Page 9 of 11 FirstFirst ... 7891011 LastLast
Results 121 to 135 of 153

Thread: Age 64 potential changes

  1. #121
    I like to post Sheister's Avatar
    Join Date
    Aug 2011
    Location
    in a ditch by the side of the road
    Posts
    4,389
    lol..... good god squee..... its like age 28 all over again.... teaching people about attrition verses absolute defense/offense.......


    memories......... like the corners of utopia temple...........
    "having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
    "while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date

    The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.

  2. #122
    Veteran
    Join Date
    Jun 2013
    Posts
    548
    It seems weird that people are ok with sage at +50% sci when 1-2 ages ago everyone was complaining that sage would be or was too strong for having +40%. Anyway people have said enough bout it that I don't need to say any more

    Human elite needs to be toned down in NW. 6 NW maybe.
    Give avian TW please. +50% BR means nothing when you can be chained later in war with huge amounts of peasants (and are now landlocked and must release due to peasants that you want to kick out but cant). Can't utilize it with free draft, ToG, or turtle elite so it needs TW. Otherwise seems ok...
    Give merchant riots immunity. As of right now Merch doesn't have much purpose. Make it the real econ tank it should be.
    Remove +magic damage from dwarf. Increase elite NW to 5.75 or something

    WH 5hr train time. Lol. Sounds fun.

    Edit:Give mystic +25-50% runes to combat the amount of rogues and sages swarming the server. Easier MV is indirect mystic neg. Or 1/2 rune decay or something.
    Last edited by Nightmare_; 23-01-2015 at 03:11.

  3. #123
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    Quote Originally Posted by Nightmare_ View Post
    It seems weird that people are ok with sage at +50% sci when 1-2 ages ago everyone was complaining that sage would be or was too strong for having +40%
    I thought everyone and their mother balked at the +50 mod and said it was ludicrous (which it is obviously). Word on the street is Bishop loves the super-sage.

  4. #124
    Member
    Join Date
    Oct 2014
    Posts
    13
    1) Avian, still weak as a secondary attacker to undead and orc when compared to human or dwarf which can have a stronger hybrid specialization and economy unless merchant personality is chosen. They fared better this age with the elite credits. An additional buff to attack times would be better like 35%, making them a much more specialized race to do blitz attacks. It would be an interesting dynamic to add in wars with a small group of 3-4 avian provs around the same size. Or conversely since they are an aerial race give them a passive buff for thievery operations on intel ops since they could essentially "fly" over an enemy province to attain the info easier. Maybe like +50% success rate to intel ops or something.

    2) Dwarves, keep the 6/2 elite and 100% food consumption. 30% BE is a good place for them to be at based on past ages.

    3) Elf, looks fine but change elite cost to 800gc.

    4) Faery, good changes. Not sure why the whining. Faeries should be straight t/m's with bad attack options as they mostly have been. They have even been -3 generals in the past. I think the theme of them being a weak attacker is fitting with their history. The added GP/MP stack helps them slightly since the defensive elite nerf in a previous age. Good addition.

    5) Halfling, meh. I still agree with most that they should have the -thief cost and rogue get the +dens bonus. 4/5 elite is about right. 4/4 was fine as well.

    6) Human, the science cost reduction to 30% may be a little too much with the overall higher science costs nerfed. Not sure what it will scale to since the actual costs above active are still unknown so hard to comment. 50% added cost may still be an okay place to keep it. Glad to see their elite is holding steady at 6/3 and not changing back to a 6/4.

    7) Orc, my favorite attacker gets a nice small boost to gains. Since prisoners "are taken in addition to enemy killed after an attack, usually a similar number to the number of kills..." does the +25% enemy casualties mean more prisoners? I always wondered. If not, maybe it would be a neat addition to give them +25% prisoners gained and 1 prisoner per 4 troops instead of 5.

    8) Undead, the usual no brainer attacker race, no pun intended. It was nice when they were finally changed back to how they originally gained elites only by attacking. The -75% offensive losses was a bit excessive this age. Maybe try -60% next age since they were at -50% before. Otherwise specify, -75% for elites only and other troops at a normal rate on attacks. I think people are over estimating how many people less will play undead since the cleric changes.

