Quote Originally Posted by Burzum View Post
Remember that 1 scientist is worth a LOT more than what 5k books did in previous ages, which is most likely the max u could gain from non-sages OOP. Even 50k books is worth less than 1 scientist later in age as it used to require a lot of books to increase BE with 1% for instance. That is why you can't expect same % of gains this age. It would have been broken. The sci works different.
Personally I hope the gains are no more than 2-3%.

5k books under the old sceince formula oop was approximately 10 bpa assuming someone grew to 500 acres.

10 bpa yielded V # of scientists equivalent

Science........% science.......Scientists Equivelence (novice)
Alchemy......4.4 .................4.4
Tools...........3.2 .................6.3
Housing.......2.1 .................6.9
Food............25.3................8.4
Military........1.6..................5.5
Thievery......19.0.................6.3
Channeling..19.0.................6.3


The ONLY reason to not learn oop in the previous ages was it was more gc effienct to plunder and buy science than it was to learn. Now with science you cant buy you still need a way to get science abduct SHOULD be that method.

Compare science now to things like wpa. Say im fighting a guy on 10 raw wpa and i have 7 raw wpa. Since i cant train more wpa in a day i massacre him to give an advantage. Realistic, simple easy. However, the current abuct is like saying massacres do no damage if the target has less than 4 raw wpa if a mystic. since 4 wpa is relatively "low" u simply arent allowed to do more damage? I have zero issues if we want to make abuct 1-2% gains so it takes 40-50 hits of learn to really strip science away, BUT i dont like the idea of zero gains for in nw hits. Simply changing round down 0 to a min gains is 1 and abduct could easily fixed.