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Thread: In-game recruitment comments

  1. #31
    Enthusiast Poggo's Avatar
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    This is a very very bad idea. As Molly said, players will be continually reminded there are better kds they could be in. Players will be kd hopping like crazy. Don't like the way the last war went? Hop a kd. Don't like the last monarch message? Hop a kd. Don't like the way the monarch looked at you? Hop a kd. Goodbye ghetto kds. If anything, this new feature needs to be a premium paid player feature to prevent rampant abuse.

  2. #32
    Post Fiend
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    Quote Originally Posted by Poggo View Post
    This is a very very bad idea. As Molly said, players will be continually reminded there are better kds they could be in. Players will be kd hopping like crazy. Don't like the way the last war went? Hop a kd. Don't like the last monarch message? Hop a kd. Don't like the way the monarch looked at you? Hop a kd. Goodbye ghetto kds. If anything, this new feature needs to be a premium paid player feature to prevent rampant abuse.

    I don't think that will happen. Before we had this system, the better players, who landed in a ghetto, where already getting recruited by better kingdoms, but the ghetto's had no realistic way of recruiting themselves. This system gives ghetto's a way to recruit in a couple more active players, to make their kingdom better as a whole and, in doing that, a place where better players are more likely to want to stay.

  3. #33
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    Quote Originally Posted by Poggo View Post
    This is a very very bad idea. As Molly said, players will be continually reminded there are better kds they could be in. Players will be kd hopping like crazy. Don't like the way the last war went? Hop a kd. Don't like the last monarch message? Hop a kd. Don't like the way the monarch looked at you? Hop a kd. Goodbye ghetto kds. If anything, this new feature needs to be a premium paid player feature to prevent rampant abuse.
    Do you want to play with players who want to jump ship after one bad war? If people are hopping, good riddance. Will give you a chance to bring in a more stable player.

  4. #34
    I like to post Landro's Avatar
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    Quote Originally Posted by Palem View Post
    Do you want to play with players who want to jump ship after one bad war? If people are hopping, good riddance. Will give you a chance to bring in a more stable player.
    I think he'd rather prevent wasting an invite on an unreliable player. (Or does this system work without using up invites?)
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  5. #35
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    To Summarize on all my points how I'd feel this could be improved

    For Monarchs / Kingdoms inviting :

    Add Fields so that the following info can be entered (All can be left empty) :

    - Contact email
    - IRC channel
    *****- Required to buy own invite > Yes / No
    - Age Preferred > From: __ To : ___

    Kingdom Statistics :

    - War wins / Losses (Automatic, can not be changed by monarch to stop lying)

    Looking For
    (Think maximum of 2)

    - Race 1 :_____________ Personality 1: _______________ Role : __________(15 characters)
    - Race 2 :_____________ Personality 2: _______________ Role : __________(15 characters)

    FOR PERSON LOOKING

    - Contact Email
    - Age
    - Race chosen (Only 1/2 monarch has asked for can be selected)
    - Time Played
    - Activity
    - Past Kingdoms
    *****- Willing to pay for own invite > Yes / No
    - 2 Uniques a day when at war > Yes / No
    - Description - (300 characters max)

    When An invite gets sent, the applicant should get a chance to "Preview" the kingdom before hitting join. If he/she declines, king gets Invite back. Should province delete BEFORE protection ends, invite gets returned to kingdom.

    ***** With this option, maybe make it so that a player can BUY an invite and have it attached to there account. If "YES" is selected then the king just has to hit accept and they are in right away and the kingdom saves its invites. This would make recruiting certain players more "stable" as then if people buy there own credits and leave, it really is up to them.
    Last edited by American Badass; 01-06-2012 at 15:31.

  6. #36
    Post Fiend cronoz's Avatar
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    Lightbulb

    Nice Bishop, I like it. It might be improved slightly in the future if needed but let's test it a bit first.
    I'm still glad that you are all putting effort in it to improve it again. So keep up the good work.
    On a final note, I agree on Petrified about the activity thing.
    Early days you could see your logins per day etc. Still says something about the activity and it's just a nice stat to have. Can't we get it back?

