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Thread: The general's compendium - we make strats for you.

  1. #181
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    This is my frist time as an Elf/Mystic A/M. I figured out a Buildstrat. based on this race but I dont know how much towers is should use in wars. I tend to do a sci pump first for a week at 800 acres getting 10% pos and tools the rest in channeling and a little in food (didnt calculated how much that would be). War and OOW build will be something like this.

    Homes: 15%
    Farms: 8%
    TG's: 15%
    Rax: 10%
    Forts: 10%
    Guilds: 15%
    Towers: 15%
    Stables: 12%

    Maintaining a 4 RWPA and 1.5 RTPA should be good enough.
    Any advice suggestions?

  2. #182
    Post Fiend geln0r's Avatar
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    Lose the forts, get extra TGs or GS instead. Also, are you exploring to 800ac OOP? Or attacking to get there? Imo, get 15% banks instead of 15% homes, but thats opinion. I wouldn't recommend science pumping, do that later in the age, grow and consolidate first. Also, I would bump the TPA, 1.5raw seems low, 2 is much better (or get WTs).

  3. #183
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    exploring to 800 acres.

  4. #184
    Post Fiend geln0r's Avatar
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    well, in that case the homes might make sense - maybe some mills or banks instead of the rax/TGs. The problem is, if you explore to 800 and have all def no off, youll be raped by the big bully KDs, so either train buckets of ospecs or stay smaller and just hit up (better option imo).

  5. #185
    Needs to get out more VT2's Avatar
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    You'll need a lot more than 15% towers to supply you with ammo, and 2 raw TPA gives you a lot more things to do.
    If you're going to be doing a lot of duration-based magic, increase your guilds.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  6. #186
    Regular spryor71's Avatar
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    What kind OR types of War-Strategies are there? (for the KD as a whole)
    And what's best to get the win?
    Last edited by spryor71; 03-11-2009 at 23:26.

  7. #187
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    Quote Originally Posted by jimmy1234 View Post
    VT2 i read your replys because they make an inteligent mind chuckle.
    2 thumbs up for that, and I may borrow my kingdom mates fingers to have a 51 thumbs up (1 of my KD mate is mutated with 3 hands). I figured that VT2 is actually poisoning other new players if the real him is a high ranked player.

  8. #188
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    Quote Originally Posted by VT2 View Post
    You'll need a lot more than 15% towers to supply you with ammo, and 2 raw TPA gives you a lot more things to do.
    If you're going to be doing a lot of duration-based magic, increase your guilds.
    What should I decrease homes and stables?
    So it would look like this.
    Homes: 10%
    Farms: 7%
    TG's: 13%
    Rax: 10%
    Forts: 10%
    Guilds: 20%
    Towers: 20%
    Stables: 10%

  9. #189
    Post Fiend Temper's Avatar
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    What race/pers work best with server mostly down...im thinking Hu/Sage but not sure. Any ideas?

  10. #190
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    interesting question, guess the sci books adding up with hu/sage wouldnt be such a bad idea

    Although tbh hu/sa needs more time than that to reach potential

  11. #191
    Needs to get out more VT2's Avatar
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    When the server's down like this, or you're just unable to login, you'll thank yourself for having picked something that plays itself, such as human.

    Human starts out strong, and remains strong through the age.

    Human/sage works really lovely, but there are better combos.

    That elf-build looks good, but I'm not a big fan of forts.

    The best strategy to win wars is to crush your opponent completely, and realizing that the 'win' isn't as big a win as escaping with all the acres you can carry, leaving the opponent unable to recover for the rest of the age, then seeing them disband a week before scheduled end-time.
    Seriously, you can endure, with guard stations, fog, elves, and humans on your side, or you can take the offense, using orc, which will force a victory against people with low morale. Chocolate elf and gnome aren't all that useful for warring purposes, sadly, and avian's basically a faster, but offensively weaker, orc.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  12. #192
    Post Demon Jobolob's Avatar
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    The game is paused as of Apr 7th Uto time. There will be no stock piled science, gc, soldiers....etc... apart from what you already had.
    - = Paintrain = -

  13. #193
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    The aussie comes in for the booooooo jooooooooo!

  14. #194
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    Hi some help please oh great general, i am playing as Elf/Sage(A/m) in a warring Kd(all about 1k acres) could you help with a war build strat and some advice on numbers. I like quick return as i dont like to wait on-line for troops to return in war to make 2 hits a day. Homes yes or no??why dont you like forts??
    Also what wpa should i be aiming for and what kind of numbers should i be able to achive in Sci by mid-age

    Thanks for taking the time, sorry that there are a lot of questions

  15. #195
    Needs to get out more VT2's Avatar
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    Barracks, training grounds, guilds, and towere are your main buildings.
    Everything else is secondary.

    Homes are a necessary evil if you want to run a proper hybrid, but overdosing on them leaves you with a lot less useful buildings, and low mods in most areas.
    I don't use them until late in the age.

    If you find that you need that little bit extra offense during war, steal horses from some random orc or dwarf before war begins for real, and keep the ponies out 24/7. They don't poof if you do that.

    Defense is there to ward against doubles - no more, no less. The less defense I have to run, while still being immune to doubles, the more population I'll have open for offensive things, and my usage of land reflects this. Offensive units also tend to be much stronger than defensive ones, and there are more mods for offense, so it's smarter to focus on the area that has a lot of buffs available.
    Even if you run 50% forts, all-defense, and sit on your ass the entire age, someone's going to break you, because no one's truly ever untouchable in this game.

    4-5 raw WPA, assuming you want the big M. If you're on the low-tier, or in a ghetto that's just emerged on the low-tier, you can get away with 2-3 raw throughout the age.

    Science is hard to predict. It depends on how many good learns you do throughout the age, what setting you tend to keep science on most of the time, and what your land most often's at.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

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