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Thread: Age 54 Potential Changes Rev II

  1. #76
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    Ya this is my suggested balance,
    make the game more aggresive..and t/m vulnerable..:D
    Avian 8/2 700gc 6.75 nw

    Dwarf 8/1 650gc 6.5 nw

    Elf 7/3 650gc 6.5 nw

    Faery 4/8 1000gc 8 nw

    Halfling 5/6 600gc 6 nw

    Human 6/5 600gc 6 nw

    Orc 10/1 900gc 7 nw

    Undead 9/3 1000gc 7.5 nw

  2. #77
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    Originally Posted by Bishop
    A war hero with honor is very strong - all you have to do is get it and keep it.

    Getting the honor was never an issue, it's always been keeping the honor that was difficult. War Hero needs a little buff, is there any chance you can change it to looses 50% less honor on all incoming land attacks/ops. I'd much rather have that than gain 50% bonus to honor.
    Last edited by Netheril; 27-04-2012 at 17:56.

  3. #78
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    i think its all meant on combat spells. But i do remember self spells being affected by it. so its a possibility
    The decline of Utopia presented by:
    Quote Originally Posted by Twyla View Post
    [...] And, just for the record, War Spoils can be as much bane as blessing. Sure, you get the land sooner, but your armies can still be Ambushed
    Kds played:
    -Sanctuary
    -Dopefiends
    -Copy Cats
    -Moritatum
    -Queen's Mob
    Currently:
    -Melee Weapons

  4. #79
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    Quote Originally Posted by zercousy View Post
    Ya this is my suggested balance,
    make the game more aggresive..and t/m vulnerable..:D
    Avian 8/2 700gc 6.75 nw

    Dwarf 8/1 650gc 6.5 nw

    Elf 7/3 650gc 6.5 nw

    Faery 4/8 1000gc 8 nw

    Halfling 5/6 600gc 6 nw

    Human 6/5 600gc 6 nw

    Orc 10/1 900gc 7 nw

    Undead 9/3 1000gc 7.5 nw
    that will unbalance many things. and make ambush too much of an option. I dont want to have anon wars..they are gay.
    The decline of Utopia presented by:
    Quote Originally Posted by Twyla View Post
    [...] And, just for the record, War Spoils can be as much bane as blessing. Sure, you get the land sooner, but your armies can still be Ambushed
    Kds played:
    -Sanctuary
    -Dopefiends
    -Copy Cats
    -Moritatum
    -Queen's Mob
    Currently:
    -Melee Weapons

  5. #80
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    Quote Originally Posted by UtopiaKarateKid View Post
    I have a question about the Humans. Is the 50% instant spells has an effect on ToG?

    Edited: Plus a minor question as well, when we say about 50% extra damage on oping, does it return with greater honour gain?
    No, it was said offensive spell like FB and tornado

  6. #81
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    Quote Originally Posted by Lordwarallied View Post
    that will unbalance many things. and make ambush too much of an option. I dont want to have anon wars..they are gay.
    there is still disadvantages of taking anon...in war or not war...but it certainly encourage hits and offensive environment on the game...you can go anon/WS...if you like

    I don't think anon war is that gay..lol...taking anon is still able to be encounter by chaining and taking SOM? the current changes is still encourage ambush..
    Last edited by zercousy; 27-04-2012 at 17:36.

  7. #82
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    Could we please change the dragon slaying around.
    Races that have higher spec values should be able to kill the dragon with that number value versus just 5.
    So Avian should be killing it for 6 per spec and so on. This is only fair imo as those races have to send out same number at another but lose more def or off in doing so.

  8. #83
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    Quote Originally Posted by zercousy View Post
    there is still disadvantages of taking anon...in war or not war...but it certainly encourage hits and offensive environment on the game...you can go anon/WS...if you like
    encouraging off is not necesserly a good thing. And ther eis no disadvanatges if everyone does it. it will create opposite effects in which attacks wil be longer, and bushes will disapears. Thats why those leets change is wrong. Elites shoulkd have defense properties and opposite practical effects from what it was intended, which in this case is more aggressivity, is a fail change. If you want to create more aggresivity, you reduce attack times. period.

    P.S: one last thing. you can only attack as many times as you have gens. regardless of the changes. bt you can make those gens attack more often.
    Last edited by Lordwarallied; 27-04-2012 at 17:42.
    The decline of Utopia presented by:
    Quote Originally Posted by Twyla View Post
    [...] And, just for the record, War Spoils can be as much bane as blessing. Sure, you get the land sooner, but your armies can still be Ambushed
    Kds played:
    -Sanctuary
    -Dopefiends
    -Copy Cats
    -Moritatum
    -Queen's Mob
    Currently:
    -Melee Weapons

  9. #84
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    Quote Originally Posted by Tabuazero View Post
    I do not understand what you are trying to do with humans?

    Humans
    +10% Population
    + 50% Thievery Damage (Sabotage Ops)
    + 50% Spell Damage (Instant Spells)

    Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
    Elite: 5/5, 500gc, 5.5NW

    It strikes me as like a halfing without the benefits of quickfeet. As an a/T it looks to me that the Avian is a better choice. As an a/M I would go dwarf. Where are they meant to fit?

