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  1. #11
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    Quote Originally Posted by Ezzerland View Post
    There were a lot of good idea's above that address this on the games-end instead of sticking it to the players to figure out. I was under the impression this thread was about getting feedback, but, after reading your opening post I get the feeling that's not actually what you're interested in.
    I'm sorry you got that impression, nothing could be further from the truth. There are some good ideas here that we will be reviewing with an eye to incorporating them. Similarly, there are some ideas that do not fit in with the goal of this system.

    Quote Originally Posted by Ezzerland View Post
    To me, Like jdorje said, I can't use this system. It wasn't designed for a full kingdom to be able to replace players. I'm actually ok with this, because that to me just means it will finally address the lower to mid-tier kingdoms ability to actually get players. Players have complained about that for some time, but, realistically, top kingdoms will find players without this system, so I just don't mind not being able to use it.

    After looking at it, though, I think it could be improved. "Applying" to a kingdom should at least send an in-game message to the monarch from the applying players province so they can exchange some in-game messages at the least before accepting an applicant. This could be better improved by a private 'forum' between recruiter and recruitee directly through this system, but I think this would be too large of a request at this time.

    Adding a 'actively looking' or 'not interested' tag in your province would be a good idea. This was mentioned a few times above.
    Anonymity should be optional. For example, Anonymous recruitment messages should be as they are. This would allow a kingdom early age to say "join #chan" without giving away their loc. At the same time, having it say "Kingdom (##:##)" and even land/nw/honor rank and current wins/wars in a non-anon recruitment message could be just as handy.

    Anonymity for applicants should be removed completely.

    Having the option built into the game for the applicant to pay for the invite (automatically deducts 40 credits from applicant upon accepting invite, meaning applicant needs the credits to xfer) would also be beneficial. It at least shows that they are taking a risk in hopes for the best, as it comes out of their pocket. Leap of faith, if you will.
    We will be tweaking the system, but not to a large extent. It serves no purpose to overcomplicate it and barrage new players with information they cannot understand. Many of the requests you make here are solved simply by adding that request for info into your own recruitment message.

    Quote Originally Posted by Ezzerland View Post
    Still, having this system is better than not having it. Props for that. But please don't ask people to discuss it and scoff at them for doing such, eh?
    I hardly feel it is "scoffing" to put forward a solution to a perceived issue.
    Last edited by Bishop; 06-06-2012 at 09:06.
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