    9) Merchant, should have -50% duration of income penalties from t/m ops. Not too OP but in line with a merchant personality and doesn't make them totally immune.

    10) Sage, agreed +50% is too high! +40% is good otherwise, keep +50% and buff other personalities a little.

    11) Rogue, switch -50% thief costs with +dens bonus.

    12) Mystic, bring back fog as a unique spell for them except instead of adding a flat +3 hours make it +15% attack time.

    13) Warrior, +15% OME instead of +10%. Or conversely give them access to bloodlust AND fanaticism. They are warriors after all! Needs more rawr.

    14) Tactician, -15% attack time is fine. Adding a +5% gains would be nice since they are "military strategists" and would know how to utilize their forces better to out do their opponents.

    15) Cleric, FINALLY IMMUNE TO PLAGUE!! Makes sense right?! I asked for this before and I'm glad it's getting implemented. Nice change! -40% losses from -50% seems like a fair trade.

    16) War Hero, meh. Needs an honor protection and honor gains mechanic like -20% to honor losses from attacks and t/m ops and a +15% honor gains. The training time is nice but not really needed. I think most people would rather see the honor protection and gains over the storms/drought protection easily. Most players who know a thing or two never even look at this personality as a choice. Maybe even doing -50% honor losses and +50% honor gains if you wanna get CRAZY...

    17) Mechanic Changes, looks fine. Need to add a dragon log to see who sent what and who funded how much. Tweak the potential targets finder to exclude provinces at war.

    Fin.
    Last edited by Baggin5; 23-01-2015 at 02:41.

  5. #125
    Veteran
    Join Date
    Jun 2013
    Posts
    548
    Quote Originally Posted by noobium View Post
    I thought everyone and their mother balked at the +50 mod and said it was ludicrous (which it is obviously). Word on the street is Bishop loves the super-sage.
    I skimmed thread and saw few that were ok with it. heh

  6. #126
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    Quote Originally Posted by Squee311 View Post
    Noobium attrition happens and Running cleric is better then spending land into hosps. The TMs can win the wars but the hitters need to have healthy off to finish it or you just stalemate. You still seemed geared to shorts wars and cutting losses and min time WDing. While not everyone thinks that way and it is not always the best stat.

    You can debate it all you want but to make a claim that you are doing it wrong if you run orc/cleric you are the one who is flat out wrong.
    When a kingdom wins **** with Avian/Cleric or Orc/Cleric let me know k?

  7. #127
    Veteran
    Join Date
    Jun 2013
    Posts
    548
    Quote Originally Posted by noobium View Post
    When a kingdom wins **** with Avian/Cleric or Orc/Cleric let me know k?
    Avian now has TWO chances to MP/GP bounce. TWO

    Double dens on rogue is a dangerous thing. Same with double towers on mystics. Those were removed for good reason.
    -Honor gains and +honor gains on WH is also dangerous. IE I can stay in war for 10 days and keep swapping honor through TM and get surplus. WH princes after few wars, anyone? :) WH is strong enough as it is, use them 5hr train times, people

    Part of me wonders why I'd pick Fae/Myst over Half/Myst, but then I remembered ToG FoK MF GP and CS. Ok, I guess

    Edit: Acre reward capped at 20k: wut. 200k land for each KD needed to reach that. who does this affect? like 2 KDs in 1 war per age, lol... Make it 10-15k and the ballgame changes.
    Avian/Tact now has a respectable 8.16hr constant attack time. :p On serious note revert tact to -20% attack time again, there were 0 issues with its strength last age
    One possible way to keep sci effectiveness for sage is to do away with autobooks. +40-50% sci effectiveness, no extra buffs
    Last edited by Nightmare_; 23-01-2015 at 03:32.

  8. #128
    Enthusiast Squee311's Avatar
    Join Date
    Dec 2013
    Location
    NJ
    Posts
    473
    Quote Originally Posted by noobium View Post
    When a kingdom wins **** with Avian/Cleric or Orc/Cleric let me know k?

    wins wars? because thats what I am talking about and 3 were won in a row B2B2B this age. SO come again?

