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Thread: Age 54 Potential Changes Rev II

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  1. #11
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    Quote Originally Posted by Palem View Post
    just looking at it objectively, there's no reason to run faeries. They almost have a complete spellbook. They have no attacking power to speak of. Their magic efficiency is beaten into the ground by elf. Their magic damage is beaten &/or matched by Dwarf and Human. Their thievery efficiency is beaten into the ground by halfling. Their thievery damage is beaten by Avian and Human. Every race is capable of exploiting honor and whoring it out to get ridiculous bonuses, so you can't use that as an argument. Their defense is pretty irrelevant since it will be taking a hit since faeries now need more thieves/wizards (or they'll keep the same defense, run less wpa/tpa and be ineffective).

    The only race that faery really has some sort of advantage over is Undead, which just happens to be the one race that can actually afford to conquest down faeries (assuming non-cleric for the other races).
    Palem, you know better than this. In war being unbreakables is of unreal value. Only faery can be truely unbreakable. It can get more def (for less NW, faery is the only race where 1pt def isn't 1 nw) than other races, it is both thief AND mage, so thievery or magic cannot be used against it.

    Faery just isn't valid as the only race in the kd, it's strictly support, but to me, there is little wrong with that.

    Sady, most comments are biased, some hide their bias better than others, but still you can almost smell the kd setup players want to run when posting these comments :( Hybridy players whine how attackers are overpowered and hybrids need a boost, pure attackers fear the t/m boosts and turtleability of hybrids, hyper active kds worry their avian need more racks.
    Last edited by Yadda9To5; 27-04-2012 at 23:10.
    http://www.upoopu.com/: an intel repository (or: "pimp alternative") for utopia (read the guide).

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