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Thread: Age 64 potential changes

  1. #46
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    Feary elite cost isn't as big an issue as it's made out to be. We get tog anyway. Halfers don't.

    I love that all the small mechanic changes that have been suggested this age have been implemented so quickly by the devs. These can only improve the game.

    Overall these are minor tweaks which is fine. I'm sure there will be a major shake up in an age or two.
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  2. #47
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    Avian - minor buff, after seeing what they were doing this age they are okay, not top tier attacker but good support.
    Dwarves - back to previous aged stats, will be used in many roles and make for good attackers and I'm okay with that.
    Elf - meh back to is previous aged stats as well... I'll take less defensive losses but they are still locked into a hybrid role of poor thief and econ. Give them a better spell book.
    Faery - I'm fine with the nerfs, they are still good.
    Halfings - They are in a good spot with faery leet nerfs factored in.
    Humans - nothing spectacular, might see more this age because of sage boost.
    Orc - more gains yummy, they were fine before I'll take it.
    UD - they are "okay" there are better options but the buffs to other attackers will hopefully entice a non 1/3 UD server.

    Merchant - Immune income penalties, I keep asking for this :)
    Sage - too strong 40% is ideal, it was knocked down from 50% for a reason.
    Rogue - Fine, if sage gets 50% boost maybe boost their effectiveness then.
    Mystic - same as what I said about rogue.
    Warrior - good
    Cleric - awesome
    war Hero - better but still never going to pick one.

    All mechanic changes are welcome except cheaper sciences. As some have mentioned before, going into war will be a penalty science wise.

    Said mentioned bugs finally have been acknowledged of their existence and will be fixed? I approve.

  3. #48
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    Rather than list new changes I will just list some tweaks.

    * Avian - 6/2 Elites and + 25% Birth Rates
    * Dwarf - Change back +100% Food consumption and/or 25% Building Efficiency
    * Human - Lower NW of Elites to 6 or 6.25
    * Sage - 40% Science Effectiveness
    * Tactician - Leave at 20% Attack Times
    * War Hero - Forget Drought and Storms immunity - Add in -25% Honor loss (Sorry new change) or maybe -25% Building Time.

  4. #49
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    If you take ud/tact largest attacking race combo this age and consider its stats.
    Then look at avain /cleric for this age is it just me or are this now basically the same thing, but avain maybe a little stronger if you consider build rooms ect.
    Have to remember the no horses just means that undeads o spec match avains elite so maybe you have 6 epa which is 1 point stronger on the ud, which there.o.specs would be more subject to ns damage and they would have less build room
    So why are avains so "bad" and ud so good, esp with plague being void?
    Last edited by Fire; 22-01-2015 at 04:28.

  5. #50
    Member ZeroIndulgence's Avatar
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    I'll agree with the sentiment of a few others on here with regards to War Hero...it needs some sort of Honor protection to make its Honor Effects bonus worthwhile. Add in a -25% Honor Losses and/or +25% Honor Gains buff, and then you have something people are going to want to play!
    When I raise my flashing sword, and my hand takes hold on judgment, I will take vengeance upon mine enemies, and I will repay those who hate me. Oh, Lord, raise me to Thy right hand and count me among Thy saints.

  6. #51
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    War Hero is sick good, but Sage is ape****. Giving it honor protection is a low concern anyway, if you're playing WH right your WH are either rarely getting hit or know they're accruing honor in the long term.

  7. #52
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    I don't understand why people are dismayed with Faery changes. I find it hard to call it a nerf.
    They were buffed last age by gaining CS while most races were toned down.
    Farther they receive cheaper elite and GP +5% def on top.
    Considering that arguing that 3/5 elite is not well balanced is odd.

    As for sage, lets examine the T/M department first, two ages ago sage was 40% sci, this is 50% sci so this is 150/140=7.1% increase in sci effect over that sage, and farther increase against others.

    Lets review the Rogue changes in that time:

    Age 62
    The Rogue
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +100% Thievery Science Effectivness
    Access to Vermin
    Starts with +400 thieves


    Age 64
    The Rogue
    -50% thief cost
    +1 Stealth recovery per tick
    Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda
    +75% Thievery Science Effectiveness
    Access to Vermin
    Starts with +400 thieves

    What would you rather gain half thief cost? or 7% extra higher science effect? the tpa loss is non factor for halfers as their actually gained mtpa through double TD's and pretty marginal in comparison for faes.

