View Poll Results: Which one makes the most impact in winning a War?

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  • Dark Elf/Mystic

    5 8.06%
  • Elf/Mystic

    21 33.87%
  • Orc/War Hero

    10 16.13%
  • Gnome/Rogue

    4 6.45%
  • Orc/Warrior

    15 24.19%
  • Human/Mystic

    3 4.84%
  • Dwarf/Rogue

    4 6.45%
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Thread: Top 5 Combos For Age 45

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  1. #11
    Post Fiend
    Join Date
    Oct 2009
    Posts
    106
    The 20s was back when everyone went max gains, you had "super thieves" and "super mages", hybrids were mostly looked down upon as "weak", war terms such as: 48 hour wars, either 60-40 surrender or 55-45 surrender, else mutual peace, a lot of times no dragons. You declared hostility rather than war, and attacked to push the hostility meter up to war, and there was no unfriendly. If the opposing kingdom did not surrender when the war terms said they should, then you raze them. Elites cost on average $1200 and were significantly weaker than they are today, but they had personality bonuses for elites at home. Undeads had ToG and +10% gains in war, avians had 35 population homes, orcs had -50% magic and -50% thievery, halflings had 4/4 elites that cost $100.

    So back before I quit, most people were either attacker, thief or mage, because the stats weren't strong enough for hybrids to be effective (and perhaps because people were more nubish), although there were some very effective hybrids who managed to pull it off. Conditions are now ideal for for 2 of 3 roles.

    Conclusion: I think things have changed quite a bit, so what was good back then isn't necessarily good now.
    Last edited by Eigenvector; 31-10-2009 at 19:16.

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