Personally I vehemently disagree with you. There used to be little to no way of dealing with an attacker who keeps his armies out permanently.
Other than completely chaining him into the ground, which doesn't really stick.
There needs to be some way to stop/disable attackers in a war and this mechanism adequately fills that void. Frankly I find it absurd that it took this long for it to change.
Another bad thing from the way things were previously done is that defence was practically useless for an attacker, once you got chained it was gone, so better only have enough to prevent multitaps... for a time.





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