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Thread: Age 64 potential changes

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  1. #11
    Post Fiend
    Join Date
    May 2010
    Posts
    138
    I don't understand why people are dismayed with Faery changes. I find it hard to call it a nerf.
    They were buffed last age by gaining CS while most races were toned down.
    Farther they receive cheaper elite and GP +5% def on top.
    Considering that arguing that 3/5 elite is not well balanced is odd.

    As for sage, lets examine the T/M department first, two ages ago sage was 40% sci, this is 50% sci so this is 150/140=7.1% increase in sci effect over that sage, and farther increase against others.

    Lets review the Rogue changes in that time:

    Age 62
    The Rogue
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +100% Thievery Science Effectivness
    Access to Vermin
    Starts with +400 thieves


    Age 64
    The Rogue
    -50% thief cost
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness
    Access to Vermin
    Starts with +400 thieves

    What would you rather gain half thief cost? or 7% extra higher science effect? the tpa loss is non factor for halfers as their actually gained mtpa through double TD's and pretty marginal in comparison for faes.

    Mystics were not buffed. and with this age easier MV perhaps they should be as that weakens MS. Still they remain a solid personality through their unique traits which remain strong, MS and double guilds.

    Now comparing to attacker personalities:
    Cleric received a slight buff from age 62 gaining plague immunity (cleric had the same -40% losses then).
    warrior remained unchanged, and tactician received a slight nerf through slower attack time.
    I understand it's late but I would like to see warrior changed a bit and tactician changed a bit more. these could be just minor changes because it's late, but having the personalities unchanged in their core for so long is becoming repetitive. With stronger sage they can accommodate slight buffs and stay balanced.
    Last edited by SlightlyOverdosed; 22-01-2015 at 08:08.

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