    The idea behind Human is awesome. THey can use their added population to become Mage or Thief focused, and choose their bonus (via pumping wizzies or thieves). This in contrast to Faery which gains a flat +30% for both t & m. But Humans can use a boost since their added population is going to go entirely to a heavier NW defense. In the very least, cut their elite NW down to 4.75 or something.

    Let's keep in mind how much added "damage" Humans are going to do. +15% damage compared to a Faery. I'll take the +30% success rate and better spell book any day.


    So my suggestion is to change the human elite. 4/6, 5.5 NW 750 (same cost per defense as faery)


    -----------------------------

    Over all:

    Good changes. I see ways to play with every race or personality.
    Last edited by Wrekx; 27-04-2012 at 17:54.

  10. #85
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    Like i mentioned before, remove 5% thief bonus to avians. add a buff of your choice. Buff dwarf with kills bonus or drag immunity. make UD more virulant and ud have an age in which every race is playable
    The decline of Utopia presented by:
    Quote Originally Posted by Twyla View Post
    [...] And, just for the record, War Spoils can be as much bane as blessing. Sure, you get the land sooner, but your armies can still be Ambushed
    Kds played:
    -Sanctuary
    -Dopefiends
    -Copy Cats
    -Moritatum
    -Queen's Mob
    Currently:
    -Melee Weapons

  11. #86
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    Quote Originally Posted by Ethan View Post
    "Instant population growth of 20% of your max pop if you are under 50% of your max pop"
    I'd like this to have a sliding cut off. Could we instead say "Instant population growth up to 2/3rds your total max pop" ? That is both slightly lower (at 49.99% you get up to just under 70%) and more likely to trigger. Honestly it could be capped at max 10%, or 20%, but it really wouldn't matter much. (10% is enough because that is at least 2.35 pes/acre - with +500% growth that goes up fast. Even if base rate is only 1%, at 6% growth you more than double every 12 hours.) Having a cap of +10% might even be good because it means you have some time to get farms/food aid in while pop grows.
    I agree. With the current changes, a province a few peasants above 50% gets no bonus at all, while a province in the same province that is a few peasants under 50% will suddenly end up at 70% of its max pop. This can lead to some provinces being left behind a slowing down the rest of the KD.

    I would suggest either setting a minimum % of max pop, and everyone bellow that at war end is brought up there (be it 2/3 or 70%... with +500% birth rates it shouldn't make a big difference), or you go with a bonus that gets smaller and smaller the closer you get to your max pop (i.e. Someone with only 40% of his max pop would receive a 50% bonus. Someone with as mush as 80% of his max pop would receive a 2% bonus).

    Of course, there is nothing dramatic there, as with the other end of war bonus, rebuilding becomes much faster and cheaper, but it would be more fair for all the players in a KD.

  12. #87
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    Quote Originally Posted by Lordwarallied View Post
    encouraging off is not necesserly a good thing. And ther eis no disadvanatges if everyone does it. it will create opposite effects in which attacks wil be longer, and bushes will disapears. Thats why those leets change is wrong. Elites shoulkd have defense properties and opposite practical effects from what it was intended, which in this case is more aggressivity, is a fail change. If you want to create more aggresivity, you reduce attack times. period.

    P.S: one last thing. you can only attack as many times as you have gens. regardless of the changes. bt you can make those gens attack more often.

    why longer attack hours when everyone get a little more off and lesser def??
    do you see everyone attacking in game? no..and it won't be...but its help to getting war..and target.

  13. #88
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    New human sucks. They can't become unbreakable like Faeries, and their bonuses suggest playing as a t/m more than anything. The moment they send out armies they get owned hard by the orc gods that will run the server.

    Seriously, might as well call the game Orctopia.

  14. #89
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    Quote Originally Posted by zercousy View Post
    why longer attack hours when everyone get a little more off and lesser def??
    do you see everyone attacking in game? no..and it won't be...but its help to getting war..and target.
    explain to me why would someone with 10/1 elites would not anon? That in itself increase attack times and prevent bushes, kds who sees the 10/1 elite will anon back for not being bush easily. Bush were already a reason why there was more attacks as the armies comes home earlier.. There is already TONS of anon on the server for that reason. More off does not mean more attack. If you have 4 gens and 12 hours attack, and the other guy has 4 gens and 8 hours attacks, who will attack more? offense has NOTHING to do with the amount of attacks you can do. It just changes the potential gains. Regardless if i know or not who attack me, you still have to explain how off ALONE increases the amount of attacks. people are already playing high off and low def. that change doesnt change much already. It will make it worse.
    The decline of Utopia presented by:
    Quote Originally Posted by Twyla View Post
    [...] And, just for the record, War Spoils can be as much bane as blessing. Sure, you get the land sooner, but your armies can still be Ambushed
    Kds played:
    -Sanctuary
    -Dopefiends
    -Copy Cats
    -Moritatum
    -Queen's Mob
    Currently:
    -Melee Weapons

  15. #90
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    Please dont derail this thread with zercousy's idea to destroy the game.

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