This war was one of the funniest ever. Bloody and neat. True viking style.
Sheister, let's have fun some more time, in war or non war, that doesnt matter.
This war was one of the funniest ever. Bloody and neat. True viking style.
Sheister, let's have fun some more time, in war or non war, that doesnt matter.
Played in Freeakstyle from 2009 to age 72 (2017) <3 - 7honor 1war crown | On a break
I mean... 48h wars are probably more efficient for both sides, obviously. Does anyone really remember the quick ones though? I think both us and Pyro will remember this war for some time. It had an "epic" feel to it, which was pretty cool.
The problem that many many people have mentioned is that in the current game meta no kingdom wants to enter war with disadvantages, because it is very unlikely to come out of the war with a win if you enter the war disadvantaged. We took a war where we felt we were the severe underdogs (prep, science, gc, etc) knowing that our only chance to win was to develop long term win conditions.
Either way, it felt like a great war, had some drama to it and some back and forth. It probably looked pretty awesome from the outside looking in, but from the inside it was fantastic. Both kingdoms were making plays, doing counter plays, reading the other kingdoms next moves, attempting to intercept those moves before they became game changers. It felt like a really good war, and we are happy with the journey as well as the destination.
Props to Pyro for making it a fun one.
Meh. I wish we had stayed in and farmed back some land. As it stands now, we will take forever to be able to war anyone again. Between the damage to provinces and the distribution basically our age is over.
/me shrugs.
At least I learned what I need to teach people.
"having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
"while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date
The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.
Played in Freeakstyle from 2009 to age 72 (2017) <3 - 7honor 1war crown | On a break
"having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
"while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date
The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.
Played in Freeakstyle from 2009 to age 72 (2017) <3 - 7honor 1war crown | On a break
Actually, for the last several ages it has been just about all I can do to bother to log on. Nesta keeps asking me for input, which I generally limit to "yes" and "no." I think few of my KD mates would dispute that my whatsapp contributions are minimal and generally of small content. (That is largely because it is so spammy I can't even read it).
This war was very disheartening for me because of the gaps I saw and that I really did not have time (and, to be honest, the patience) to teach people how to close them. I think in my my active whip-cracking days, things would have been different. Times change.
"having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
"while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date
The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.
I hope I didn't come across as taking anything away from your victory - It was a very impressive victory, and it seemed that Pyro had it wrapped up, but not quite.
In the meta view of the game, however, a focus on war-wins turns each war into an all-or-nothing situation. Playing the long game is a tactic that more and more kingdoms are beginning to understand - I think the community has moved from the "MOAR ACRES! WINNING!" mentality. This will likely lead to longer wars (and less wars as well, probably).
The contrast is to the growth kingdom wars. Some wars do knock contenders out of the race, but in most cases, the losing kingdom's target is to minimise acre loss, and they effectively enter the "loser's bracket" and try to catch up in acres in other ways. Each war becomes part of a bigger mission for the age (that isn't "win as many wars as possible")
To go off on a slight tangent, I think there's still something wrong in the fact that Pyro suffered a double blow in this case - firstly, they lost (deservedly, no question about that), and secondly, they got all the acres (which only three kingdoms want). If there was a resource that made warring more desirable (land obviously isn't it, honor isn't it either because you would be in a situation to lose more in war than out of it) as opposed to running, then I think it would be healthier for the game in the long run.
Too me it's a mechanics problem in the game. If raze destroyed land the out come of the war might have been different. Because If two kingdoms are super active and refuse quit you will never have war wins. It becomes war of who has the stamina not to quit. Hence why most in the war tier goes by networth. Utopia will become extremely lame if every kingdom requires 50% auto win.
Played in Freeakstyle from 2009 to age 72 (2017) <3 - 7honor 1war crown | On a break
There was a Loons in there, just so you're aware there's a doppelgänger lurking the dark forests of Jerklund.
Or you're the doppelgänger Mystique.
Loading the Orc will be the challenge. Taking acres was granted by FS so it required no effort in that regard. Acquiring acres becomes something of an addiction when faced with no way of defending yourself. It was the few peasants and build credits along with attempting to hold FS attackers out of nw tipping range.
It was my belief they're endgame was to force a situation where our tops could only break theirs if open to their core. By crashing my acres they could stack nw quickly and be in relative killer range. The fact they were using one of their smallest attackers to raze me was multipurpose.
1- the tiny attacker protected a great deal of offense by raze which can't be ambushed.
2- I took it as an honorable warning that FS could take me down at any point.
3- the tiny attacker was already slogging in land defense and could fuel itself against our chained.
4- there was no waste or risk of being chained.
love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
________
Weed bowls
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