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Thread: Game Needs More Good kds Competing

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  1. #11
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    Quote Originally Posted by Palem View Post
    The problem isn't the mechanics, the problem is the community as it's been on full display throughout all 30 pages of this thread.
    Your main argument is lack of fighting/competition well that's abs, they are basically all that's left. Go tell Sanc to war rage and you can have your grand battles during the age. But 100k or 7k players there were always kds that played the games for the social aspect or once "war" that concept got introduced, that hasn't changed. All thats changed is its not the top 75-80 kds now its the top 5 kds that compete and kds can easily see when they no longer stand a chance to "win" the age.


    Quote Originally Posted by Palem View Post
    Someone, somewhere, at sometime told everybody that if you want to grow you need to NAP everyone, you can't war, and you need perfect activity, among other things.
    All these things are false. Warring kds NAP just as much as growth kds. Warring kds might war MORE than Top kds, but if you consider quality wars, it's pretty much a wash. Warring kds usually step up their activity to perfect levels while they're in war. That's really all you need anyway if you don't plan on micromanaging everything and not crown.
    4 things wrong here.
    1. NAP+no war is a strategy its a good strategy y not mimic kds that win and use their strategy.
    2. From my experience waring kds dont NAP, they only CFs to reset hostiles, and avoid kds they dont want to hurt with "randoms". Thats like 3-4 kds an age and those CF's get broken for war all the time.
    3. you insult waring kds when u imply the quality of wars <<top wars
    4.You need higher activity in the top because you dont get to chose when that activity happens, u can get waved and HAVE to fight anytime during the age. Most people would rather set utopia around their life not the otherway around, remember fog?

    Quote Originally Posted by Palem View Post
    Someone also convinced people that acres are meaningless/a burden for warring kds even though 99% of warring kds USE acres as an indicator of who is winning. If you try and war someone and they don't want to war then you farm them out until they either war or it's not a big deal anymore. That's how you profit. Not "Hey you want to war? Nope? Oh well, let's CF (for no reason)"
    hey u wanna war, eh, i dont think we could fight u right now and win. Been told that over irc before hit them twice to make sure that half no was a full no. Got an earful in irc so we sent a cf to reset relations, and broke cf the next day. It comes down to
    Quote Originally Posted by Palem View Post
    The game is so divided on these totally make-believe principles it's just super annoying.
    why should i purposely hurt someone i know I'm better than or waste sometimes time when they know they cant win.

    Because an attitude like
    Quote Originally Posted by Palem View Post
    everyone knows that acres are bad and being in range of ****ty kds that you can stomp on is good.
    this is completely counter to having fun in utopia.
    Last edited by Persain; 09-01-2013 at 19:14.

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