Quote Originally Posted by Mal View Post
This combined with something like extending the surrender time by 6 hours (let the winning kingdom get the last wave thereby causing proper separation based on who is stronger/make war more beneficial to winning kingdoms) and making it easier to explore chained provinces during the EoWCF would make the game a lot more fun from my standpoint.
I'm not a fan of punishing the loser more, I would like to see winning kingdoms be able to choose their reward, building upon the current system. Being able to select bonus land, honor sci etc would make winning a war profitable with direct rewards for your current kingdom requirements.