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Thread: something I find odd. . .

  1. #31
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    Quote Originally Posted by Zauper View Post
    Being a t/m is easier with less strict activity requirements than being an attacker, and pretty much always has been. It is easier to be a good t/m than a good attacker.
    That doesn't make sense. As a T/M (if you wanna be good) you have to be online practically 24/7, if that's not a strict activity requirement, than I don't know what is.

  2. #32
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    Quote Originally Posted by csarmi View Post
    That doesn't make sense. As a T/M (if you wanna be good) you have to be online practically 24/7, if that's not a strict activity requirement, than I don't know what is.
    No, you don't practically have to be online 24/7 to be a good t/m. You don't have to set an alarm to do ops unless your kd is doing a wave at a given date.

    Attackers also have to use their stealth/mana so if you're trying to argue that you have to be online 24/7 to use stealth/mana as you acquire it, attackers also have that requirement.

    It's also frankly easier to play because there are less things to manage.

    Maybe back in the day when current mana/stealth had an influence on effective twpa t/ms had to be more active, but it's not the case anymore.

  3. #33
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    huh

  4. #34
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    Quote Originally Posted by Zauper View Post
    Attackers also have to use their stealth/mana so if you're trying to argue that you have to be online 24/7 to use stealth/mana as you acquire it, attackers also have that requirement.
    no kd is that good anymore, they only require t/m's to use stealth/mana as they aquire it not attackers, thus the higher activity requirements for t/m.

  5. #35
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    T/m presence is required arround the clock to refresh duration ops, cast pf/mv where required, aid out wages to beat up attackers, etc etc
    Generally speaking you need to have much more online presence as t/m than as attacker, but attackers schedule is much more strict and unforgiving.
    Its much harder to build up and manage strong tm than attacker, if you think otherwise I can only conclude you dont have much experience playing tm.
    There is a reason kd‘s typically assign tm spots to their best and most reliable players.

  6. #36
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    Persain:
    So you're saying that 'good attackers' (i.e. ones that do that) are superior to 'good t/ms'? That's fine :P

    Quote Originally Posted by citadela01 View Post
    T/m presence is required arround the clock to refresh duration ops, cast pf/mv where required, aid out wages to beat up attackers, etc etc
    Aid -- that's a cows job, generally an attacker not a t/m. Attackers also have gold for wages.
    Refresh duration ops -- that falls split among attackers and t/ms. Attackers should be maintaining riots, storms/greed. T/ms are necessary to maintain ms, but it's not one person keeping MS up on 25, it's however many mystics the kingdom has. This means that one t/m doesn't need to be online 24/7.
    Generally speaking you need to have much more online presence as t/m than as attacker, but attackers schedule is much more strict and unforgiving.
    Only if you're playing with bad attackers -- good attackers are using their mana/stealth -- albeit with lower success rates -- to inflict additional damage.
    Its much harder to build up and manage strong tm than attacker, if you think otherwise I can only conclude you dont have much experience playing tm.
    There is a reason kd‘s typically assign tm spots to their best and most reliable players.
    Well, I think I'll just say that I have plenty of experience playing t/m at high levels and you're wrong.

    And typically the best kds assign their best and most reliable players to cow spots, not t/m spots.

  7. #37
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    Quote Originally Posted by Zauper View Post
    Persain:
    So you're saying that 'good attackers' (i.e. ones that do that) are superior to 'good t/ms'? That's fine :P
    not really im saying that a "good" attacker now-a-days doesnt need to do all the stuff your thinking they should do, it provides only a marginal benefit w/the current game rules which can be compensated for elsewhere.. With that thinking in mind...keep reading. I'm not talking about how things SHOULD work but how the current ARE working.

    Quote Originally Posted by Zauper View Post
    Aid -- that's a cows job, generally an attacker not a t/m. Attackers also have gold for wages.
    ....
    And typically the best kds assign their best and most reliable players to cow spots, not t/m spots.
    you'll find really fast that if you have a true cow you wont be able to find wars outside the top-4-5 kds. Thus the task of "cow" has recently been rolled up into the job of a t/m....i.e. be a t/m and once your unbreakable start cowing.

    Quote Originally Posted by Zauper View Post
    Refresh duration ops -- that falls split among attackers and t/ms. Attackers should be maintaining riots, storms/greed. T/ms are necessary to maintain ms, but it's not one person keeping MS up on 25, it's however many mystics the kingdom has. This means that one t/m doesn't need to be online 24/7.