    Mystics were not buffed. and with this age easier MV perhaps they should be as that weakens MS. Still they remain a solid personality through their unique traits which remain strong, MS and double guilds.

    Now comparing to attacker personalities:
    Cleric received a slight buff from age 62 gaining plague immunity (cleric had the same -40% losses then).
    warrior remained unchanged, and tactician received a slight nerf through slower attack time.
    I understand it's late but I would like to see warrior changed a bit and tactician changed a bit more. these could be just minor changes because it's late, but having the personalities unchanged in their core for so long is becoming repetitive. With stronger sage they can accommodate slight buffs and stay balanced.
    Last edited by SlightlyOverdosed; 22-01-2015 at 08:08.

  8. #53
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    Quote Originally Posted by SlightlyOverdosed View Post
    I don't understand why people are dismayed with Faery changes. I find it hard to call it a nerf.
    They were buffed last age by gaining CS while most races were toned down.
    Farther they receive cheaper elite and GP +5% def on top.
    Considering that arguing that 3/5 elite is not well balanced is odd.
    Couldn't agree more. Losing one point of offense on an elite that is rarely used for attack (by the vast majority of those playing the race) is not much of a nerf, and getting an extra 5% Def ME from GP vastly outdoes that small nerf. IMO, Faery got another boost this age, and along with getting CS last age, is the most resilient and versatile of the T/M.

  9. #54
    Forum Addict tras19's Avatar
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    Sage way too op. Way too op. So far Looks like dwarf sage cores again in top kds next age
    Player History

    -Returned in Age 55: "Happy Grasslands" Undead Cleric in WE KC (M)
    -Age 56: "Cortez the Killer" Elf Mystic in WE KC (M)
    -Age 57 1st Half: "KC March of the Penguins" Avian Warrior in WE KC (M)
    -Age 57 2nd Half: "Granny Smith" Halfling Rogue in TFC
    -Age 58: "A Horse With No Name - America" Halfling Rogue in HRS Partial (S)
    -Age 59 1st Half: "Birthday Cake Remix" Avian Cleric in HRS
    -Age 59 2nd Half: "Birthday Cake Remix" Avian Cleric in AC
    (S)
    -Age 60 1st Half: "Beaver" Elf Mystic in AC (M)
    -Age 60 2nd Half: "I don t want" Undead Tactician in Allstars
    -Age 61: "trizzle my wizzle" Undead Tactician in Allstars
    -Age 62: "Tras19 is amazed by midgets" Dwarf Sage in Beastblood (CROWN x 2)
    -Age 63 yr 1-12: "To learn his Elfabet" Avian Merchant in Beastblood
    -Age 63 yr 12-14: "Thanks for the death Flogger" Orc Tactician in Beastblood
    -Age 64 yr 1-6: "Lust and Thrust" Halfling Rogue in PewPew
    -Age 65: "back yet again" Elf Merchant in Old Skool (M)
    -Return again in Age 67: "Whimsyton" Elf Merchant in the ghetto
    -Age 68 1st Half: "This Girl is on Shire" Halfling Rogue in The Shirish Mafia (M)
    -Return Yet Again in Age 76 2nd Half: "Happy Grasslands" Dark Elf Paladin in BOL
    -Age 77: "?" Human Sage in ? (M)


    Noteworthy Achievments

    *** Age 62: Books of War ... KD Land Crown and KD NW Crown Winner with Beastblood ***
    *** Was a member of The Faery Circle, yet have never played Faery ***
    *** Have never had a province die except once when I let Flogger province sit me for 24 hours in a war ***

  10. #55
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    But i dont play my faery as a T/M and i find the loss in 1point in offense a huge nerf.

  11. #56
    Forum Addict smercjd's Avatar
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    My Thoughts...

    Avian: They just feel like they're missing something...I like the buffs, not going to lie (including MP/GP stack) -- they keep getting better...but there's just something missing... EDIT: Thoughts...of that something extra => immunity to pitfalls, +50% honor gained from anything stealthy (sabotage, anonymity), 6/3 elite instead of dwarf?, -50% explore time?

