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Thread: An honest discussion about the use of Homes

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  1. #11
    Post Fiend
    Join Date
    Jan 2011
    Posts
    122
    It's so stupid. A province with 0 homes and 0 science will run 25 people per acre. Even if you ran 100% homes, you would only gain 8 people per acre. It's not like it's an insane amount. Although ... you should remember that even unemployed peasants make .75 gc per hour. Here's a quick look:

    0% Homes
    25 People Per Acre
    60% Draft - 15 Army Per Acre, 10 Peasants Per Acre
    Military Wages: 7.5 gc per Acre
    Income: 22.5 gc per Acre

    100% Homes
    33 People Per Acre
    60% Draft - 19.8 Army Per Acre, 13.2 Peasants Per Acre
    Military Wages: 9.9 gc per Acre
    Income: 9.9 gc per Acre

    Strangely ... at 100% homes and 60% draft, your peasants will make exactly enough money to pay your military wages :) (Assuming 0 wizzies)


    The big thing people claim (I guess) is that you can shove so many more people on your province. And that doesn't stand up either.

    Let's assume gnome.

    100% Homes
    33 People Per Acre
    60% Draft - 19.8 Army Per Acre, 13.2 Peasants Per Acre
    For argument's sake, we'll make all 19.8 army into elites
    19.8 Elites per acre = 99 DPA / 99 OPA


    0% Homes
    25 People Per Acre
    60% Draft - 15 Army Per Acre, 10 Peasants Per Acre
    For argument's sake, we'll make all 15 army into elites.
    15 Elites per acre = 75 DPA / 75 OPA
    31% Training Grounds, 31% Forts gives 99.08 DPA / 99.08 OPA

    So, if you wanna match the military strength of 100% homes, build 31% TGs and 31% Forts, and then you'll have a sustainable economy, and 38% left to build farms, guilds, towers, and whatever else you want.
    Last edited by Kayani; 10-02-2011 at 03:16.

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