View Poll Results: What level of changes do you wish to see next round?

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  • Minimal

    13 25.49%
  • Moderate

    26 50.98%
  • Extensive

    12 23.53%
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Thread: Should OMAC do game changes next round?

  1. #16
    Game Support Bishop's Avatar
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    Quote Originally Posted by beeper View Post
    they should :
    1. roll back all changes OMAC did to game and code 6 ages ago
    2. forbid alliances, those retard cheaters should go Utopia Kingdoms as they
    never had and enjoyed a real war, just outnumbering and raze-killing middle/top kingdoms
    3. forbid interaction on kingdoms with more than 25% NW dif. , at least at this stage when middle kingdoms, back-bone of this game, are power-played by so many fake top kingdoms
    --
    just to remember omac idiots have changed without knowing what this game is about:
    a) return time in war makes no dif. on prov NW - only helps multi-account scheduling time
    b) undead - why so destructive race when this game strength was socializing ; PK is against game spirit
    c) orcs - why stack orc elites bonus with war heroes as it only helps top jerks kingdoms to destroy middle kingdoms during their moronic fake pumping wars and OOfW (out of fake wars)
    d) raze destroy acres - Omac admin was the bigest moron i ever seen last year ;
    he only log-in this age, looked at stupid pool he asked and made the change without reading feed-back ; probably advised by Bishop or other dev/null throlls
    1 - no thanks, i played that age already - id like new changes
    2 - the game has specific mechanisims in it to foster alliances (a cf is a sort of diplomatic alliance) - even if it didnt you will never, ever be able to stop kingdoms that are friendly from helping each other. and again, proof that they are cheating - do you have any?
    3 - wont work, mid kd with a cow gets farmed by higher kd without. there are, again, mechanisims in place to protect against top and bottom feeding.

    a) same return time in war allows people to actually fit their hits into their schedule, not the other way around - it is easier for casual players
    b) lots of peole asked for undeads back, and they arent that destrustive - orcs > undead by miles - should we remove orcs cos they can take more acres then anyone else?
    c) war hero helps a lot more than orcs (elf wh ftw), by your same logic lets remove merchant as humans already have + income, also rogue as gnomes are too strong at thievery.
    d) again, people asked for this back, because people do not understand how to use it properly does not mean it should be removed again, please give a good argument against its removal

    random unsubstantiated remark) lmao

  2. #17
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    bishop... you troll too much as a moderator, and omac admin should not listen for your advice ; did they gave you an iq test selecting as mod ?

  3. #18
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    Just ignore beeper. most of his dribble makes no sense anyway.
    Its easy to say everyone else cheats when you cant compete or understand how they play .

    Before worrying about changes we should atleast see if they can even get the game actually running again .Catwalk changes are great,when the game doesnt work they need to focus on that rather than more crap they will screw up and more problems resulting from it.

    Monsters

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  4. #19
    Sir Postalot
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    Quote Originally Posted by trekdrop View Post
    also insert random events that cause chaos and despair.

    like disabling paradise spell and autocancelling FWs for absalom kingdoms.
    fixed troop losses for intra kd hits for HaLL kds.
    and ex covenant kds can't login through proxies.

    the real kingdoms will shine once again and Orphans will win triple crown.
    real players getting the credit they deserve.
    you do realise what disabling paradice will do... dont you? (probably not, but figure i'll ask...)
    wtf @ troop losses bit?
    meh, a kd with 25 players is better than an x-logged one

    Sonata won the crown this age

    Quote Originally Posted by beeper View Post
    they should :
    1. roll back all changes OMAC did to game and code 6 ages ago
    2. forbid alliances, those retard cheaters should go Utopia Kingdoms as they
    never had and enjoyed a real war, just outnumbering and raze-killing middle/top kingdoms
    3. forbid interaction on kingdoms with more than 25% NW dif. , at least at this stage when middle kingdoms, back-bone of this game, are power-played by so many fake top kingdoms
    --
    just to remember omac idiots have changed without knowing what this game is about:
    a) return time in war makes no dif. on prov NW - only helps multi-account scheduling time
    b) undead - why so destructive race when this game strength was socializing ; PK is against game spirit
    c) orcs - why stack orc elites bonus with war heroes as it only helps top jerks kingdoms to destroy middle kingdoms during their moronic fake pumping wars and OOfW (out of fake wars)
    d) raze destroy acres - Omac admin was the bigest moron i ever seen last year ;
    he only log-in this age, looked at stupid pool he asked and made the change without reading feed-back ; probably advised by Bishop or other dev/null throlls
    1) pass...
    2) why? alliances actually make game more interesting
    3) why? not our fault you cant deal with it... we worked our way up the charts, and currently sitting ~18th

