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Thread: Age 47 Changes - comments

  1. #421
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    Quote Originally Posted by Ahab View Post
    Well, get real. Not for just one spell, but with all the anxiety about this spell it's obviously of substantial significance. How do you think a dark elf would feel if they nerfed tree of gold mid-age? Or an orc if they nerfed fanaticism? Or a mystic if they nerfed meteor showers? All the anxiety proves it's a big deal. So is it or isn't it? We should know now, not figure it out as we go.
    Dude,chastity is cool, but your getting it all hyped up for nothing. It's not like that spell alone makes a prov. and all this "anxiety" is mainly from not being listened to, not the changes themselves, and even then its more about the turning cb and ce to thief and such that people mad about. not chastity.

  2. #422
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    Don't try to troll me. It's a well-founded question and it stands. It's directed toward the devs.

  3. #423
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    kill all gnome you found in game ! don't do anything before last gnome in game is dead, then they might listen

  4. #424
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    lol exactly
    Never satisfied

  5. #425
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    Wink

    quote: halfling Eli: 6/5 $550 5.0nw,

    sean or brian should increase halfling leets since it's an attacker race now, and they find gc easier than avian or orc in war,
    should be $750 or $800,

  6. #426
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    Sure why not base your race selection on one spell? KDs choose elves for pitfalls, and dwarves for fog all the time. Do you think as many top KDs would have ran dwarf last age if they didn't have fog? Do you think DE would be run as much if not for nightmare? Chastity is the make or break for gnome this age, just like those single spells were for those other races.

    Disclaimer: Just in case you're going to sound like pmyraje, or in fact, are pmyraje, no, I don't mean no one will run those races if those spells weren't available to them, but the numbers would be significantly less.

  7. #427
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    Of course there would be fewer and if you take away Chastity fewer people would run Gnomes. My point is you don't need to know exact numbers on it before picking it. There are spells and ops in the game that we still have a fairly sktehcy understanding of - e.g. Bribe Generals - does anyone actually know what the effect is of sending 1 thief vs 1000 thieves?

    The devs have also said they will tweak certain other spells and having exact numbers for these has never been part of the game knowledge that just gets presented to us so are people going to moan that they don't know if Amnesia will be worth picking Elf for any more or whether NM will be weakened so that DE is no longer so good or ME is enhanced so that Mystic becomes a killer personality?

    Like I said - changing the relations in which a spell is available mid-Age is unacceptable - tweaking its potency if it turns out that a new spell is ridiculously overpowered comes under the realms of bug fixing and is perfectly acceptable in my opinion. Spells effects should always be able to be dynamic in case the devs get the numbers wrong when tweaking and make a certain spell way too good or bad. It's not like suddenly tweaking a Dwarf Off spec to be worth 5.78 offence points when it is clearly advertised as being worth 6.

  8. #428
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    Sure, without a doubt, small changes are unlikely to affect anything. But we as human beings like stability. We like to know that when we accept something, it won't change. I like knowing the American Constitution cannot be changed save by a referendum. If you tell me that the government wants to get rid of the entrenchment and allow the Constitution to be modified at any time without notice, possibly to rectify typos or minor grammatical errors, alarm bells will be ringing in my head.

    We don't like when we borrow money and the banks suddenly hike up interest rates without warning. We don't like that they can unilaterally change the terms of our client contract. We don't like that they can suddenly impose new fees on us. Regardless of whether they do or not.

    Similarly, I don't like that they're explicitly saying that they may change the power of things mid age. What if they nerfed fog to only increase BASE attack time by 1 hour? You don't know what they'll do, and though that's not an argument unto itself, people like certainty. I would certainly not like to see any "tweaking" of anything that's not a bug in the middle of an age. If it's overpowered, well it'll teach them to spend more time testing before they bring it online.

  9. #429
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    Halfings should be given 5/5 leets instead and Gnomes 6/5, given the fact that Halfing have destructive thievery power. (6/5 $550) Halfing province can easily kill off a DE (6/4 $650) province without breaking a sweat. With Quickfeet and Warspoil, even Dwarves have to be afraid of Halfings (Artisian has been nerfed).


    In summary, Halfing > Dwarf> DE. DE Rouge and Gnome Mystic makes good non-attacking T/Ms. Halfing Shepherd or Halfing Sage makes good attacker.

    Think about it...

  10. #430
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    Hello
    Please leave it like it is.
    If you will move this (CB AND CRISTAL BALL) from magic, it will never be a accurate CB, like SOM is now !!!

    It will make our lives a hell (for attackers).
    just leave it there, and do not split into categories, it is just taking more time for everything, it is not helping at all.
    If you improuve it, make it in the way to be easyer and faster to acces any field, not in the way to make more cliks for everything.

    Thanks.
    Last edited by Bunicu; 25-05-2010 at 08:18.

  11. #431
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    Moving CBs to thievery and making them random are two independent changes anyway. They could still have chosen to randomise them as a spell or chosen to move them to thievery with 100% accuracy.

    As for certainty - I like it in things that are actually important - e.g.national constitutions, bank rates, etc, etc. In a game I like some dynamism and uncertainty so long as it comes under the heading of a "tweak" rather than a sweepingly large change mid-Age.

  12. #432
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    - Nightmare has been investigated. It was found that it was not performing as expected. A compromise has therefore been decided on and the spell strength has been modified downwards, though it has not been weakened to its original expected result. Please note the troops arriving per tick aspect will not be changed.

    That is the sort of thing that it would have been great to know about two days ago, not when the game is supposed to have started already.

  13. #433
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    Next age can they try to make Mage Ops more important and move all the intel op's over to spells? I mean, that's exactly what's happening here only going to Thieves.

  14. #434
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    Quote Originally Posted by Fiskinator View Post
    - Nightmare has been investigated. It was found that it was not performing as expected. A compromise has therefore been decided on and the spell strength has been modified downwards, though it has not been weakened to its original expected result. Please note the troops arriving per tick aspect will not be changed.

    That is the sort of thing that it would have been great to know about two days ago, not when the game is supposed to have started already.
    nm was bugged, now it isnt.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
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  15. #435
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    I think people are whining too hard.
    Last age was a bit odd, because of the whole dwarfisan thing, but this one seems interesting. Iīm glad that the mods poured in all these new changes, as the game needed some new aspects. Wether or not the new intel system will work, time will tell. But races and personalities have been balanced alot, and I think it looks awesome. People need to stop crying, and get their **** together. I say well done, and I canīt wait till ticking begins.

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