Quote Originally Posted by Palem View Post
1. The best kingdoms still shoot for growth. It's just there's not that many around anymore.

2. Strategy naturally evolves. With the higher offensive values, you need to chain deeper to actually have an effect on their offenses.

3. Defensive values were made less prominent to make the game more active. It was boring when anyone and everyone were unbreakable.

4. I don't think calling warring the "it" thing is accurate. I'd say order of generally respected goals goes land/nw>honor>war wins. The reason warring is what most kingdoms shoot for is because it fits more easily into everyone's lives. You don't have to be all that active aside from when you're in war, and even then you don't have to around all that much (in the warring tier)
Thanks for the response, was informative!

So what came first? The chaining? Or the super-sized offenses?

When i played (believe me i hate referencing this like i am) we would micro chain, and follow up attacks but it was more because a particular prov or KD was 'fat' not to 'disable' them, that was for the TMs to do. Generally once you broke them they wouldn't send out again for fear of taking further losses. Now losses are expected, mandatory even. I understand some of this is a condition of reducing defenses, especially with all elite armies. I don't know if this achieved what they wanted it to though. Seems a large segment of the 'active' population left. I'd be interested in seeing how high NW KDs war and if it looks anything like it used to, i suspect it doesn't however.