    a) no it doesnt, it makes it much easier for my kd to schedule waves
    b) yeah yeah.... you dont like PK, blah blah blah.... learn how to adapt, yeah, it sucks getting killed, but you can recover, currently got someone in kd who has died twice this age, then been razed to ~30 acre, and that was ~2 weeks ago, he is currently sitting pretty at over 2k acres
    c) warrior > WH, WH is actually better with elf than orc
    d) not really... when all you had was trad, it was boring as all hell
    Last edited by _greenie; 07-10-2009 at 23:32.
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  5. #20
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    1. Disband Absalom and Hall KINGDOMS. Their locations are known, so it is doable. (It will take them a couple of ages to regroup trough move & trade credits). If they then go into their fake wars again, disband them again...

    2. Make raze-kill more difficult. (An option is to make raze results NW related, like other attacks).

    3. When you get the game up, make sure things are working properly. We rather wait a couple of days more, than rushing into a bugged game again.
    Last edited by Mirage; 08-10-2009 at 06:33.
    This is a game, not a job...

  6. #21
    Sir Postalot
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    Quote Originally Posted by Mirage View Post
    1. Disband Absalom and Hall KINGDOMS. Their locations are known, so it is doable. (It will take them a couple of ages to regroup trough move & trade credits). If they then go into their fake wars again, disband them again...

    2. Make raze-kill more difficult. (An option is to make raze results NW related, like other attacks).

    3. When you get the game up, make sure things are working properly. We rather wait a couple of days more, than rushing into a bugged game again.
    1) what's wrong with FW's? doesnt affect anyone but the kd's FW'ing
    at least provide a better reason for disbanding kd's

    2) once again... why? i dont mind lowering the minimum to 10 acres rather than 15

    3) hard to know if things are working properly if people arent in the game?
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  7. #22
    Forum Fanatic gergnub's Avatar
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    this thread is failing.

  8. #23
    Sir Postalot
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    Quote Originally Posted by gergnub View Post
    this thread is failing.
    yup...

    back on topic, i would like to see omac do moderate changes to the game, nothing insane like a full relationship/sci/income system overhall, but changing some attack types, and doing a bit of an overhall of race/personality would be nice

    whatever they can do, without causing it all to fall down and die, is fine by me =)
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  9. #24
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    Hmmm, I agree that with pointing (very basicly) the points which I would like to be changed, I "enlarge" this topic...

    But it is quite difficult to state whether one thinks if nothing, something or a lot of things have to be changed without any hint about what basicly.

    And since I and Greenie are talking off topic already, I will answer his questions about my earlier post.

    Q1 What's wrong with fake Wars? - Give another reason to disband Absalom and Hall.
    A. The problem with fake wars is that they aren't wars... They are fake.
    As a matter of fact they are used to get advantages, like additionnal outside protection, etc. You know that as well, or maybe even better than I do.
    But if you want another reason, here we go...
    Earlier this age I got on my province:
    - An intell gathering of Trinity (shadowlight revealed),
    - Within the hour an incoming trad march of Equilibrium (which I retalled),
    - An intell agthering from Sanctuary (shadowlight revealed),
    - Just before my retalling armies returned, a Trad March from Trinity,
    - An intell gathering of Equilibrium during my next login.
    Unlike other alliances, Absalom and Hall are offensive alliances. They play this game with teams of 150 players. While the rest plays with potentially 25.
    That's why I want those Absalom and Hall kd's disbanded.

    Q2. Why make raze-kill more difficult
    A. Because it is way to easy now. It ain't even a challenge. And it limits wars this age to basicly raze attacking the others into or under the ground. Wars (real wars) never were so boring as now.

