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Thread: Age 54 Potential Changes Rev II

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  1. #11
    Member
    Join Date
    Apr 2010
    Posts
    39
    The Merchant
    +30% Income
    -80% Money Losses on Plunder Attacks /give a real possibility to store gc

    Dwarf
    + 20% BE /10% feels like nothing
    + 30% Spell Damage (Instant Spells)
    Free Building Construction
    Can use credits to raze buildings

    + 50% Food consumption
    Accelerated Construction not available

    Spell book: Quick Feet, Fanaticism, Fools Gold, Clearsight
    Elite: 7/3, 750gc, 6.5NW

    Faery
    +30% damage on spells and ops
    +30% WPA and TPA

    +10% Population
    Offensive Specialist Strength -1

    Spellbook: All racial spells
    Elite: 3/8, 2000gc, 7.5NW (elite to cost more because of +10 pop +1spec, in range 1200-2000 ,someone else balance this,probably 1500)
    :)

    Humans
    +15% Population (they feel weak with 10%)
    + 50% Thievery Damage (Sabotage Ops)
    + 50% Spell Damage (Instant Spells)

    Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
    Elite: 5/5, 500gc, 5.5NW

    The Undead
    -50% Offensive losses on attacks you make
    Successful land attacks convert specialists to elites
    Spreads and is immune to The Plague
    10% food needed in the form of killed units~ (not serious just funny hint)

    - 25% science effectiveness

    Spellbook: Greater Protection, Town Watch, Animate Dead, Chastity
    Elite: 10/3, 1200gc, 8?NW (not so good perhaps. mis warspoils)

    The Warrior
    +1 General
    (+10% OME in war)
    Enhanced Conquest range + not effected by networth ( cq not effected by networth (cq hit calc as equal net hit), war only? )

    The War Hero
    +50% more bonuses from honor (max honor loss per hit 50 points???) (Just a hint, someone else balance)
    -50% draft cost
    -50% train time

    pls tell why not in case disagreeing

    edit ************'
    Better faery perhaps
    Faery
    +30% damage on spells and ops
    +30% WPA and TPA

    -10% Population
    Offensive Specialist Strength -2

    Spellbook: All racial spells
    Elite: 4/8, 1000gc, 7.5NW (to give some attack ability to counter Offensive Specialist Strength -2)
    Last edited by MoreWars; 29-04-2012 at 21:08.

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