPA and 1.5 RTPA should be good enough.
Any advice suggestions?
Lose the forts, get extra TGs or GS instead. Also, are you exploring to 800ac OOP? Or attacking to get there? Imo, get 15% banks instead of 15% homes, but thats opinion. I wouldn't recommend science pumping, do that later in the age, grow and consolidate first. Also, I would bump the TPA, 1.5raw seems low, 2 is much better (or get WTs).
exploring to 800 acres.
well, in that case the homes might make sense - maybe some mills or banks instead of the rax/TGs. The problem is, if you explore to 800 and have all def no off, youll be raped by the big bully KDs, so either train buckets of ospecs or stay smaller and just hit up (better option imo).
You'll need a lot more than 15% towers to supply you with ammo, and 2 raw TPA gives you a lot more things to do.
If you're going to be doing a lot of duration-based magic, increase your guilds.
What kind OR types of War-Strategies are there? (for the KD as a whole)
And what's best to get the win?
What race/pers work best with server mostly down...im thinking Hu/Sage but not sure. Any ideas?
interesting question, guess the sci books adding up with hu/sage wouldnt be such a bad idea
Although tbh hu/sa needs more time than that to reach potential
When the server's down like this, or you're just unable to login, you'll thank yourself for having picked something that plays itself, such as human.
Human starts out strong, and remains strong through the age.
Human/sage works really lovely, but there are better combos.
That elf-build looks good, but I'm not a big fan of forts.
The best strategy to win wars is to crush your opponent completely, and realizing that the 'win' isn't as big a win as escaping with all the acres you can carry, leaving the opponent unable to recover for the rest of the age, then seeing them disband a week before scheduled end-time.
Seriously, you can endure, with guard stations, fog, elves, and humans on your side, or you can take the offense, using orc, which will force a victory against people with low morale. Chocolate elf and gnome aren't all that useful for warring purposes, sadly, and avian's basically a faster, but offensively weaker, orc.
The game is paused as of Apr 7th Uto time. There will be no stock piled science, gc, soldiers....etc... apart from what you already had.
The aussie comes in for the booooooo jooooooooo!
Hi some help please oh great general, i am playing as Elf/Sage(A/m) in a warring Kd(all about 1k acres) could you help with a war build strat and some advice on numbers. I like quick return as i dont like to wait on-line for troops to return in war to make 2 hits a day. Homes yes or no??why dont you like forts??
Also what wpa should i be aiming for and what kind of numbers should i be able to achive in Sci by mid-age
Thanks for taking the time, sorry that there are a lot of questions
Barracks, training grounds, guilds, and towere are your main buildings.
Everything else is secondary.
Homes are a necessary evil if you want to run a proper hybrid, but overdosing on them leaves you with a lot less useful buildings, and low mods in most areas.
I don't use them until late in the age.
If you find that you need that little bit extra offense during war, steal horses from some random orc or dwarf before war begins for real, and keep the ponies out 24/7. They don't poof if you do that.
Defense is there to ward against doubles - no more, no less. The less defense I have to run, while still being immune to doubles, the more population I'll have open for offensive things, and my usage of land reflects this. Offensive units also tend to be much stronger than defensive ones, and there are more mods for offense, so it's smarter to focus on the area that has a lot of buffs available.
Even if you run 50% forts, all-defense, and sit on your ass the entire age, someone's going to break you, because no one's truly ever untouchable in this game.
4-5 raw WPA, assuming you want the big M. If you're on the low-tier, or in a ghetto that's just emerged on the low-tier, you can get away with 2-3 raw throughout the age.
Science is hard to predict. It depends on how many good learns you do throughout the age, what setting you tend to keep science on most of the time, and what your land most often's at.
Thanks from that i have come up with,
TG15%
RAX 15%
GUILDS 20%
TOWERS 20%
Plus
Farms 5%(push sci hard)
Watchtowers 10%
Stables 5%
G/S 10%
I have gone for guard stations instead of forts to limit losses in war
is this going in the right direction?
Very much so, yes.
Those watchtowers aren't all that necessary, since your elf has clear sight.
Guard stations are only really powerful and useful if your whole kingdom's using them.
In the long run, they're what makes you win wars of attrition.
Strat for avian war hero (oop/war) please
Everything goes outside of war.
Good combo of wit, humor and nice strats/advice (advise? forgot which one)...
Just started a new HU/Sage this age and based on what I read here it seems this race/perso combo can pull it off nicely but will take awhile to bloom...
Questions: assuming my kd is already 1k acres...
1. As an A/t (probably shift it to "T" if possible), what ops should I run, aside from intel ops, to be regarded as a decent A/t?
2. Is 1 WPA, 3.5-4 TPA, the rest army on 60% DR enough to have two "loaded weapons" in your disposal (A and t)?
3. As a HU, is it always a must to have an all elite offense and def specs, then training off specs as the war progresses?
4. For sciences, should I focus more on Alchemy, Housing and Tools first before going on other science? Is 100 BPA on those 3 categories be enough to branch out to other sciences?
5. A bit off topic but, I haven't seen vines here.... Is he still playing?
Thanks....