It's so stupid. A province with 0 homes and 0 science will run 25 people per acre. Even if you ran 100% homes, you would only gain 8 people per acre. It's not like it's an insane amount. Although ... you should remember that even unemployed peasants make .75 gc per hour. Here's a quick look:
0% Homes
25 People Per Acre
60% Draft - 15 Army Per Acre, 10 Peasants Per Acre
Military Wages: 7.5 gc per Acre
Income: 22.5 gc per Acre
100% Homes
33 People Per Acre
60% Draft - 19.8 Army Per Acre, 13.2 Peasants Per Acre
Military Wages: 9.9 gc per Acre
Income: 9.9 gc per Acre
Strangely ... at 100% homes and 60% draft, your peasants will make exactly enough money to pay your military wages :) (Assuming 0 wizzies)
The big thing people claim (I guess) is that you can shove so many more people on your province. And that doesn't stand up either.
Let's assume gnome.
100% Homes
33 People Per Acre
60% Draft - 19.8 Army Per Acre, 13.2 Peasants Per Acre
For argument's sake, we'll make all 19.8 army into elites
19.8 Elites per acre = 99 DPA / 99 OPA
0% Homes
25 People Per Acre
60% Draft - 15 Army Per Acre, 10 Peasants Per Acre
For argument's sake, we'll make all 15 army into elites.
15 Elites per acre = 75 DPA / 75 OPA
31% Training Grounds, 31% Forts gives 99.08 DPA / 99.08 OPA
So, if you wanna match the military strength of 100% homes, build 31% TGs and 31% Forts, and then you'll have a sustainable economy, and 38% left to build farms, guilds, towers, and whatever else you want.




					
					
					
						
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