Quote Originally Posted by Natsu View Post
If you reduce both +30% damage on spells and ops along with +30% WPA and TPA to what you suggest then Faeries become useless unless you remove their -10% Population penalty. Remember that Faeries still have the -10% population which is huge especially earlier on when they don't have a huge amount of honor or sciences pumped. Best thing would be adjust the bonuses for their race to either +25% damage on spells and ops along with +35% WPA and TPA or +20% damage on spells and ops along with +40% WPA and TPA. Then shift the honor bonus to where they get a small penalty on the honor bonus after Viscount honor rank regarding WPA/TPA bonus. Maybe even do this for the population bonus in honor section aswell.

For example a Faery's honor is Current honor rank*0.95 = new Faery honor bonus.

Count = 1.15 * 0.95 = 1.09
Marquis = 1.21 * 0.95 = 1.15
Duke = 1.27 * 0.95 = 1.21
Prince = 1.33 * 0.95 = 1.26

This would give them the nerf needed at the higher end without killing them at the lower end.
I dont think I am. Faery has an 8 point elite, which is 33% higher than the 2nd highest def, and that's only 1 race that has that. So that plenty makes up for the less pop for a T/M.

You can also do their elite 3/7 instead and let them keep the T/M bonuses.