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Thread: Age 71 Proposed Changes Suggestions

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  1. #11
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by OldPlayerback View Post
    Destroying a player's effort in building something in a war or a battle, and needing them to rebuild again, is a game feature that is outdated a long time ago. Open up your eyes and look around the world, is there any new games that arise in the recent years have something like that?

    Removing entirely the chaining system in a sudden would be risky, a step by a step should be taken to test the response and best if it can be directly tested at the incoming Gen server. The last thing of course I would not want to see is turning Utopia into a Crash of Titan-like, its uniques in race when combo with personalities must be maintained, yet personally i would not agree a direct involvement such as to increase the gangbang protection once a prov been chained.

    What I wish to see is the changes of the game mechanism, to increase more options and methods to play the war, this mean, still you can offer the players in war and they can still deep chain a prov but it will comes with great disadvantage and may result in losing the entire war by doing that.
    Deep chaining is currently the only really feasible way to disable a province. The reason that deep chaining is so used is because it's simply too dificult to kill off offence.
    If it was made easier to kill off the offence of attackers then the need to chain as deeply would decrease or go away. So either change overpopulation mechanics to include troops out on attack or come up with some other way to touch troops out on attack that doesn't depend on ambushes.


    I do think that the game needs to have some destructive elements. I don't want a game where every war is an endless slugfest where there is no noticeable change until the game decides for you by some completely arbitrary metric that you have won/lost the wars. Wars should have clear winners and loosers where both sides clearly sense who has won/lost. That being said, recovering troops is a whole lot easier than recovering acres and troops so if we could decrease the need for deep chaining by enabling proper disabling of provinces at larger sizes that would be good.
    Last edited by Elldallan; 08-03-2017 at 00:04.
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