  7. #37
    Post Fiend cronoz's Avatar
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    @ Landro:

    It does use an invite if you have them.

  8. #38
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    Many good points made above, though I haven't read them all. I agree this is a good feature that needs some work. Though many have made points for or against it, I feel in the long run it's the ghettos that this feature will benefit, by helping kingdoms consolidate into 25-province groups. Unfortunately for the top, this means randoming will be even harder and as long as exploration remains impossible, it will make dicing even more important - and thus, make the game more boring unless something is done to fix the growth mechanics.

    From my point of view, it's useless since I can't wait until a province is empty to recruit, and since you can't recruit when you have 25 players already that basically means I cannot recruit. If I could recruit, I'd probably run into other problems like wanting to do a full interview with applicants before accepting them, but I'm not exactly clear how that works. Having a longer-running recruitment campaign that could function even when your kingdom was full, would be useful - like an in-game waiting list. This could be a premium feature.

    Also, perhaps I'm missing this, but the ability to set preferences as a recruitee would be useful. In my case "not looking", but in other cases - to have it alert you when certain criteria are met. "79 kingdoms are recruiting (79 want players like you) "...seems a bit overwhelming. And how does the game know that they're looking for players like me, btw?
    Last edited by jdorje; 01-06-2012 at 18:03.

  9. #39
    Sir Postalot
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    I don't think that growth mechanics are what are broken. I think its the size of the player base and number of kingdoms.
    There are just not enough kingdoms.

  10. #40
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    Quote Originally Posted by Pillz View Post
    I don't think that growth mechanics are what are broken. I think its the size of the player base and number of kingdoms.
    There are just not enough kingdoms.
    Off topic, but you're wrong. For top kingdoms, the only way to grow is by paradise. You cannot random because exploration is impossible so there are no big targets. Growth by war is occasionally possible but rarely before late age can it match the 3k acres and 50-100 bpa you get daily from pumpadising. Postwar recovery is very slow because there are no explorers. None of this has anything to do with the size of the player base.

    One might argue that with more trades, more ghettos will get 25 players and move into the top early. This might benefit warring since those kingdoms can be farmed enough to match paradising. But it's not likely.

  11. #41
    Game Support Bishop's Avatar
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    Are people just not inviting into abandoned slots (maybe because there aren't many) or do they just not see the option? Out of like 86 kds recruiting only 2 are inviting into existing provs

    e.g

    Requirements
    Adopt existing province Human / Tactician
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  12. #42
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    I agree with jdorje about not allowing full kds to have recruiting campaigns to be problematic. I have a player leaving and if I could only use the in-game recruiting mechanic my hands would be tied until the spot opens. It's something that needs addressed.

  13. #43
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    i wish i had invites. id try it .Bishop why not give all the kds with holes a extra invite or 2 to go along with this to try it out.

    Every time i log in the number of kds that " want me " seems to go up. right at 100 now wildly enough.

    From above someone mentioned the log in numbers and time log in amounts. i miss those.Used to have nice showing at the end of each age in the kingdom to see if anyone could come close to my numbers each age :)
    Last edited by Thunder TA; 02-06-2012 at 01:27.

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  14. #44
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    After getting a chance to use the recruiting mechanic I can say its a good idea that needs quite a bit of polishing. What others have said about the lack of communication is spot on but on top of that why can't I see who it is that's applying to be in my kd? I don't see why any anonymity would be needed there...

  15. #45
    Post Fiend Tightpants's Avatar
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    anon seems bad in general.

    i think at least making an activity meter would help a lot - something like average time spent online per day.

    i know on #tactic you said that this wasn't implemented because new players have no activity, but that's what they are. new players. most serious kds aren't going to actively recruit new players no matter what system you put in place, so there might as well be a way to tell how active the people who have been playing for at least an age are.

    overall i think the success of this feature will depend on what can be gained from using it instead of forums/irc by using in game data.
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