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Thread: Did Sanct and Mother Advice notice?

  1. #166
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    Quote Originally Posted by Elldallan View Post
    Can we at least keep to english and not the funky chickendance language?
    He is current Sanctuary player. Proved cheater and n00b in past.
    Multing/scripting/x=login is part from his CV.

    language is good but not for this forum.
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  2. #167
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    Quote Originally Posted by Elitbg View Post
    I still cant understand where is this tpa bug?
    You understand how the guide and age changes says "-50% gains and effectiveness" yet it's only -50% gains with no penalty to effectiveness? That's what we call a bug. You saw it last age in your fortifieds against TFC. Rage and Pulse saw it during their 20 days of fortified in fighting each other. Everyone else who has ever been fortified and opped someone also saw it, though since normal fortified is only -50% they may not have noticed. None of you reported it. Sanc had a 36-hour hostile against a fortified kingdom, leading me to notice it immediately (though not on tpa, sadly) and report it.

    Correct behavior opping from fortified into fortified: -75% effectiveness, -75% gains (ops essentially useless)
    Current behavior opping from fortified into fortified: -0% effectiveness, -75% gains (gains nerfed but success rate is unaffected)

    I didn't say you abused a bug, I said you knew how the mechanic worked. I jump to this conclusion because (1) you had a lot of fortified fights last age, and (2) you had tons of tds and thieves when our ceasefire expired, despite both kingdoms remaining in fortified. Obviously if you had recognized it as a bug (incorrect behavior) via reading the guide or age changes you would have reported it, right?

  3. #168
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    Quote Originally Posted by jdorje View Post
    You understand how the guide and age changes says "-50% gains and effectiveness" yet it's only -50% gains with no penalty to effectiveness? That's what we call a bug. You saw it last age in your fortifieds against TFC. Rage and Pulse saw it during their 20 days of fortified in fighting each other. Everyone else who has ever been fortified and opped someone also saw it, though since normal fortified is only -50% they may not have noticed. None of you reported it. Sanc had a 36-hour hostile against a fortified kingdom, leading me to notice it immediately (though not on tpa, sadly) and report it.

    Correct behavior opping from fortified into fortified: -75% effectiveness, -75% gains (ops essentially useless)
    Current behavior opping from fortified into fortified: -0% effectiveness, -75% gains (gains nerfed but success rate is unaffected)

    I didn't say you abused a bug, I said you knew how the mechanic worked. I jump to this conclusion because (1) you had a lot of fortified fights last age, and (2) you had tons of tds and thieves when our ceasefire expired, despite both kingdoms remaining in fortified. Obviously if you had recognized it as a bug (incorrect behavior) via reading the guide or age changes you would have reported it, right?
    Fort give -50% effectives for sure: in and out. its -75% for both us, so change noting in real about success (both sides keep relative same proportion on ratios) and only about dmg. Its how game work form ages...or its how i think its work. Its normal halfings to run tds+tpa and try rob its why we all had it.
    Our 6 weeks hostile last age with TFC only prove there is no way to prevent super Thives to op you don't matter how good T def you have.
    “the mystery of life isn’t a problem to solve, but a reality to experience.”
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    “I should've suspected trouble when the coffee failed to arrive.”
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  4. #169
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    Quote Originally Posted by Elitbg View Post
    AND YOU STILL DIDN'T APOLOGIZE FOR ACCUSE US IN ABUSE GAME!!!
    Start with apology your next post, you are start pissing me off...
    You spent all of last age telling me I was abusing the game.

    This has been a very good karma age for me lol

  5. #170
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    I am Spartacus is Ryan if I remember properly.

  6. #171
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    Quote Originally Posted by Elitbg View Post
    He is current Sanctuary player. Proved cheater and n00b in past.
    Multing/scripting/x=login is part from his CV.

    language is good but not for this forum.
    As well as deleting/defecting almost every KD he has played in the past.

  7. #172
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    Quote Originally Posted by Palem View Post
    You spent all of last age telling me I was abusing the game.

