Quote Originally Posted by luke3 View Post
I'm not sure if I'm the first person to complain about this, but I really dislike the new desertion mechanic (troops that are away also leave, not just troops at home). I think a large portion of the fun part of playing attacker in this game was appropriately navigating overpop too keep your armies moving and keep as much offense as possible. Having troops out also desert completely changes the game, at least in regards to chaining. And it basically removes most of the skill away from the attacker, as if you get chained, you are losing a lot of offense.

For me, this change takes responsibility off of the individual attackers and puts more on the monarch or KD leaders, as the macro view/kd strategy becomes even more important than it already is, and micro managing your province becomes less important. And for me, this is the opposite of what I would like to see happen.

I really hope we can revert this change. I am curious to see if anyone disagrees with me, and if so why.
Personally I vehemently disagree with you. There used to be little to no way of dealing with an attacker who keeps his armies out permanently.
Other than completely chaining him into the ground, which doesn't really stick.
There needs to be some way to stop/disable attackers in a war and this mechanism adequately fills that void. Frankly I find it absurd that it took this long for it to change.

Another bad thing from the way things were previously done is that defence was practically useless for an attacker, once you got chained it was gone, so better only have enough to prevent multitaps... for a time.