    Dwarves: Whoa..why so much buff to them? Keep the food at +100% at least since +30% BE and +50% Sci is more than enough to make up for their food consumption. Also 6/3 Elites...I guess I was under the impression no elite can be the same as another...so either dwarf would have to change or human

    Elf: Solid! This is probably how they should always be -- of course I like my suggestions to them, if there aren't going to be too many crazy changes - this is certainly a very good balance for them

    Faery: The MP/GP stack is cool...it gives them the highest potential defense in the game [5 elite, +5%, +5%, Town Watch] so that's pretty handy for a full blown TM. Those looking at anything other than TM are going to have it rough :S

    Halfling: Not sure why they got dropped to 3/5 for last age...but this (4/5) is probably where they should be. I wish (for my own reasons) that the TD bonus was Rogue and Thief cost was Halfling...but this is probably more reasonable

    Human: Their bonuses are so...meh. Their penalty is just weird being that Humans have always been the science race. I like the idea of them suffering more from Greed/Riots than a +sci cost. I'd ask for +25% Spell Duration or +33% cause it's fun.

    Orcs: :O for some reason 30% gains sound like so much more than 25%...

    Undead: They didn't change at all right?

    Merchant:
    They've been good since last age :) *Subliminal message -- +50% Income Sci Effect

    Sage: I really want to go sage cause 50% is :O :O :O but...as you've probably gathered everyone seems to think it's too much.

    Rogue: I liked that they were buffed last age...again, just wish they switched -thief cost with TD bonus from halfling...maybe increase crime to 100% to stay ahead of sages?

    Mystic: Increase channeling to 75% to keep ahead of sages?

    Warrior: Still good...*subliminal message -- +25% Mil Sci Effect
    Tactician: They are perfect now. *Subliminal message +50% Tools Sci Effect

    Cleric: PERFECT!!! *Subliminal message +100% Food Sci Effect

    War Hero:
    ugh...immune to S and D is nothing to make up for what they lost...-75% training is a good start. I like Zantetsuken's suggestion of helping them gain/retain honor better rather than S/D immunity. *Subliminal Message +33% Pop Sci effect

    Basically -- I think that if you're going to have sages at +50% effectiveness to science (I think that's an awesome change) rather than nerfing it back to 30 or 40% give the other personalities something they can use to keep up with sages but in their specific role (as indicated through the subliminal messages).

    I love the mechanics changes!
    Last edited by smercjd; 22-01-2015 at 06:29.

  12. #57
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    Why are faery leets 1050 gc at 3/5 and 5,25 nw while halfling leets are 600 gc at 4/5 and 5.25 nw? Are these numbers correct or are the offense values of the races switched? If these numbers are correct, can anyone explain why having lower offense makes the leet more expensive?

    Why are dwarf leets 800 gc at 6/3 and 5.25 nw while human leets are 1200 gc for 6/3 leets and 6.5 nw? What is the difference between a 6/3 leet and a 6/3 leet that makes 1 so expensive?

  13. #58
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    Quote Originally Posted by Spons View Post
    Why are faery leets 1050 gc at 3/5 and 5,25 nw while halfling leets are 600 gc at 4/5 and 5.25 nw? Are these numbers correct or are the offense values of the races switched? If these numbers are correct, can anyone explain why having lower offense makes the leet more expensive?

    Why are dwarf leets 800 gc at 6/3 and 5.25 nw while human leets are 1200 gc for 6/3 leets and 6.5 nw? What is the difference between a 6/3 leet and a 6/3 leet that makes 1 so expensive?
    One race has ToG, the other one doesn't. Same for both examples.

  14. #59
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    If dorf gets 6/3 elite in place of 6/2 it's NW cost should also be increased. To 5.75 i think.

  15. #60
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    Quote Originally Posted by Zantetsuken View Post
    I would prefer it if they nerfed the bonus to honor effects, and in exchange give them an advantage, even if only slightly, of building/retaining honor. Just giving them a bonus to Honor effects is an incomplete toolkit. I like what they did to Clerics; they competed the Cleric toolkit with Plague immunity because that was a big weakness previously.


    War Hero

    + 50% Honor Effects
    + 15% Honor Gains
    - 15% Honor Losses
    - 50% Training Time
    Immune to Dragon Effects

    This is a more complete toolkit and allows them to much more effectively leverage their Honor advantages without being too strong.

    I agree - this is another good way of doing it. My experience with WH this age was that it was weak when it didn't have much honor, and overpowered when it had lots of honor. Your design would keep it statistically even-steven with other personalities throughout the age and regardless of honor level imo.

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