    This has been a very good karma age for me lol
    Yes you are :P
    “the mystery of life isn’t a problem to solve, but a reality to experience.”
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    “I should've suspected trouble when the coffee failed to arrive.”
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  8. #173
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    Quote Originally Posted by jdorje View Post
    If that's the way it works, it's even buggier than I thought. It means you get +100% tpa and wpa on any ops into fortified, which means nobody in their right mind should ever go fortified to train. I cannot imagine that that's actually the case, since people would have cried about it to no end (pulse would have gotten completely farmed during their 8 days of fortified against rage last age, for instance).
    well its a hit to 50% your effectivness no matter what you do, defend or op out. from the past 3 ages opeing into peoples fort that its what i've seen. reasons for fort are 1 you need to train, 2 u need to have less attcker based damage, 3 shorter ops/weaker ops cast on your that would normally succeed anway. Heck when kds i want to war hit fort even orcs are able top op..next to no damage but still very easy to op.

  9. #174
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    Let's keep the convo in English please. If I don't know what you're saying I'm going to assume it's bad and mean and stuff :(

  10. #175
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    Your big halflings, especially your killer is gonna pay off for you Elit. Few semi chains and Sanct. biggest hummies out range/crap gains vs 7k halfer who has option hold army/turtle an opp or join NM/NS chains with leaving lots DP @ home.

    Only 4 human killers, no halfer killers per kd across the board ---the only exception is HoH and Mothers. FB with an economy win is Sanctuary best hope, but I don't for see a win for them if you manage the net gap on your bigger mid-range provs from thiers.

    Elit you have to save Utopia , smack ass and take this crown!!! Give the peasant folk hope and show them that it can be done with a little diplomacy and some smarts ,as one kd no ally.

  11. #176
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    Its just obvious mechanic isn't working as it is meant too so it should be fixed. It sucks it effects a top war but meh! Le bickering about it is not important as it won't change past.

  12. #177
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    Quote Originally Posted by Crazy Pete View Post
    Your big halflings, especially your killer is gonna pay off for you Elit. Few semi chains and Sanct. biggest hummies out range/crap gains vs 7k halfer who has option hold army/turtle an opp or join NM/NS chains with leaving lots DP @ home.

    Only 4 human killers, no halfer killers per kd across the board ---the only exception is HoH and Mothers. FB with an economy win is Sanctuary best hope, but I don't for see a win for them if you manage the net gap on your bigger mid-range provs from thiers.

    Elit you have to save Utopia , smack ass and take this crown!!! Give the peasant folk hope and show them that it can be done with a little diplomacy and some smarts ,as one kd no ally.
    I think both kds have his chances and its hard to predict result from now. All this drama come from noting.
    “the mystery of life isn’t a problem to solve, but a reality to experience.”
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    “I should've suspected trouble when the coffee failed to arrive.”
    ― Frank Herbert, Dune

  13. #178
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    Quote Originally Posted by Elitbg View Post
    I think both kds have his chances and its hard to predict result from now. All this drama come from noting.
    tis not really drama. A mechanic just happens to be broken. Seems many kingdoms realised this already and said they thought it was meant to work like that? Perhaps ESL.

    Mechanic may be fixed or not doesn't really matter. Sanctuary wasn't aware of the broken mechanic and lost a few hundred million gold coins but this is how le game goes. Similar has happened in past and similar will happen in future. Tis shame it effects top but meh!

  14. #179
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    i dont quite understand what this tpa bug is all about. Can somebody plz explain in more detail please.
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  15. #180
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    Quote Originally Posted by KuhaN View Post
    i dont quite understand what this tpa bug is all about. Can somebody plz explain in more detail please.
    When something don't favor ABS kd its bug, when favor them its knowledge how game work.
    “the mystery of life isn’t a problem to solve, but a reality to experience.”
    ― Frank Herbert, Dune

    “I should've suspected trouble when the coffee failed to arrive.”
    ― Frank Herbert, Dune

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