    Only if you're playing with bad attackers -- good attackers are using their mana/stealth -- albeit with lower success rates -- to inflict additional damage.
    edit*fyi my kd ran 2 Mystics last age one guy was a feary and all he did was ToG, plenty of kds end up with ONE guy doing 90% of the MS's at some point in a war....thus the expected ability to be that active*edit When you run heavily undead/orc kds as of late its basically impossible to maintain riots storms or greed w/attackers. Undeads dont have theif ops and a 3 hour riot/greed from an orc is effectively useless. Its far easier and simpler to have them run clearic+hospitals and sustain their army than the nesseary towers it takes to be activly casting offensive magic. You also weigh how much pop space they waste on tpa/wpa v offense into the sustain v damage done. In the current setup of undead/orc (which most kds run) you typically do more damage to yourself than the enemy doing theif ops. For magic you do less damage to your opponent casting offensively than damage you could mitigate via sustain if your land was dedicated elsewhere.

    Quote Originally Posted by Zauper View Post
    Well, I think I'll just say that I have plenty of experience playing t/m at high levels and you're wrong.
    Most of your experience is 10+ ages old no? I'm not saying your wrong, just that the concepts you are thinking about provide such a small benefit that you can actually do better by making sure every player has perfect activity attacking...catching armies in, sold bouncing, other "fun" stuff because the vast majority of kd don't do this. Its why a few people have said no kd today would be "good" if placed 20+ ages ago.
    Last edited by Persain; 20-03-2013 at 18:33.

  8. #38
    Forum Fanatic gergnub's Avatar
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    ive always used all my stealth/mana as an attacker the whole war. i wasnt supposed to? ****.

  9. #39
    Forum Addict crease's Avatar
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    Id like to weigh in. If you sleep as a T/M. You lose 30% mana and stealth in 6 ops as soon as enemy kd figures ur sleeping pattern. Oops just found out ur TM was useless? What if he just woke up to tog and now has 4k solds. He can neither train to slay, nor tog to fund and nobody wants solds cus ur orcs are stocking leet creds for big pump to break that stubborn halfer in enemy kd.... Sweet ur TM got neutralised just for sleeping. Good heavens hes screwed if hes got a job aswell


    Attackers require almost no activity given that intentional PK'ing is frowned upon. They login, see if any armies are home or returning soon, BG ask for pf and hit.... Spam ops on some weakened/fat target and theyre done for 12h... Sold bouncing seldom occurs after first received wave simply because having a super active attacker is far less effective than having him as a TM. You're not in Kansas anymore, there are few kds that require this activity from every single player simply because the playerbase doesn't support it
    Last edited by crease; 20-03-2013 at 22:32.
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  10. #40
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    As an attacker you don't need to be on as much but you need to make sure you can attack while still being protected *including from t/ms*. This is every hard to do. And to be able to do this every time is a mark of a great attacker.

  11. #41
    Forum Addict MrCurious's Avatar
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    How can a attacker be safe from enemy TMs? Thats not possible to do and still call yourself a attacker.
    It is better to remain silent at the risk of being thought a fool, than to talk and remove all doubt of it.

  12. #42
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    Quote Originally Posted by MrCurious View Post
    How can a attacker be safe from enemy TMs? Thats not possible to do and still call yourself a attacker.
    RM+25% WT on orc helps, or 4 wpa+magic shield+CS on an undead. Not 100% safe but relatively effective.

    Quote Originally Posted by gergnub View Post
    ive always used all my stealth/mana as an attacker the whole war. i wasnt supposed to? ****.
    alot of kds just use undead/orcs theif ops for intell and BG. if you have crapy enough tpa i'll burn through all your stealth. Mana is differnt, ALOT of kds waste mana, but lose 40% of you mana on an orc doesnt really stop you from doing much damage. That 40% costs what 2-3k peasents worth of damage. Thus the "marginal" advantage you get from being super active.
    Last edited by Persain; 21-03-2013 at 18:52.

  13. #43
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    No one should be expected to be on 24/7. Aint no one got time for that.

  14. #44
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    MrCurious to answer your question. You have to have a very large army. This is where homes come in to play.
    Last edited by V1nes; 22-03-2013 at 07:36.

  15. #45
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    Quote Originally Posted by Zauper View Post
    Being a t/m is easier with less strict activity requirements than being an attacker, and pretty much always has been. It is easier to be a good t/m than a good attacker.
    Very much dissagree. Being an attacker and in a "good kd" requires you to do nothing more then to follow a set build that your kd has set, being there when your army comes in and attacking the chain target or off target that is set, along with knowing how to manage overpop.

    T/M on the other side, have to have a very balance build including tpa and wpa, along with dpa. (of course were going to have more def, we dont have the off to hit back what is taken) And again if your in a kd worth a crap you will have to be 3x's more active then the attackers, and more flexible, for you will need to logg on when enemy armies are coming in (prop the hell out of them), have to logg on at random times to make sure that durations are up (ms,riots,greeds,storms, Etc.) And then on top of that if you start getting Conquested down you have to do all the same as an attacker without being able to hit back for land. Not to mention if you are a rogue that is worth a crap, you will have mystics all over you and vice versa if you are a mystic that is active and worth a crap.

    Having an attacker that is going to be there army in army out is very very important, but most if not all of the better kd's know you put your most active players in T/M slots. thanks and good day.

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