Quote Originally Posted by TheRock View Post
As previously posted in this thread:

Insolence waving Rage - free wave for Insolence
Psych Ward waving HOH - acres for Psych Ward
Snakes waving Sanctuary - acres for Snakes

I'm open to the possibility that three kingdoms lead by some of the most experienced leaders in the game who have consistently excelled over the last ~10 ages and are generally regarded as some of the top kingdoms remaining today happen to be collectively missing some giant loophole that would allow them to effectively fight back, but as nobody's actually presented one yet, I stand by the standards of The Zebra Theory (if you hear hoofs, don't think zebras, think horses) and think the system is not working.

I agree that the mechanics need changing, but I think it's also clear that the current mechanics do not work to promote a fun environment for the players.
Look at the NWPA of the provinces in the start of each of those hostiles. It is dudes on 120 nwpa vs 180/190 In some cases the top kd offers a free wave when nap expires rather then rotating build even because the KD top feeding is only taking 5k acres. The problem is that the conflict is going to slow the dicing down / force them to train. I don't think it is a topfeed/bottomfeed mechanic as much as it is that dicing is ftw and stopping is ftl