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Thread: Ask Realest Returns

  1. #361
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    is there a katie n in it? what channel
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  2. #362
    Member RomPat's Avatar
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    The primary thought of "ghetto KD's" is that war is fun and winning wars is what Utopia is all about. However, "Pro KDs" usually do not even war and I've seen several quotes from top players saying war is for noobs etc.

    How did this disconnect happen as to what is the primary point/goal of Utopia? Its like "ghettos" and "namebrand KDs" are playing 2 different games within the same sphere. People who play football don't try to bowl strikes (insert whatever conflicting sport analogy you desire here). Why is there an achievement disconnect in Utopia?

    My experience with Utopia has until this age been playing with ghettos so the appeal of playing an age with no war is hard for me to grasp. I think alot of players are the same.
    So could you explain the appeal of "pro" style play to my newb brain? I'm also curious how this disconnect happened. Is there a tangible reason this occurred?

  3. #363
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    I think this has been address multiple times. Essentially, wars are too costly in money and being vulnerable to post war vulture and so if your goal is to crown, you need to take calculated risks. Warring for "fun" is often unproductive and isn't conducive to preparation to maneuver for the land win.
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  4. #364
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    Realest, will any race be able to compete with Undead bounce waves this age?

  5. #365
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    who cares, bouncers are nubs. you need to get your head checked if you get owned by bouncers.
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  6. #366
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    this is profound.

  7. #367
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    Thank you based god

  8. #368
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    bump
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  9. #369
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    Quote Originally Posted by Realest View Post
    bump
    Realest, what are your plans for next round?
    "Go back to the gym because you f'king suck at utopia, noob." -Godly



    My classic black theme for Utopia - Updated 5/13/15

    Quote Originally Posted by darkl1ght View Post
    Unfortunately, no amount of razes will improve your war record
    Greatest strategy thread/question of all-time.

  10. #370
    Member chamoun's Avatar
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    Realest, this age I played as avian/ cleric for the first time as an avian. I've enjoyed it more than any other combo i've played in the past, halfling/rogue, human/merch/sage etc..

    If the changes stay true I think i would opt to go with the same combo next age. Or try avian/tactician. The tactician would have no need for barracks and could substitute those for extra hospitals to accomodate for the cleric loss. Also i think it would be more sustainable with the extra building credits and spec credits funding more 6 def specs.

    Another related question is how would I cope with the 7/4 eilite. I mean combined with the tactician '-50% Land Losses when Ambushed' you wouldn't need to worry about being ambushed. However, it just doesn't have the power of the aggressive orc and undead armies. But I guess i will be relying on sheer speed of attack.

    Again this is all just speculation based on the current revised changes.
    Last edited by chamoun; 02-02-2012 at 22:47. Reason: stuffed it

  11. #371
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    Quote Originally Posted by KuhaN View Post
    Realest, what are your plans for next round?
    dominate retirement http://www.youtube.com/watch?v=fCLKhauUYi4
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  12. #372
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    Quote Originally Posted by chamoun View Post
    Realest, this age I played as avian/ cleric for the first time as an avian. I've enjoyed it more than any other combo i've played in the past, halfling/rogue, human/merch/sage etc..

    If the changes stay true I think i would opt to go with the same combo next age. Or try avian/tactician. The tactician would have no need for barracks and could substitute those for extra hospitals to accomodate for the cleric loss. Also i think it would be more sustainable with the extra building credits and spec credits funding more 6 def specs.

    Another related question is how would I cope with the 7/4 eilite. I mean combined with the tactician '-50% Land Losses when Ambushed' you wouldn't need to worry about being ambushed. However, it just doesn't have the power of the aggressive orc and undead armies. But I guess i will be relying on sheer speed of attack.

    Again this is all just speculation based on the current revised changes.
    I'm not sure what your question is but I'll answer based on what I think you're asking.

    If you're asking if Avian Tac is better than Cleric, then my answer is no. Undying offense is pretty awesome so Cleric wins. In general, I would recommend against going Avian though based on these changes. Its pretty subpar with the BE hit and weak 6/4 elite (not 7/4 like you stated)
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  13. #373
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    Quote Originally Posted by Realest View Post
    I'm not sure what your question is but I'll answer based on what I think you're asking.

    If you're asking if Avian Tac is better than Cleric, then my answer is no. Undying offense is pretty awesome so Cleric wins. In general, I would recommend against going Avian though based on these changes. Its pretty subpar with the BE hit and weak 6/4 elite (not 7/4 like you stated)
    These are not set in stone for Avians, but unless you know something we don't know...

    Bonuses:
    * - 30% attack times
    * Defensive Specialist Strength +1

    Penalty:
    * - 10% attack gains
    * No access to stables

    Other Information:
    * Offensive Specialist: Griffins (5/0)
    * Defensive Specialist: Harpies (0/6)
    * Elite Unit: Drake (7/4, $650, 6.5 nw)
    * Spell book: Clear Sight, Town Watch, Fanaticism
    Last edited by Jay.K; 03-02-2012 at 01:42.

  14. #374
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    ahh, my fault, i looked at the 1st edition of changes. Avian is more playable in that rendition, and makes going cleric a no brainer.
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  15. #375
    Member chamoun's Avatar
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    So in you're opinion cleric would be better for the avian assuming you ran something like 20% rax? Obviously as full attacker i would still need to run high percentage hospitals for plague. What say 15%? Is that enough? As only 50% bonus against losses i would hardly call it an undying offence, but the hospitals could offset that... Just not sure how the bonuses would stack

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