    Q3. Difficult to assess if things are working properly, without having players ingame.
    A. It ain't difficult at all. Firstly, there are enough bug-reports which explain the ongoing probs in Beta game. Moreover Genesis is starting before WoL as well.
    So in a nutshell: Start WoL only if all bugs are taken care off, on Beta and Genesis AND when one has a solution on how moving the entire kd's to the new server.

    BTW. I think Q3 is prettty "on topic". It isn't because someone with another point of view shows up, that one is suddenly "off topic".

    Cheers,
    Last edited by Mirage; 08-10-2009 at 12:33.
    This is a game, not a job...

  10. #25
    Forum Fanatic gergnub's Avatar
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    Maybe Mirage you were just a juicy target and everyone wanted to hit you? I bet ive been in a lot of provinces news at the same time as many other provs as targets have been scarce the bigger you get. No intel shared to me :(

  11. #26
    I like to post Catwalk's Avatar
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    This thread is failing indeed. Please stay on the topic of what approach you'd like OMAC to take as far as changes go, if you want to discuss specifics there's plenty room for that elsewhere.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  12. #27
    Sir Postalot
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    Quote Originally Posted by Mirage View Post
    Hmmm, I agree that with pointing (very basicly) the points which I would like to be changed, I "enlarge" this topic...

    But it is quite difficult to state whether one thinks if nothing, something or a lot of things have to be changed without any hint about what basicly.

    And since I and Greenie are talking off topic already, I will answer his questions about my earlier post.

    Q1 What's wrong with fake Wars? - Give another reason to disband Absalom and Hall.
    A. The problem with fake wars is that they aren't wars... They are fake.
    As a matter of fact they are used to get advantages, like additionnal outside protection, etc. You know that as well, or maybe even better than I do.
    But if you want another reason, here we go...
    Earlier this age I got on my province:
    - An intell gathering of Trinity (shadowlight revealed),
    - Within the hour an incoming trad march of Equilibrium (which I retalled),
    - An intell agthering from Sanctuary (shadowlight revealed),
    - Just before my retalling armies returned, a Trad March from Trinity,
    - An intell gathering of Equilibrium during my next login.
    Unlike other alliances, Absalom and Hall are offensive alliances. They play this game with teams of 150 players. While the rest plays with potentially 25.
    That's why I want those Absalom and Hall kd's disbanded.

    Q2. Why make raze-kill more difficult
    A. Because it is way to easy now. It ain't even a challenge. And it limits wars this age to basicly raze attacking the others into or under the ground. Wars (real wars) never were so boring as now.

    Q3. Difficult to assess if things are working properly, without having players ingame.
    A. It ain't difficult at all. Firstly, there are enough bug-reports which explain the ongoing probs in Beta game. Moreover Genesis is starting before WoL as well.
    So in a nutshell: Start WoL only if all bugs are taken care off, on Beta and Genesis AND when one has a solution on how moving the entire kd's to the new server.

    BTW. I think Q3 is prettty "on topic". It isn't because someone with another point of view shows up, that one is suddenly "off topic".

    Cheers,
    replies to most of it over here

    bugs have been a big part of this game as long as i can remember... HODF, tornado bug, and a few others that others know of =)

    if they get all the major ones out of the war, i'll be happy!

    Quote Originally Posted by _greenie View Post
    i would like to see omac do moderate changes to the game, nothing insane like a full relationship/sci/income system overhall, but changing some attack types, and doing a bit of an overhall of race/personality would be nice

    whatever they can do, without causing it all to fall down and die, is fine by me =)
    ^^
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  13. #28
    sekret
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    Vote & a bump

    I would like to see a few smaller topic/poll on specific changes for people to vote for to decide whether or not jolt should consider making a change.

    This is what I want the most.. But I am mostly afraid if I did this, no one would bother voting.
    Last edited by Bishop; 14-10-2009 at 09:10. Reason: merged

  14. #29
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    Yeah..

    Like:

    Remove GBP Tax - Yes or No

    I would vote for smaller things, as long as input wasn't required as to what 'moderately' needs to be changed.

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