This is something being discussed on:
4(1) Active Hostile: Two kingdoms exchaning hits (5 hits from both side the current day.
12(2) Active Hostile: Hostile ends when one part ceases attacks and offers cease fire.
4(3) Active Hostile: If kingdom A waves Kingdom B and the aggressor runs to FW; then they are free to hit after 2 hours if the waved kingdom announce they will not hit into FW
12(4) Interference It should be kept strictly 1 vs 1.
4(5) Crystal Eye: Make sure you take a CE and judge if it is a legal target or not. If you believe you need to approach the kingdoms to find out if it is active or not then do so.
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7End Of Hostile: 8 hours after the waving kingdom has waved (50% or more of the kingdom has attacked) the hostile is over; if the waved kingdom has not retaled.
12End Of Hostile: 2 hours after the waving kingdom has waved (50% or more of the kingdom has attacked) and run to FW to protect the grabbed acres the hostile is over;if the waved kingdom has not retaled.






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