  9. #129
    I like to post Sheister's Avatar
    Join Date
    Aug 2011
    Location
    in a ditch by the side of the road
    Posts
    4,389
    Seriously, orc cleric winning wars is old news man. The preference of cleric and tact swap back and forth all the time.
    "having fun warring when you have whoring and number 1 as a goal is totally pointless..." - Korp
    "while I heart shiester when we both play serious and are in the same kingdom, I hate shiester on the forums and pretty much disagree with everything he says. Even he knows this." - Flogger asking me out on a date

    The devs have made a decision to kill competitive utopia and have thereby killed my interest with it.

  10. #130
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    winning wars is easy. winning age is the important thing.

  11. #131
    Enthusiast Zantetsuken's Avatar
    Join Date
    Jun 2014
    Posts
    336
    Warrior > all so...yeah.
    I was just like you. My parents died. I have to be strong for Serah, so I thought I needed to forget my past. And I became Lightning. I thought by changing my name, I could change who I was. I was just a kid. Lightning. It flashes bright, then fades away. It can't protect. It only destroys.

  12. #132
    Forum Fanatic
    Join Date
    Dec 2013
    Location
    chillin in the sun
    Posts
    2,951
    5taps are kinda overrated. with sage at +50% this age the OME mod is dwarfed, with sage at +40% warrior is at least tolerably good... however, it's best races are weak compared to dorf and the t/ms, and dorf wants sage/cleric far more than warrior.

    edit: will repeat, WH is sick good when it can be used right, but only a few kingdoms are going to manage this. i didn't see how WH was underpowered exactly this age, the kingdoms that could use it effectively this age are just going to be stronger. don't see any reason why WH should be changed at all, aside from shuffling plague immunity to cleric and giving some minor bonus in its place; or, some bonus that is more effective at the lower levels.
    Last edited by noobium; 23-01-2015 at 03:59.

  13. #133
    Enthusiast Zantetsuken's Avatar
    Join Date
    Jun 2014
    Posts
    336
    Quote Originally Posted by Squee311 View Post
    I think you should reevaluate how you look at the game. One of the most feared set ups in the top used WHs this age. I mean you can keep repeating this opinion but you just look uneducated...
    My problem with WH is that it performs VERY inconsistently. Of course kingdoms at the top can utilize it, and I don't literally believe WH is worthless. Ideally, I would like to see its Honor Effects bonus toned down and its ability to retain honor toned up. That would allow it to perform more consistently in the top, warring tier, and ghetto.
    I was just like you. My parents died. I have to be strong for Serah, so I thought I needed to forget my past. And I became Lightning. I thought by changing my name, I could change who I was. I was just a kid. Lightning. It flashes bright, then fades away. It can't protect. It only destroys.

  14. #134
    Veteran
    Join Date
    Jun 2013
    Posts
    548
    Quote Originally Posted by Zantetsuken View Post
    My problem with WH is that it performs VERY inconsistently. Of course kingdoms at the top can utilize it, and I don't literally believe WH is worthless. Ideally, I would like to see its Honor Effects bonus toned down and its ability to retain honor toned up. That would allow it to perform more consistently in the top, warring tier, and ghetto.
    In can be used in the warring tier to quite good effect also, but needs right supporting cast

  15. #135
    Enthusiast Squee311's Avatar
    Join Date
    Dec 2013
    Location
    NJ
    Posts
    473
    Quote Originally Posted by Zantetsuken View Post
    My problem with WH is that it performs VERY inconsistently. Of course kingdoms at the top can utilize it, and I don't literally believe WH is worthless. Ideally, I would like to see its Honor Effects bonus toned down and its ability to retain honor toned up. That would allow it to perform more consistently in the top, warring tier, and ghetto.
    Just because a selection of players doesn't understand how to use something does not make it bad. The fact is it is very powerful and the fact that in the right hands and the right set up is very strong possible it is/was too strong.

    So my statement towards you still holds true. Because you lack the knowledge to use something does not mean it is weak or under powered. You are on this campaign about WH but you are just focusing oh same aspect and honestly its the wrong one to be focusing on.

    Most players who know a thing or two never even look at this personality as a choice. Maybe even doing -50% honor losses and +50% honor gains if you wanna get CRAZY...
    rofl... oh really
    Last edited by Squee311; 23-01-2015 at 04:09.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •